Patch 3.1.1 će danas biti postavljen na EU serverima, koji prepravlja par bugova. Patch 3.1.1. možete preuzeti sa WoWWiki.com sajta.
Zvanične patch 3.1.1 izmene:
Quote from: Nethaera (Source Patch 3.1.1 Notes)
General- In order to address issues with the dual talent specialization system, all players will have their talents points refunded. Players who have purchased dual talent specializations will have both specializations reset. Glyphs will not be affected by this reset.
Bugs
- Characters who are not of the same race or class are once again able to view each others' professions linked in chat.
- Fixed an issue in which player and pet nameplates were appearing larger than normal.
- Thrall’;s throne has been adjusted back to its proper size and the base replaced. He will no longer need to defy gravity.
- Fixed an issue with a display error on druid leather helms.
- Corrected an issue for GeForce2/ATI 7 series card users that would result in critical errors for select actions in game. As a result certain projected textures, like spell effects and targeting circles, will no longer render on some terrain objects.
Achievements
- Corrected an issue preventing players from earning the achievement, “Storming Stormwind.” Players who were not properly awarded this achievement for completing the objective should retroactively be granted completion.
Warlock
Demonology
- Fel Synergy (Rank 1): Corrected the tooltip to now display the proper healing amount.
Dungeons and Raids
Caverns of Time: Culling of Stratholme
- Fixed an issue with the outside map not appearing correctly.
- Fixed an issue where an incorrect skin was being applied to certain classes/races when the Human Illusion buff is cast upon them.
- The mob packs in the XT-002 Deconstructor encounter can now be engaged separately and are no longer linked.
Patch 3.1.1 nedokumentovane izmene:
Quote from Blizzard staff
Ulduar 10-Man
Ignis - Scorch now inflicts 3770 to 4230 damage. (Down from 4713 to 5287)
Ulduar 25-Man
Ignis - Scorch now inflicts 6032 to 6768 damage. (Down from 7540 to 8460)
Thorim - Lightning Charge now inflicts 17344 to 20156 damage. (Up from 13875 to 16125)
Thorim - Chain Lightning now inflicts 4625 to 5375 damage. (Up from 3700 to 4300)
Ulduar Hard Modes
Flame Leviathan - Tower of Frost now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Storms now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Flames now increases health by 50%. (Up from 25%)
Thorim - Sif's Frostbolt Volley now inflicts 11250 to 13750 damage. (Up from 9000 to 11000)
Thorim - Sif's Frost Nova now inflicts 14138 to 15862 damage. (Up from 9425 to 10575)
XT-002 Deconstructor - Heartbreak now increases damage by 35% (Up from 30%) and health by 45% (Up from 40%)
Death Knight
Unholy
Anti-Magic Shell now absorbs magical damage up to a maximum of 50% of the Death Knight's health. (Down from 100%)
Warlock
Demonology
Fel Synergy now give you a 50/100% chance to heal your pet for 15% (down from 50/30%) of the amount of spell damage done by you.
Ignis - Scorch now inflicts 3770 to 4230 damage. (Down from 4713 to 5287)
Ulduar 25-Man
Ignis - Scorch now inflicts 6032 to 6768 damage. (Down from 7540 to 8460)
Thorim - Lightning Charge now inflicts 17344 to 20156 damage. (Up from 13875 to 16125)
Thorim - Chain Lightning now inflicts 4625 to 5375 damage. (Up from 3700 to 4300)
Ulduar Hard Modes
Flame Leviathan - Tower of Frost now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Storms now increases health by 50%. (Up from 25%)
Flame Leviathan - Tower of Flames now increases health by 50%. (Up from 25%)
Thorim - Sif's Frostbolt Volley now inflicts 11250 to 13750 damage. (Up from 9000 to 11000)
Thorim - Sif's Frost Nova now inflicts 14138 to 15862 damage. (Up from 9425 to 10575)
XT-002 Deconstructor - Heartbreak now increases damage by 35% (Up from 30%) and health by 45% (Up from 40%)
Death Knight
Unholy
Anti-Magic Shell now absorbs magical damage up to a maximum of 50% of the Death Knight's health. (Down from 100%)
Warlock
Demonology
Fel Synergy now give you a 50/100% chance to heal your pet for 15% (down from 50/30%) of the amount of spell damage done by you.
Patch 3.1.1 - Talent Respec
Quote from: Eyonix (Source Upcoming Talent Respec)
In
the next upcoming minor content patch, we will be wiping all talents
which should fix a majority of talent issues that players have been
experiencing. This talent wipe will not affect glyphs, but when
reapplying your talent points, please be careful to match them up to
the glyphs that you currently have placed. Exorcism više ne deluje na igrače 
Exorcism can no longer be used on players
We made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.
Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.
We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.
In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.
It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.
Quote from: Ghostcrawler (Source Exorcism can no longer be used on players)
Exorcism can no longer be used on playersWe made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.
Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.
We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.
In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.
It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.


