Spell Diff
Originally Posted by Blizzard Entertainment
Mounts
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
- Dark Phoenix - Summons and dismisses a rideable Dark Phoenix. / 1.5 sec cast
- Goblin Mini Hotrod - Rides and parks a Mini Goblin Hotrod. / 1.5 sec cast
- Dark Phoenix Hatchling - Right Click to summon and dismiss your baby dark phoenix. / Instant
- Rustberg Seagull - Right Click to summon and dismiss a Rustberg Seagull. / Instant
- Armadillo - Right Click to summon and dismiss your Baby Armadillo. / Instant
Blood
- Blood Boil now deals [ 8% of AP + 297 ] damage, up from [ 6% of AP + 223 ].
Balance
- Hurricane base damage increased by 33%.
- Innervate now regenerate mana equal to 20% of the casting Druid's maximum mana pool, down from 33%.
- Starsurge now has a 40 yards range, up from 30 yards.
- Entangling Roots now has a 2 sec cast time, up from 1.5 sec.
- Starfall now has a 40 yards range, up from 30 yards. Base damage increased by 33%.
- Lunar Shower now increases damage done by your Moonfire by 15/30/45% (Up from 2/4/8%)
- Force of Nature now has a 40 yards range, up from 30 yards.
- Solar Beam now has a 40 yards range, up from 30 yards.
- Lunar Guidance no longer increases the radius of your Solar Beam.
- Moonglow now reduces the mana cost of all your damage and healing spells.
- Nature's Majesty now increases the critical strike chance with all spells.
- Thrash now has a 6 sec cooldown, up from 5 sec.
- Swipe (Bear) base damage increased by 33%.
- Swipe (Cat) now deals 215% weapon damage, up from 125%.
- Furor now increases your maximum mana by 5/10/15% instead of increasing your intellect by 2/4/6%.
- Lifebloom now heals over 10 sec, up from 7 sec. Costs 7% of base mana, up from 5%.
- Omen of Clarity is now properly flagged as Passive.
- Regrowth HoT effect reduced by 60%, now heals over 6 sec instead of 21 sec. Cast time reduced from 2 sec to 1.5 sec.
- Natural Perfection is now a Tier 5 talent, down from Tier 6.
- Swift Rejuvenation is now a Tier 6 talent, up from Tier 5.
- Revitalize revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
- Heart of the Wild no longer increases maximum mana by 5/10/15%, now increases Intellect by 2/4/6%.
Beast Mastery
- Viper Venom and Scorpid Venom seems to be gone.
- Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
- Focus Fire now has a 15 sec cooldown. Down from 30 sec.
- Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.
- Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
- Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
- Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
- Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
- Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].
- Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
- Point of No Escape no longer affects Freezing Arrow.
Arcane
- Arcane Intellect now also increases spell power by 6%.
- Arcane Explosion base damage increased by 33%.
- Blink now costs 12% of base mana, down from 21%.
- Flamestrike base damage increased by 33%.
- Hot Streak now affects the next Pyroblast cast within 15 sec, up from 10 sec.
- Blast Wave base damage reduced by 25%.
- Blizzard base damage increased by 33%.
- Brain Freeze additional effect - When Frostfire Bolt is instant, it can benefit from Fingers of Frost.
Holy
- Divine Plea now let you gain 10% (down from 25%) of your total mana over 15 sec. Cooldown changed to 2 min, up from 1 min.
- Consecration now scales from 22% of AP and 22% of Spell Power, down from 32%.
- Exorcism mana cost changed from 20% base mana (up from 8% of base mana). Cooldown removed.
- Lay on Hands cooldown reduced from 20 min to 10 min.
- Seal of Righteousness is gone, effect merged in Seal of Justice.
- Tower of Radiance now procs from Holy Shock, Flash of Light, Holy Light or Divine Light.
- Blessed Life now has a chance to proc whenever you take direct damage. (Old - "All attacks against you")
- Illumination is gone.
- Denounce revamped - Reduces the mana cost of Exorcism by 25/50%. In addition, you have a 50/100% chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
- Enlightened Judgements is now a Tier 4 talent, up from Tier 3. Healing value increased by 30%.
- Healing Light renamed to Blazing Light - Increases the damage of your Holy Shock and Exorcism by 10/20%. (No longer affects Word of Glory's healing)
- Arbiter of the Light no longer affects Holy Light.
- Conviction is back as a Holy Tier 5 talent - Gives you a 1/2/3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
- Daybreak (Tier 3) *New* - Your Flash of Light, Holy Light and Divine Light have a 15/30% chance of resetting the cooldown on your Holy Shock.
- Seal of Justice now deals [ 0.5% of MWS * AP + 1% of MWS * Spell Power ] additional Holy damage on each hit.
- Vindication now has a chance to reduce physical damage done by the primary target of the skills. (Old - All targets)
- Grand Crusader now only procs from damage dealt to your primary target.
- Sanctuary now also reduces all damage taken by 3/7/10%.
- Selfless Healer now has a 50/100% chance to proc, up from 30/60%.
- The Art of War revamped - Your melee attacks have a 7/14/20% chance to reduce the cast time by 100%, reduce mana cost by 60%, and increase damage by 60% of your next Exorcism.
- Pursuit of Justice additional effect - You have a 50/100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect.
