Autor Stevan Mitrovic. Posted in Vesti
Raids & Dungeons
  • There will be 8 Level Up dungeons and 4 Max Level Dungeons.
  • There will be a 10/25 players mode for each raid dungeon.
  • Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it.
  • Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour.
  • Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world.
  • Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak).
  • Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King.
  • Attunements to enter Heroic instances will be removed.

Reputation
  • You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored.

Itemization
  • More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started.
  • More PvP gear will be added as reputation rewards.
  • More items will drop from 25-man dungeons.
  • Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time.
  • More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain.

Death Knights
  • Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank.

The Oculus (LVL 80 Dungeon - Borean Tundra)
  • The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS.

Halls of Stone (LVL 77-79 - Storm Peaks)
  • Halls of Stone will be located in Ulduar in Storm Peaks.
  • All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small.
  • The storyline of Uldaman will continue in Ulduar.

Caverns of Time: Stratholme (LVL 80 - Tanaris)
  • The faction requirement on the Caverns of Time teleport will be removed.
  • The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters.
  • Players will be fighting alongside Prince Arthas before he falls to the Lich King.
  • The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar)
  • The Infinite Dragonflight storyline will continue here.

Q&A
  • Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses.
  • There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand.
  • "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long.
  • Titles might be added for kills, entering a specific area, etc ...
  • More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough.
  • Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players.

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