Patch 4.0.6 Dodate nove informacije
It's important to note though that the next
draft of the 4.0.6 patch notes to be posted are double the size of the
notes currently on the home page of our website. There are many new
notes for virtually every class yet to be posted.
[...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.
Originally Posted by Zarhym (Source Tremor Totem and Cleansing Waters nerfed)
It's important to note though that the next
draft of the 4.0.6 patch notes to be posted are double the size of the
notes currently on the home page of our website. There are many new
notes for virtually every class yet to be posted. [...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.
Izmene kod Shaman klase
Originally Posted by Zarhym (Source Tremor Totem and Cleansing Waters nerfed)
Those changes were only announced in the context
of warlock changes. I recognize though that the first draft of patch
notes did not yet have shaman changes listed. In light of that -- and to
hopefully dissuade you all from invading the warlock forum about the
changes I listed there -- below you'll find the tentative shaman notes.
The patch notes will likely be updated to include these changes tomorrow
evening.Shaman
- Chain Heal’s effectiveness has been increased by approximately 10%.
- Hex now has a PvP duration of 8 seconds.
- Purge now dispels a single effect instead of two.
- Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
Elemental Combat
- Earthquake damage has been increased by approximately 10%.
Enhancement
- Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
- Purge no longer has its mana cost reduced by Mental Quickness.
Restoration
- Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
- Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
- Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
- Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.


