Juče, Blizard je ažurirao WotLK talent calculator sa bitnim izmenama u vezi Hunter klase. Ove izmene zasigurno će se ubaciti u sledećem Beta Buildu.
Beast Mastery
- Focused Fire (Tier 2) - Updated stats/description: All damage caused by you is increased by 1/2% while your pet is active and the critical strike chance of your pet's special abilities by 10/20% while Kill Command is active. (was the critical strike chance of your Kill Command ability).
- Pathfinding (Tier 3) - Updated stats/description: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (old version: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%)
- Master's Call (Tier 3) replaced with Aspect Mastery. Master's Call is now a baseline skill.
- Aspect Mastery moved from Tier 10 to Tier 3, and changed to 1 rank: Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%.
- Spirit Bond (Tier 5) - Updated stats/description: While your pet is active, you and your pet will regenerate 1/2% of total health every 10 sec and increases healing done to you and your pet by 5/10%. (old version did not have the increase healing part).
- Animal Handler (Tier 6) - Updated stats/description: Increases your pet's chance to hit by 2/4% and reduces the cooldown of your Master's Call ability by 5/10 sec.
- New Tier 10 Talent - Seperation Anxiety: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and you pet's movement speed is increased by 2/4/6/8/10%.
- Improved Stings (Tier 4) - Changed from five levels to three, stats changed: Increases the damage done by your Serpent Sting by 10/20/30% and the mana drained by your Viper Sting by 10/20/30%. In addition, reduces the chance Stings will be dispelled by 10/20/30%.
- Trueshot Aura now affects the whole raid.
- Rapid Recuperation (Tier 8) - Updated description: Reduces the mana and focust cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
- Marked for Death (Tier 10) - Updated stats/description: Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.
- Chimera Shot (Tier 11) - Updated stats/description: You deal 125% weapon damage (was 150%), refreshing the current Sting (old version consumed the current Sting) on your target and triggering an effect. Serpent Sting unchanged. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occuer more than once per 1 minute.
- New Tier 2 Talent - T.N.T: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% chance to stun targets for 2 secs when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
- New Tier 4 Talent - Lock and Load: You have a 33/66/100% chance when you trap a target and a 5/10/15% when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
- New Tier 5 Talent - Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
- Clever Traps (Tier 3) has been removed.
- Deterrence is gone (it's now a baseline skill), and Deflection is now required for Counterattack.
- Deflection moved from Tier 2 to Tier 3 and changed from five ranks to three (2/4/6%).
- Trap Mastery moved from Tier 4 to Tier 3. Description is not finished yet.
- Survival Instincts moved from Tier 5 to Tier 2.
- Improved Feign Death renamed to Survival Tactics and moved from Tier 4 to Tier 3: It now reduces the cooldown of your Disengage ability by 2/4 sec. (instead of reducing the damage you take during feign death by 15/30).
- Survivalist (Tier 3) - Updated description: Increases your Stamina by 2/4/6/8/10%. (old version: Increases total health by 2/4/6/8/10%)
- Surefooted (Tier 4): It now reduces duration on movement impairing effects by 16/25/50%.
- Wyvern Sting (Tier 7) range increased from 5-35yd to 4-41yd. Nature dot duration reduced from 12 sec to 6 sec.
- Potent Venom renamed Noxius Stings (Tier 8): If Wyver Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on target afflicted by your Serpent Sting by 1/2/3%.
- Readiness (Tier 9) cooldown lowered from 5 minutes to 3 minutes.
- Hunting Party (Tier 10) - Updated stats/description: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. The cooldown of this talent has been removed.
- Explosive Shot (Tier 11) range increased from 5-35yd to 4-41yd, and it now does 416-486 damage and then 104-121 fire damage to all enemies within 5 yards of the target every second for 2 seconds.


