Originally Posted by Kalgan (Source Re: Mage)
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):Tier 1:
- Master of Elements: now 2 ranks at 15/30%
- Burning Soul
- Incineration: removed
- Improved Fire Blast: moved from tier 2
- Ignite
- Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
- Blazing Speed
- Impact (no useful raid utility yet... awesome ideas welcome)
- Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
- Blast Wave: A wave of flame radiates outward from the target location, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec.
- Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
- Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%
- Pyromaniac
- Combustion
- Hot Streak (the instant Pyroblast no longer costs mana)
- Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.
- Improved Flamestrike
- Dragon's Breath
- Molten Fury
- Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
- Living Bomb