Holy
- Hymn of Hope now restores 2% mana, down from 3%. Increases maximum mana by 15%, down from 20%.
- Holy Nova base damage increased by 33%.
- Holy Word: Chastise now disorients the target for 3 sec instead of immobilizing it for 2 sec.
- Revelations Serenity (Heal) base healing effect increased by 65%. Cooldown reduced from 45 sec to 20 sec.
- Holy Concentration now increases the amount of mana regeneration from Spirit.
- Twirling Light now heals for for 30/60% less. (Old - 30/60% of the amount)
- Shadowfiend now gives 3% mana when the Shadowfiend attacks, down from 5%.
- Mind Control now has a 2.5 sec cast time, up from 2 sec.
- Sin and Punishment now affects enemy targets within 10 yards, up from 6 yards. Additional effect - When your Mind Flay critically hits, the cooldown of your Shadowfiend is reduced by 10/20 sec.
- Veiled Shadows now reduces the cooldown of Shadowfiend by 30 sec/60 sec. (Down from 1 min/2 min)
- Masochism *New* - When you take a damaging attack equal to or greater than 10% of your total health or damage yourself with your Shadow Word: Death, you instantly gain 4/8% of your total mana.
- Aspiration is gone.
- Twin Disciplines no longer increases the damage absorbed by Power Word: Shield.
- Strength of Soul *New* - When you heal a target with your Heal spell, the duration of the weakened soul debuff on the target is reduced by 2/4 sec.
- Inner Focus is back as a Tier 3 talent.
Combat
- Combat Readiness is now trained at level 81. Down from 83.
- Fan of Knives now deals 80% of weapon damage, up from 60%.
- Kick now costs 15 energy, down from 25 energy.
- Redirect is now trained at level 83. Up from 81.
- Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.
Elemental
- Magma Totem base damage increased by 33%.
- Fire Nova base damage increased by 33%.
- Rolling Thunder is now a Tier 3 talent, down from Tier 4. Mana regeneration increased from 1% to 2%.
- Improved Fire Nova moved to Enhancement.
- Elemental Reach no longer increases the range of Thunderstorm, now affects the range of all your Shock spells. (Old - Just Flame Shock)
- Unleash Elements now has a 40 yards range, up from 30 yards.
- Totemic Vigor is gone.
- Improved Fire Nova is now a Tier 4 Enhancement Talent - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.
- Improved Water Shield now also procs from Greater Healing Wave.
Affliction
- Seed of Corruption base AE damage increased by 33%.
- Drain Mana mana cost reduced from 17% of base mana to 12% of base mana.
- Drain Life now restores 5% total health to the caster every 1 sec regardless of damage done. Soulburn now reduces cast time by 50%, down from 60%. Mana cost reduced from 17% of base mana to 12% of base mana.
- Life Tap changed to - You Life Tap for 20% of your total health, converting 75% of that into mana.
- Corruption now has a 40 yards range, up from 30 yards.
- Haunt now has a 40 yards range, up from 30 yards.
- Soul Swap now has a 40 yards range, up from 30 yards.
- And I think Dark Pact is gone, but since I also screwed up with Soul Link last time, I strongly suggest that you assume I'm stupid until it's confirmed.
- Soulburn now lasts 20 sec, up from 15 sec.
- Unending Breath is back.
- Nemesis is gone.
- Hand of Gul'dan's range increased from 30 yards to 40 yards and revamped - Summons a falling meteor down upon the enemy target, dealing 1597.26 to 1886.4 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons for 15 sec.
- Ancient Grimoire is now a Tier 5 talent, up from Tier 4.
- Demonic Rebirth has a 2 minute cooldown.
- Aura of Foreboding (Tier 4) *New* - When your Hand of Gul'dan lands, all enemies within 4 yards will be rooted for 2/3 sec and stunned for the same duration if they are still within the Curse of Gul'dan aura 6 sec afterword.
- Shadowflame no longer fears the targets.
- Hellfire base damage increased by 33%.
- Rain of Fire base damage increased by 33%. Range increased from 30 yards to 35 yards.
- Immolate range increased from 30 to 40 yards.
- Chaos Bolt range increased from 30 to 40 yards.
- Empowered Imp now has a 2/4% chance to proc from your Imp's Firebolt.
- Soul Leech now restores 1/2% of your total health and mana, down from 5/10%.
- Backdraft now reduces the casting time of Shadow Bolt, Incinerate, and Shadow Bolt by 10/20/30% for 15 sec. No longer has 3 charges.
Arms
- Sweeping Strikes now lasts 30 sec instead of lasting 5 attacks. Cooldown not changed yet.
- Inner Rage now increases damage caused by all abilities by 15% (Down from 50%) and increases rage costs by 50% (Up from 15%). Values are just inverted and this is most likely a bug.
- Die by the Sword is now a Tier 4 talent, down from Tier 5.
- Meat Cleaver is now a Tier 5 talent, up from Tier 4.
- Improved Execute is now a Tier 2 talent, down from Tier 3.
- Enrage is now a Tier 3 talent, up from Tier 2.
- Bastion of Defense critical hit chance reduction now only applies in Defensive Stance.
- Blood and Thunder is now a Tier 1 talent, down from Tier 2.
- Hold the Line is now a Tier 2 talent, up from Tier 1.


