Autor Stevan Mitrovic. Posted in Vesti
Blizzard developer Ghostcrawler je uvek na zvaničnim forumima koji nam daje stalno informacije kako Blizzard gleda trenutno World of Warcraft. On uvek odgovara na pitanja, tako što ih sve sakupi i u jednom postu odgovori na sva.

Skoro, su WoW healeri bili pod ovim tretmanom Ghostcrawlera, mada su se tu našle i druge teme. Uostalom pogledajte i sami šta je on sve rekao na odredjene teme:
Ghostcrawler: Q&AQ u o t e:
Wait a sec. So it's ok to fix Elemental shaman due to scaling issues, but Hunters get brushed off? We'll be looked at at some unknown future date for some unknown future patch so live with what we nerf you to?

We do not plan to overhaul Elemental's spells in 3.1 so we need a longer-term fix for them. (This does not mean Elemental is getting no attention in 3.1.) We do plan on changing hunter abilities so we will have to rebalance them anyway.

Q u o t e:
I'd just like to point out something regarding the "expert players" comment - I think one issue we are seeing with priests is that the very-tip-top priests may do adequate in arenas, but the general priest population does not seem to.

This is a very broad topic beyond the scope of this post, but it is a pretty interesting idea to discuss. Do you balance for the expert player or the average player? Most experts would say to balance for the experts, but that isn't always the right call. Some abilities which are balanced for the upper 2% become impossible to use for the remaining 98% because they require so much skill to use correctly.

Q u o t e:
good players have been saying this since beta, grats on finally catching on!

Players made a lot of predictions that were totally wrong too, but I didn’t want to start a lot of fires by listing them. No doubt some player still don’t think they were wrong.

Q u o t e:
The disconnect may be that Blizzard does not consider 10 months to be a long time.

This was in reference to why we let Elemental shaman damage be low in Sunwell. Our old design for shamans was that they couldn't do damage or heal as well as other specs because they could do both and because their buffs were so good. We retired that dated philosophy and now intend for them to do competitive dps -- just below the pure dps classes.

Q u o t e:
Will the Priest class see significant change in a positive/new direction: YES or NO?We want to get a straight answer. Then it's easier to decide if we (a) want to keep playing your game (b) keep playing but tie our priest to a tree and blow his/her pathetically designed brains out and roll something else

To use your own terminology, that isn’t a straight question. Here are the likely outcomes I see from trying to answer that question.

I say YES. Players who like priests now get concerned. Players who don’t like priests get excited, but then disappointed when they find that their definitions of “significant” don’t match ours. If I say NO, then nobody is any happier either.

We have some exciting changes planned for priests. Many of them will make it in 3.1 (Ulduar). We hope to have them finalized enough to be able to announce some in the next couple of weeks, but that date might not work out for a number of reasons. The community has a way of overlooking all those caveats such as “at this time” or “assuming nothing changes” and suddenly we are “breaking promises.”

Q u o t e:
If so, I might point out that a lot of players like me make a lot of posts simply trying to convince you (when not arguing with other players) that pvp damage is too high.

PvP damage is too high. If I am not always clear about that it is because again I feel like I must offer a lot of caveats. It is easy for some specs to say "Well, wait. I can't mana drain or chain stuns. All I can do is damage. Does this mean I am doomed to never being on an Arena team?" Damage has to matter. It just matters too much right now.

Q u o t e:
1. The dev team is currently working on reducing how bursty pvp is currently, but I don't want to give exact promises on the quantitative degree of the changes or the timeframe before completion.

This.

Q u o t e:
What's interesting about that is there's inherent conflict built into the metaphor -- devs are authority, and players are anti-authoritarian.

And yet our goals are the same: we all want the game to be as fun as possible.

Q u o t e:
I just wonder, do the Blizzard devs think that Disc is turning out the way they imagined?

Yes. I am very happy with it. The designers who worked on Disc did a great job. It was a good PvP spec before but now is also a viable PvE spec, yet with a different healing vibe than Holy.

Q u o t e:
Are there any mechanics of the tree that might get tweaked soon?

Yes. Spirit and Penance come to mind. No, they're not nerfs.

Q u o t e:
I've also heard that some Disc Priests complain that it doesn't scale as well as Holy at extremely high gear levels. Is this an issue that is being looked at, or is it not considered significant?

There are no extremely high gear levels in the game so it's a little premature to worry about. We do need to make sure Discipline's tools scale with spellpower and other stats as do other healers.

Q u o t e:
Last and perhaps most importantly, is there any possibility of either getting separate Disc armor sets, or set bonuses/stats that appeal to Holy and Disc equally? Currently, I find the Holy sets to be great but not ideal: I'm aware they were not designed for my specc.

Bonuses we might do. Sets are unlikely. A big direction for us this time around was to drop fewer unique types of armor, but let players customize them towards their own play style with gems and enchants.

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