Autor Stevan Mitrovic. Posted in Vesti
Zvaničan talent kalkulator je ažuriran sa WotLK Beta izmenama.
 
WotLK Beta Talent Calculator Ažuriran Mage (WotLK - Beta Talent Calculator)
Ovde možete primetiti dosta izmena u odnosu na stari Beta buld 8714 i novih talenta.
Arcane
  • Arcane Shielding Decreases the mana lost per point of damage taken when Mana Shield is active by 17/25% (Previously 10/20%) and increases the resistance granted by Mage Armor by 25/50%.
  • Improved Countespell chance to silence has been removed. You will now luckily silence the target for 2/4  seconds.
  • New Talent:  Torment of the Weak: All damage done to slowed targets is increased by 1/2/3 %.
  • Spell Power moved from tier 7 to tier 10.
  • Mind Mastery now increases spell power by 3/6/9/12/15 % instead of 5/10/15/20/25 %
  • Incanter´s Absorption moved from tier 9 to tier 7.
  • Missile Barrage moved from tier 10 to tier 9
  • Netherwind presence moved from tier 9 to tier 10.
  • Arcane Barrage mana cost reduced from 610 to 592.

Fire
  • Impact proc chance changed from 2/4/6/8/10% and is now 4/7/10%. Additionally, it now procs from ALL damaging spells and isn't restricted to fire spells anymore.
  • Molten Shields causes your Fire Ward and Frost Ward spells to have a 15/30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.( Previously only procced on Fire Ward with a 10/20 % chance)
  • Blast Wave mana cost reduced from 930 to 620.
  • Fiery Payback reworked: When below 35% health all damage taken is reduced by 10/20% and your Pyroblast spell´s cast time is reduced by 1.8 seconds while the cooldown is increased by 2.5 seconds. (Previously: When below 35% health all physical and Fire damage taken is reduced by 10/20% and your Pyroblast spell´s cast time is reduced by 1.75 seconds.
  • Living Bomb mana cost reduced from 1010 to 980. Now does 115 Fire damage every 2 seconds for 6 seconds ( previously 130 Fire damage every 2 seconds for 6 seconds), range increased from 10 yards to 35 yards, explodes after 12 seconds for 759 Fire damage (previously 520 Fire damage) and will now knock all targets up in the air( previously burned mana and damaged equal to the amount drained ).
  • Burnout now increases spell critical damage bonus by 10/20/30/40/50%.

Frost
  • Frost Warding reworked: Increased the armor and resistances given by your Frost Armor and Ice Armor spells by 25/50%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused. (Previously increased the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gave your Frost Ward a 10/20% chance to reflect Frost spells and effects while active)
  • Elemental Precision moved from tier 1 to tier 2.
  • Ice Floes moved from tier 6 to tier 1. Now affects Icy Veins instead of Ice Barrier.
  • Improved Frost Nova talent removed.
  • Arctic Reach now affects Deep Freeze as well.
  • Frost Channeling now reduces mana cost of Frost spells with 4/7//10% instead of 5/10/15%.
  • New Talent: Cold as ice: Reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by 10/20%.
  • Winter´s Chill now affects Arcane, Fire and Frost Spells. Proc chance is now 33/66/100% (previously 20/40/60/80/10%).
  • Shattered Barrier tooltip changed: Gives your Ice Barrier spell a 50/100 % chance to freeze all enemies within 10 yards for 8 seconds when it is destroyed. (Previously: Gives your ice barrier spell a 50/100% chance to trigger a Frost Nova when it is destroyed)
  • Empowered Frostbolt spell power co-efficiency increase changed to 5/10% (previously 2/4/6/8/10%) and critical strike chance increase reduced from 1/2/3/4/5% to 2/4%.
  • Improved Water Elemental will now increase the duration of your Summon Water Elemental spell by 5/10/15 seconds and your Water Elemental restores mana to all party or raid members an amount equal to 1/2/3% of their total mana every 5 seconds. (Previously restored party and raid members health equal to 1/2/3% of their total health every 5 seconds.)
Death Knight (WotLK - Official Beta Talent Calculator.)
Mislim da većina Death Knight igrača prati poslednjih par vesti koje su bile u vezi velikih izmena u talnetima, posebno tanking...
Blood
  • Butchery - Changed to generate 1 runic power per 3 sec. while in combat instead of 2 runic power per 3 sec.
  • Abomination Strength - Changed to read "Your Blood Strikes and Heart Strikes have a 50% chance and your Obliterates have a 100% chance to increase the total Strength of raid members within 20 yards by 10% for 10 sec."
  • Sudden Doom - Now also procs off of Heart Strikes.
  • Vampiric Blood - Whenever you have no Blood Runes active, you have a 30/60/100% chance of increasing the amount of health generated through spells and effects by 60% for 10 sec. This effect cannot occur more than once every 90 sec.

Frost
  • Improved Icy Touch - Your Icy Touch does an additional 20/30% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 2/3%.
  • Improved Icy Talons - Your Icy talons effect increases the melee, ranged and casting speed of the entire raid by 15% for the next 20 sec.
  • Chillbrains - Victims of your Frost Fever disease are Chilled, reducing movement speed by 10/20/30% for 6 sec.
  • Endless Winter - Changed to read "Your Mind Freeze and Frost Strike have a 30/60/100% chance to cause Frost Fever.
  • Frost Aura - Increases your Frost Resistance by 32. While in Frost Presence, all party members within 45 yards take 2/4% less damage from magic.

Unholy
  • Virulence - Increases your chance to hit with your spells by 3% and reduces the chance that your spells and diseases you cause can be cured by 10/20/30%.
  • Dirge - Your Plague Strike, Degeneration and Raise Dead generate 25/75% additional runic power.
  • Unholy Rune Mastery - When you cause damage to a diseased victim, there is a 10% chance that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 sec.
  • Blood Caked Blade - Changed to 3 ranks, "Your melee attacks and abilities have a 15% chance to apply 50% of their damage to the damage done by an existing Blood Plague on the target. This ability cannot occur more than once per 10 sec."
  • Morbidity - Reduces the runic power cost of a Death Coil by 10 and reduces the cooldown of Death and Decay by 10 sec.
  • Ebon Plaguebringer - Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 4/9/13% in addition to increase the damage done by diseases.
  • Rage of Rivendare - Your spells and abilities deal 2% more damage to targets infected with Blood Plague.
Shaman kalkulator je nešto manje izmenjen samo da ispravi par grešaka koje nismo prijavili do sada. To i nisu neke izmene, ali vredi ih spomenuti.
Elemental
  • Concussion affects Thunderstorm and Lava Burst once again.

Enhancement
  • Improved Shields mana increase on Water Shield orbs is back to 5/10/15%

Restoration
  • Rank 2 of Improved Earth Shield increases the amount of charges for your Earth Shield by 2 again.
  • All the ranks of Tidal Waves have a chance to lower the casting speed by 30%.
  • Curse of Exhaustion range is back to 30 yards.