Zahrym je potvrodio da Blizzard Web Tim radi na stranici koja će funovima pokazati novi sadržaj Icecrown Citadel istance i eventa gde ćemo se suočiti sa Arthas the Lich King. Iz ove priče smo naučili da neće biti nijednog mounted eventa u Icecrown Citadel. Ovo je malo čudno s'obzirom da smo svi prošli do sad Argent Tournament daily questove kao i prve bosseve u ToC 5 man istanci.
Quote from: Zahrym (Source Re: Please, let casual players kill Arthas)
We’re preparing some information to share with you about patch 3.3.
You’ll just have to stay tuned for that. I can say though that the
five-player dungeon portion of Icecrown Citadel is absolutely epic and
essential to the unfolding story of the Lich King and your battle to
end his wrath.
I bet we have to drive little catapults around and pelt
the Lich King with plague barrels. Blizzard does seem to love their
mounted combat.
Zarhym: There will be no vehicular or mounted combat in the dungeon.
Only raiders will ever see what’s taking place in Icecrown. This is Blizzard’s philosophy. Disgusting.
Zarhym: That isn’t our philosophy. We’re carefully designing
three separate wings of a sprawling five-player dungeon—the largest
we’ve released in a long time—precisely so that a majority of our
end-game player base can take part in an epic experience. You’ll see
plenty of significant areas, heroes, and foes in Icecrown Citadel
without having to set foot in the raid.
Is it safe to assume that this large five-player dungeon
will be more difficult than other five-player dungeons (such as Utgarde
Pinnacle and The Oculus), much like the Trial of the Champion?
Zarhym: There will be plenty of testing to do and it’s a
little early to answer that with certainty. Our goal is not to make it
substantially more difficult than other level 80 dungeons beyond tuning
it to account for the greater number of players wearing much better
gear than they were six months ago. You can expect to see some new
fight mechanics and features though.
So 10 man normal mode is still inaccessable for some
people to the point that we have to make a 5 player version? This seems
like a slippery slop to /drop commands and soloable instances. I don’t
understand how working with 9 or 24 other people for a set time 2-4
times a week is such a hard task especially considering the level of
tuning of normal difficulties.
Zarhym: The five-player dungeon is completely separate from the raid dungeon. It’s not a five-player version of the same content.


