Rune Swapping i Runefore Enchants |
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Autor Stevan Mitrovic
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Friday, 25 July 2008 |
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U diskusiji koja je nastala na zvaničnom WotLK Beta Forumu u vezi menjanja Runa, kao i Enchant-ovanja runa, Blizzard poster Ghostcrawler je priskočio u pomoć odgovorivši na sva pitanja u vezi sistema menjanja runa, a bilo je i reči o rune enchant-ima:
We like the way the death knight plays with 2 of each rune -- BBFFUU.
Letting players avoid certain runes plays against one of the greatest
strengths of the class -- that you have to vary your rotations and use
different abilities. Although it was our original design, I think it is
extremely unlikely you will be able to swap out runes. I know some
people will be disappointed with this decision, but we have to do what
we think makes the game the most fun.
I think you all can imagine situations in which a BBBBBU or BFUUUU
configuration would be frighteningly overpowered or hideously
underpowered. Theoretically that balances out in the end, but being at
200% effectiveness in some fights and 0% effectiveness in other fights
just risks not being a lot of fun in a game where you control a single
character.
I do want to stress that the spells and talents were designed assuming
a 2/2/2 configuration. It was never our intent that you keep say
Unbreakable Armor up 100% of the time by playing with 6 frost runes. No
single talent choice should be the difference between a good or bad
death knight tank. (And to be honest, it really isn't for druids.) A
death knight needs to be able to tank end-game content with their core
set of abilities combined with reasonable player skill and gear. Any
bonuses from talents should just be gravy.
You are welcome to argue that their current set of tools isn't yet up
to that task. Having those discussions is a great use of a beta. But in
the end, we'll make sure they are up to the task. And that goes for
whether the task is tanking, Arenas, soloing, end-game dps or
justifying a spot in a raid. :)
Short version: You may not be able to customize your runeweapon --
aside from runeforging enchants, which isn't a bad perk -- but you
should be able to customize your talents to a degree that other classes
might find startling.
...Runeforge enchants do not stack with other weapon enchants. But in
most cases the runeforge enchants are better, and they are certainly a
lot cheaper.
If you find yourself in a situation where an enchant from an enchanter
seems superior, you are still able to do that. Furthermore, enchanters
can still provide you with enchants for all your other slots.
Frostfever doesn't seem to proc very much.
We'll look into that. The proc rate is the same as enchants like
Crusader and Mongoose. It could be that death knights really feel the
absence of things like Sweeping Strikes and Sword Specialization or
even Hamstring. We might need higher proc rates to compensate. It could
also just be a bug.
This thread has veered into a couple of different topics, but here is our stance on runeforging.
A weapon can only have a permanent enchant and a temporary enchant.
This is a technical limitation, and honestly not one that is worth the
cost to change (see below). The runeforge enchants simply cannot stack
with Mongoose or other permanent enchants. They can stack with Frozen
Rune Weapon or theoretically Windfury Weapon if there was a way to get
that enchant on the weapon. (Windfury Totem is just a passive haste
buff now, so it does stack.)
I think it's fine if the runeforging enchants don't stack with other
permanent enchants because the runeforge enchants can be as powerful as
they need to be. It's okay if they are the best in their class -- they
are offered as a perk of the deathknight. The current ones already
scale much better than current enchants. There are apparently some bugs
with the runeforge enchants in your build -- Crusader is supposed to be
a 30% buff to Strength, and it could be much higher if that isn't
enough. We'll look at getting something that fills the Mongoose niche
too.
Characters with the Enchanting profession can still provide enchants
for the various other pieces of death knight armor. And since Feral
druid enchants will be much more meaningful, perhaps the enchanters
won't miss the death knight customers quite so much.
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