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22 januar 2010
Posted in
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World of Warcraft
Quote from Blizzard staff
Skipping to the last boss in Heroics (Source Re: Let us skip to last boss in heroic please)
While there may be some instances in which you can do this manually, our intention wasn't to make this an exceedingly quick way to get two Emblems of Frost. This is more of a method to encourage players to participate in the Looking for Group system and help those who are playing through the dungeons get ready for the epic encounters that await them in our currently available raid content. Thus, implementing a "skip to the finale boss" mechanism would be counter to those goals.
Resilience Boost Hotfix (SourceRe: Resilience requires additional alteration)
We don't want resilience per se to bring with it the "kiss / curse" of also nerfing your own healing output or heals received. We want players to like resilience on PvP gear. It shouldn't be a hard decision. We'd prefer a model where resilience improves your survivability without any real downside.
If we implement a healing change, it would be temporary because health pools will be larger in Cataclysm, proportionate to healing, so we don't think that will be a problem. Burst damage may be less of a problem too for the same reason, but we're less confident of that. If it isn't a problem, then we can change the resilience scaling again.
Rated Battlegrounds (SourceRe: PvP is dying alive do you even care? )
We have announced our plans to add a rating system to the Battlegrounds to bring back much better rewards and premade teams for Cataclysm. This is a system that has been under development for quite some time, and development will continue on it until we get it right. Adding this type of system into the game isn't trivial. We want to make sure Battlegrounds provide new levels of competition, properly measure success, and adequately award players according to their performance.
We'll be sharing more about this system as we get further along in development of the next expansion.
While there may be some instances in which you can do this manually, our intention wasn't to make this an exceedingly quick way to get two Emblems of Frost. This is more of a method to encourage players to participate in the Looking for Group system and help those who are playing through the dungeons get ready for the epic encounters that await them in our currently available raid content. Thus, implementing a "skip to the finale boss" mechanism would be counter to those goals.
Resilience Boost Hotfix (SourceRe: Resilience requires additional alteration)
We don't want resilience per se to bring with it the "kiss / curse" of also nerfing your own healing output or heals received. We want players to like resilience on PvP gear. It shouldn't be a hard decision. We'd prefer a model where resilience improves your survivability without any real downside.
If we implement a healing change, it would be temporary because health pools will be larger in Cataclysm, proportionate to healing, so we don't think that will be a problem. Burst damage may be less of a problem too for the same reason, but we're less confident of that. If it isn't a problem, then we can change the resilience scaling again.
Rated Battlegrounds (SourceRe: PvP is dying alive do you even care? )
We have announced our plans to add a rating system to the Battlegrounds to bring back much better rewards and premade teams for Cataclysm. This is a system that has been under development for quite some time, and development will continue on it until we get it right. Adding this type of system into the game isn't trivial. We want to make sure Battlegrounds provide new levels of competition, properly measure success, and adequately award players according to their performance.
We'll be sharing more about this system as we get further along in development of the next expansion.
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