Autor Stevan Mitrovic. Posted in Vesti
Gamnin nam još govorio i o budućim izmenama za Warrior klasu. Da vidimo šta nas to novo čeka (Source):
Hello Warriors,

I’ve got a sneak preview of things coming up in the beta for you to discuss. We still have lots of polish and bug fixing to do and we’re still wrestling with a few elements of the warrior abilities and talents so do not consider this an exhaustive list. As always, post any concerns or suggestions you have.

General
  • Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
  • Slam – We’re working to change this ability to suspend the swing timer when you are using the ability. In other words, if you’re .5 sec away from swinging your weapon when you start using Slam you’ll be .5 sec from swinging your weapon after Slam goes off.
Arms
  • Improved Charge now generates 5/10 rage.
  • Mace Specialization now ignores 3/6/9/12/15% of target’s armor.
  • Sudden Death and Trauma swapped locations.
  • Bladestorm now lasts 6 seconds, causing a whirlwind every second.
Protection
  • Toughness now also reduces duration of movement slowing effects by 10/20/30/40/50%.
  • Improved Sunder Armor renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
  • Improved Disarm reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Improved Defensive Stance reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Vigilance will soon transfer the 10% threat lost to the warrior. It will also have 3 charges to curb using it on targets that are being hit constantly. We’re still polishing this element to get it to feel right.
  • (NEW) Warbringer is a new one point talent on Tier 9 that allows Charge to be used in combat. Did I mention the change to Improved Charge?
  • Critical Block now also increases your chance to critically hit with your Shield Slam by 5/10/15%.
  • Sword and Board no longer triggers when Shield Slam is used, but the chance to trigger has increased to 3/6/9/12/15%. Note these are not final numbers.
Fury
  • Intensify Rage and Precision swapped locations.
  • Enrage now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Improved Whirlwind now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Focused Attacks changed to use PPM (procs per minute) to make it trigger at the same rate regardless of weapon speed. Note that dual-wielding and haste still improve your chances.
  • Titan’s Grip still needs a counterbalancing element, but what it will entail and how severe it will be is still being evaluated.
Thanks for reading!
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To answer a few questions:

- Yes, I meant Furious Attacks, not Focused Attacks.
- Some notes are already in the beta, some are not updated yet on the calculator so wanted to give additional visibility to anyone else reading the forums.
- Warbringer: What we don't want to see is Charge becoming part of a tanking rotation. At the moment it will remain usable only in Battle Stance. An experimental idea to be sure.
- Stance Dancing: The short answer here is we want just the right amount of it. :)
- Final numbers are not in yet for the various talent trees. We want all trees to be viable in PvP and PvE so expect further number tuning across all classes/specs.
- The important upcoming change to Vigilance is the threat transfer. 10% of the target's generated threat will go to your threat total.
- Bladestorm consuming rage every second is a bug that's been fixed.

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