Quote from Blizzard staff
"Bring the player, not the class" (Source Re: "Bring the Player, Not the Class" fail)
Needing to have a mix of melee and casters isn't a violation of "Bring the player." Many of our encounters are designed to discourage you to stack the raid too far in one direction or the other.
I realize for some players "Bring the player" means that their raid of 20 rogues and 5 DKs should be completely viable. That isn't our intent though.
That mantra got launched because we didn't want raid leaders to have to sit good players in order to build an inflexible list of raid buffs and debuffs necessary to succeed. If you looked at a roster for Sunwell, nearly every raid looked pretty similar, maybe with 1 or 2 class differences. In Icecrown, the raid comps are enormously different. That doesn't mean class is irrelevant.
Dungeon System queue times (Source Re: Inaccurate queue times)
The tool basis its estimates (and they're only estimates based on recent groups formed) on role. We're adding more smartiness to have it take a look at average wait by class too.
It also needs to distinguish better between groups waiting to backfill (because someone bailed at the ready check part) and new players to the system.
It's debatable whether some of these Dungeon Finder questions are appropriate for the role forums. We often lock or move threads on say the Arena matchmaking algorithm. I would say if you want to post about Dungeon Finder (or any feature really), try and make sure your post has a lot to do with classes, or else there is probably a better forum for you to use. It will still get read.
Warlock
Affliction and haste / corruption issues (Source Re: Affliction now unplayable after hotfix)
After discussing this issue, the solution we are leaning towards is to add Shadow Bolt to the list of spells that Everlasting Affliction allows to refresh Corruption. It's a fairly safe change (in terms of not breaking anything), more or less keeps Affliction using the same spells, but lets you invest in the Glyph of Quick Decay.
This is not a promise. Until you see an announcement that this change is going live, understand that we may actually end up going a different way. I did want to let you know about what we're thinking though.
I also wanted to thank everyone who contributed to this thread in a positive manner. It's almost unprecedented to see a thread go 26 pages and have 80 to 90% of the posts actually stick to the topic. While I'm not sure the thread needed to go quite this long, it's still a pretty nice feat for an Internet forum. I think these forums can only benefit from having more threads like this in the future. Hopefully they won't all require such harsh enforcement to keep in line.
UPDATE: We are going to hotfix this soon, hopefully Dec 14 or 15. The tooltip may not mention Shadow Bolt as soon as the change goes in, because tooltips are harder to hotfix.
Needing to have a mix of melee and casters isn't a violation of "Bring the player." Many of our encounters are designed to discourage you to stack the raid too far in one direction or the other.
I realize for some players "Bring the player" means that their raid of 20 rogues and 5 DKs should be completely viable. That isn't our intent though.
That mantra got launched because we didn't want raid leaders to have to sit good players in order to build an inflexible list of raid buffs and debuffs necessary to succeed. If you looked at a roster for Sunwell, nearly every raid looked pretty similar, maybe with 1 or 2 class differences. In Icecrown, the raid comps are enormously different. That doesn't mean class is irrelevant.
Dungeon System queue times (Source Re: Inaccurate queue times)
The tool basis its estimates (and they're only estimates based on recent groups formed) on role. We're adding more smartiness to have it take a look at average wait by class too.
It also needs to distinguish better between groups waiting to backfill (because someone bailed at the ready check part) and new players to the system.
It's debatable whether some of these Dungeon Finder questions are appropriate for the role forums. We often lock or move threads on say the Arena matchmaking algorithm. I would say if you want to post about Dungeon Finder (or any feature really), try and make sure your post has a lot to do with classes, or else there is probably a better forum for you to use. It will still get read.
Warlock
Affliction and haste / corruption issues (Source Re: Affliction now unplayable after hotfix)
After discussing this issue, the solution we are leaning towards is to add Shadow Bolt to the list of spells that Everlasting Affliction allows to refresh Corruption. It's a fairly safe change (in terms of not breaking anything), more or less keeps Affliction using the same spells, but lets you invest in the Glyph of Quick Decay.
This is not a promise. Until you see an announcement that this change is going live, understand that we may actually end up going a different way. I did want to let you know about what we're thinking though.
I also wanted to thank everyone who contributed to this thread in a positive manner. It's almost unprecedented to see a thread go 26 pages and have 80 to 90% of the posts actually stick to the topic. While I'm not sure the thread needed to go quite this long, it's still a pretty nice feat for an Internet forum. I think these forums can only benefit from having more threads like this in the future. Hopefully they won't all require such harsh enforcement to keep in line.
UPDATE: We are going to hotfix this soon, hopefully Dec 14 or 15. The tooltip may not mention Shadow Bolt as soon as the change goes in, because tooltips are harder to hotfix.



