Dosta je vremena je prošlo od kako je Blizzard ponosno objavio broj pretplatnika, tada je cifra bila 11.5 miliona.
Danas Blizzard nam objavljuje da je World of Warcraft probio cifru od 12 Miliona korisnika!!! Nijedna igra ne može da pravi veliki skok za dve godine kako je objave, ovde govorimo o igri koja ulazi u svojoj šestoj godini postojanja. Pitanje je što se tolko dugo čekalo na povećanju broja? Glavni razlog bili su Kinezi (koji su uglavnom uvek krivi za sve), i kašnjenje Wrath of the Lich Kinga tamo.
Medjutim, sa novim nastavkom, Blizzard ima atrimbuta da prodje još jedne prekretnice. Oni takodje smatraju da iščekivanje Cataclysm je povećalo interesovanje igrača da se vrate u igru i da se spreme za novi nastavak.
Bez obzira na to zašto je ljudi igraju, oni je jednostavno igraju. I zbog ovoga World of Warcraft je još više živ nego ikada!
Danas Blizzard nam objavljuje da je World of Warcraft probio cifru od 12 Miliona korisnika!!! Nijedna igra ne može da pravi veliki skok za dve godine kako je objave, ovde govorimo o igri koja ulazi u svojoj šestoj godini postojanja. Pitanje je što se tolko dugo čekalo na povećanju broja? Glavni razlog bili su Kinezi (koji su uglavnom uvek krivi za sve), i kašnjenje Wrath of the Lich Kinga tamo.
Medjutim, sa novim nastavkom, Blizzard ima atrimbuta da prodje još jedne prekretnice. Oni takodje smatraju da iščekivanje Cataclysm je povećalo interesovanje igrača da se vrate u igru i da se spreme za novi nastavak.
Bez obzira na to zašto je ljudi igraju, oni je jednostavno igraju. I zbog ovoga World of Warcraft je još više živ nego ikada!
Originally Posted by Blizzard
(Source)
IRVINE, Calif. -- October 7, 2010 Blizzard
Entertainment, Inc. announced today that the subscriber base for World
of Warcraft®, its award-winning massively multiplayer online
role-playing game (MMORPG), now exceeds 12 million players worldwide.
This milestone was reached in the wake of the mainland Chinese launch of
World of Warcraft's second expansion, Wrath of the Lich King®, and also
as global anticipation continues to mount for the December 7 release of
the game's third expansion, Cataclysm™."The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December."
Since debuting in North America, Australia, and New Zealand on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*
World of Warcraft is currently available in eight languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at www.blizzard.com/jobs.
For further information on World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm, please visit the official website at www.worldofwarcraft.com.


