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Wrath of the Lich King nove informacije

Autor Stevan Mitrovic   
Friday, 09 May 2008
Ove nedelje, dosta poznatih sajtova bilo je pozvano na prezentaciju Wrath of the Lich King u Blizzard prostorije koje su se održale u Irvine, California. Tamo je prikazan Northrend u trenutnoj fazi razvoja, Death Knight u akciji, i dato je par sati igre pozvanim korisnicima da pogledaju kako to izgleda, a takodje dosta njih je i uradio intervju sa Blizzard developer-ima - J. Allen Brack, Jeff Kaplan and Tom Chilton.

Blizzard je otkrio dosta novih stvari u vezi WotLK, a listu koju smo sačinili prikupljena je sa dosta izvora, i naravno očekujte nove informacije uskoro.
 
General
  • All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
  • There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
  • The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
  • All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.
Death Knight:

  • Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
  • Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
  • Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
  • Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
    • The ghoul has the ability to do the following:
    • Leap to the target
    • Rend for decent damage-over-time
    • Stun target, and of course more
  • Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
  • Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
  • Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
  • Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
  • Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
  • Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
  • Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
  • Death knights will be available to all players with level 55 characters
  • Players can create one death knight per realm, per account
  • Death knights can be any of the races
  • Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
  • Death knights utilize a rune system as their resource mechanic
    • Three different rune types are available: Unholy, Frost, and Blood
    • These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
    • Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
    • The death knight will have the ability to customize which array of six runes is currently available
  • As rune abilities are used, the death knight also generates another resource called Runic Power
    • The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
    • Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
  • The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
  • The death knight can serve either as a tank or as a melee-based damage-dealing class
  • Death knights are designed to be highly viable tanking, magic-using characters
  • Death knights will have the ability to summon undead guardians to fight by their side
  • Death knights will have the ability to summon a Deathcharger mount.
Intervju i Artikli:
Screenshots:
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