Bilo je dosta informacije u vezi Retribution Paladin Nerf-a, koju nam je objasnio Ghostcrawler na zvaničnom WoW Forumu, pogledajte njegov odgovor ovde, u post-u su napisani svi odgovori na pitanja communitya.
Ghostcrawler je odlično odradio Q&A za popularna pitanja (ili bolje rečeno QQ), koji dolaze kao rezultat Retri paladin nerf-a.
Sledi FAQ zašto je Retribution Paladin Nerf-ovan:
I thought we were supposed to be bursty?
Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond.
You reviewed our class last because you don't care.
We overhauled the entire class. We rebuilt the way Seals and Judgements
work, and by and large it's a good change. Paladins got a lot of
attention for Lich King. your response suggests to me that the correct
way to balance the game in the future is to make a class terrible early
on and then buff it so that players are happy and excited instead of
fuming and disappointed. Trajectory is everything.
I thought you didn't want us to run out of mana.
We didn't want you to run out of mana in three hits, especially in a
sustained dps fight. What we don't want is for a paladin to kill
someone and move on to the next enemy without losing any mana. I'm a
little surprised so many people deny this was going on or that it was a
problem.
We think we have your mana in a good place now, but mana is one of those aspects of the game that requires a lot of adjustment and there are many classes right now who would still like us to further review how mana is working for their class. If you're running out of mana too fast, believe me, we'll hear about it and we'll adjust it if we weren't "surgical" enough this time around.
But we don't care about Battlegrounds.
A lot of people do care. And if you don't care about them right now,
I'll warrant that's because they don't offer the rewards that Arenas or
raiding do. This is something we want to address in the future.
Again, though, we think Ret was out of line in several situations. Other classes are OP in some situations too, and we have either recently nerfed them or are still discussing how we want to address those classes as well.
Look at all the other classes in here laughing at us.
Well, they're jerks. Many of them probably suspect they are OP too and
have so far escaped the nerfbat. So far. We want Retribution to be a
dangerous class to go up against. We don't want to see BGs with 30
Retadins on one side, which is actually something we were seeing. Yeah,
I know it sucks that people say Lolet. It sucks when people say
huntards too. That doesn't drive people away from playing either class.
We're always going to have some amount of competition in this game,
either directly in PvP or the damage race in PvE. If I can read 1200
angry posts from Ret pallies today, you can blow off some inane
gloating from warlocks or warriors. We delete the trolling comments
when we see them.
Why didn't we compensate Holy and Protection first?
We want Holy to have better dps than it did in BC, but that's a
secondary consideration compared to them being good at healing (which
we believe they are). We are also still committed to Protection being
able to tank anything that a warrior can. Consider that the boss armor
changes hurts warrior threat more than it does paladin threat. The net
result should hopefully come out equal. So far I'm not aware of a boss
fight in the game where a paladin MT struggles. As I said, though, this
is something we're working on right now.
Why did I describe our initial attempts to nerf Ret as surgical?
Because that's what we tried to do. In retrospect, we were so worried
about nerfing Ret too much that we ended up not fixing the problem. We
should have done more sweeping changes initially.
Why did we say Ret was fine for so long?
Because we didn't want to have to nerf the spec. Ret players were
having fun. We thought and hoped that some well publicized bugs were to
blame for the excess damage. As I've said, if I wait to post until
we're absolutely 100% certain, you're just not going to get as many
posts. Many posters have said they appreciate getting occasional
developer communication and insight. But that is going to come with
some risk that things are going to change. As I said, I'll caveat it
more in the future.
That you're somehow paying to beta test the game.
First, I don't really think we'll ever get game balance to a state
where 90% of you would say "Yes, it's perfect! Don't touch a thing!"
Second, it's an MMO. Things change. The game evolves. We are always
going to be changing things on our end as well. Players would be just
as happy as not enough changes as some of you are with too many changes.
You may also have noticed that we nerfed level 70 raiding and that the level 80 raids are pretty easy compared to our past instances. We wanted to make sure we weren't shining too harsh a light on balance differences until everyone had plenty of time to get used to the changes -- more time than even our large beta can offer. Nobody should get parked at the curb in Naxx, and by the time Ulduar and later instances come on line, I predict we will have made many balance changes.
We don't believe you because we've been at the bottom of the barrel before.
There's not much I can do to get you to believe me or not. I try to be
honest so my words carry some weight, but I also try to joke around a
little so you know I don't take myself too seriously. I don't know how
many other ways to say that it sucks that your PvE wasn't competitive
in BC or that you weren't a major Arena force. That's not where we
wanted you to end up and not where we want you to end up this time. I'm
not going to show you my daily tasks or how I spend my time so that you
can oversee my progress and make sure it doesn't happen again. Sorry.
The best thing you can do is point out situations where you're
struggling so we can investigate. Most of you haven't even had a chance
to test with these changes yet.
You're nerfing paladins because of PvP.
Read my initial post again. Ret PvE dps was also too high.
Our numbers are different from yours.
That's going to happen. We compare data when we can. I think you'd
agree that the game balance would be pretty interesting if we
automatically made adjustments whenever anyone suggested them.
You said I wouldn't get banned.
You're still going to get banned for explicit language, death threats
or the like (thank you very much for those BTW). Try and make your
point without resorting to text that will violate the posting
regulations. Call me a jerk, if it will make you feel better. It
boggles my mind that I actually need to point out that AIDS comments
and the like aren't appropriate. If you're smart enough to raid or do
Arenas on your character, you're smart enough to know how to make an
intelligent post.
Added one more for clarification:
You only tested in Naxx, but paladins do bonus damage against undead.
Yes, we know that. We tested under a lot of different situations with
and without undead and with different levels of gear and buffs present.
I use Patchwerk as an example a lot because players understand that it
is a very simple boss fight in which there is no running around, adds
or damage to the raid.


