Autor Stevan Mitrovic. Posted in Vesti
Krenulo je testiranje Ulduar Istance na US i EU serverima. Slede informacije o bossevica, par screenshotova i VIdeo zapis:
Thorim Testing
Test je završen. Method i ostali guildovi uspeli su da ubiju Thorim za ovo malo vreme.
Slede slike govora Thorima:
Ulduar Test, Video i Screenshotovi



Thorim Info
  • Hit points: 4.18 million (Normal) / 12.8 million (Heroic)
  • 2 Phases
    • Giant Jormungar + Horde/Alliance Mind Controlled NPC's, followed by Iron Dwarf Constructs
    • Thorim himself
Hodir Testing
Thanks to Kyth and the Fusion guild as a whole for sharing their Ulduar experience with us; be sure to check their website for their impressions.
Hodir Info
  • Hit points: 10.5 million (Normal) / 35.7 million (Heroic)
  • Enrage: After ~14 minutes
  • Melee Damage: 25k+ (Heroic)
  • There are 4 (Normal) / 8 (Heroic) NPCs trapped in blocks of ice around his room.  Destroying the blocks of ice will free the NPC and they'll help you by dropping Toasty Fires in random locations of the room.  Each Ice Block has 32,000 (Normal) / 40,000 (Heroic) hit points.
    • Druid NPC: Creates a column of light in a random location.  Standing in the light grants a haste buff.
    • Shaman NPC: Casts a 100% crit chance buff on random raid members.
    • The Toasty Fire prevents the effects of Biting Cold and Flash Freeze, but will be removed on Flash Freeze cast as well as if it's hit by an Ice Shard.  This effect is limited to a certain number of raid members.
    • Breaking these NPCs out of the blocks before you engage Hodir will remove them from the encounter.  Don't do it!
  • Abilities
    • Biting Cold: He has a pulsing aura called Biting Cold that stacks over time, dealing additional damage.  Moving will reset its stack.
    • Flash Freeze: He will emote and then cast Flash Freeze, freezing everyone in ice blocks.  Run to the Toasty Fire to avoid it, and if anyone is hit by it, kill their ice block immediately (32,000hp N / 40,000hp H). 
    • Icicle: He casts Icicle which creates Ice Shards every 1.7 seconds.  This is especially dangerous for anyone that gets hit by Flash Freeze.  This also spawns Snowdrift on the ground where the Ice Shard hits. You can avoid Flash Freeze by standing on the Snowdrifts.
    • Frozen Blows: Hodir gains Frozen Blows (Normal / Heroic) for 20 seconds.  You're likely expected to tank switch to someone in Frost Resist gear during this.  (Screenshot)


Slede zvanične Blizzard informacije povodom Ulduar Testing Schouldera:
Quote from: Daelo (Source: Ulduar PTR Testing Schedule)
Ok, we're going to attempt to have some playtest sessions for Ulduar starting tonight and through this weekend.

The following is the tentative schedule for this weekend:

On the North American test realms:
Hodir - Thursday night, February 26, starting at 7pm EST/4pm PST.
Iron Council - Friday night, February 27, starting at 7pm EST/4pm PST

On the European test realms
Thorim - Friday night, February 27, starting at 7pm CET.
Freya - Saturday night, February 28, starting at 7pm CET.

This schedule could change at a moment's notice due to server, bug, or patch status. I'll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We also hope to have the zone open on Sunday for each respective realm for a longer period of time. We have a couple special versions of Patchwerk setup. One of them is called Patchwerk (DPS Test) and is essentially a massive training dummy for your raids. The other is Patchwerk (Tank Test), and he does not have a Hateful Strike, but his melee damage increases over time.

We're very interested in seeing combat logs and parses for all raid testing on the PTR.

Quick Ulduar FAQ:

Q) Will there be testing available on Oceanic, Korean, or other time zones?
A) There will be some testing available. We do plan on allowing for extended testing on Flame Leviathan, and possibly other bosses. We want encounter designers to be present during testing, which makes testing during some time zones difficult.

Q) Where's all the trash?
A) We don't have everything turned on for these tests, and this sometimes includes trash creatures before each boss encounter.

Q) Where's the loot?
A) We don't have this attached to bosses yet, but we'll have loot hooked up soon.

Q) What about achievements?
A) These aren't implemented yet.

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