Bolja grafika u WotLK

Autor Stevan Mitrovic   
Thursday, 17 April 2008
Tema na zvaničnom forumu, Drysc nam govori o tome što je Blizzard upotrebio neke iste modele za opremu. Sigurno je da je jednostavnije, ali ima i drugih razloga takodje. Kako je on rekao, dizajneri nemaju vremena da rade na novim modeilma opreme, a razlog je zato što su oni više fokusirani na projekat: Wrath of the Lich King. On je rekao da kvalitet grafike u sledećem nastavku ima da bude mnogo bolji nego što je sad u igrici trenutno. Ne znam za vas, ali ja jedva čekam da vidim tu novu grafiku. Evo šta je on napisao na forumu:

Contrary to popular belief (?) designing a new item set does take a while. We usually use color shifts on the same designs to save time, the exception to that would be the arena sets where we want the items to specifically match the PvE counterparts. The choice to color shift is usually when an item isn't something that would benefit from having a unique model, usually a leveling item. In the case of the badge rewards I can see the reasoning to use color shifts for the level of investment taken to acquire them. Is buying an item with badges the same as clearing Black Temple? No, no not really. So, it isn't so horrible if a shift is used.

What I find odd is that in this particular case we seem to have gone against what would normally be shifted, which is the matching dungeon items, and instead shifted from a previous dungeon's/quest items. My only guess is that those shifts were already done, or the artists preferred them to the new design.

Now that the entirety of the art department's is focused completely on Lich King I don't find it surprising that their time spent invested on the badge items were color shifts. The level of quality of the environments, items, textures, models, etc. in the next expansion are far and above better than anything in the game thus far, so I definitely understand the desire to focus as much time of their time on them as possible.

Imajte u vidu da je Burning Crusade, doneo +20% "buff-a" na modelima karaktera, ili bolje rečeno samo na novim rasama gde je to vidno, Blood Elf i Draenei modeli imaju više detalja nego stari, ali neki modeli su čak i buff-ovani u 2.4 patch-u (trenutno vidljivo na Human Female karakterima), tako da možda mi možemo videti stvarno dosta poboljšanja u grafici WotLK.
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