Cataclysm
Beta: Build 12479 Class Changes
Death Knight
Hunter
Paladin
Talents
Blood
Specialization- Death Rune Mastery
- Heart Strike
- Vengenace
- Veteran
of the Third War
- Dark Simulacrum - Places a dark ward on an enemy
that persists for 8 sec. triggering when the enemy next spends mana on a
single-target spell, and allowing the Death Knight to unleash an exact
duplicate of that spell. Against nonplayers, only absorbs some harmful
spells. 40yd range, 2 min cooldown.
- Crimson Scourge - Increases the damage dealt by
your Blood Boil by 15/30/45%, and when you Plague Strike a target that
is already infected with your Blood Plague, there is a 33/67/100% chance
that your next Blood Boil will consume no runes.
- Improved
Blood Presence - Reduces the chance that you will be critically hit by
melee attacks while in Blood Presence by 3/6%. In addition, while in
Frost Presence or Unholy Presence, you retain 2/4% damage reduction from
Blood Presence.
- Rune Tap - Converts 1 Blood Rune into 20%
of your maximum health. 1 Blood Rune, 30 sec. cooldown.
- Toughness
- Increases your armor value from items by 3/7/10%.
Frost
Specialization- Blood of the North
- Frost Strike
- Icy
Talons
Unholy
Specialization- Master of Ghouls
- Impurity
- Reaping
- Scourge
Strike
Balance
Specialization- Balance Druid - Reduces the pushback suffered
from damaging attacks while casting Wrath, Starfire, Entangling Roots,
Hurricane, Typhoon, Hibernate and Starfire by 70%.
- Starsurge
Feral
Specialization- Feral Druid
- Mangle
- Vengeance
Restoration
Specialization- Meditation
- Restoration Druid -
Reduces the pushback suffered from damaging attacks while casting
healing spells by 70%.
- Swiftmend
Hunter
Beast Mastery
Specialization- Beastmastery Hunter - Increases your chance to
hit with ranged attacks by 3%. Reduces the pushback suffered from
damaging attacks while casting Steady Shot, Cobra Shot, and Volley by
70%.
- Intimidation
- Cobra Shot - 27% of Attack Power now added to
damage, up from 6%.
- Kill Command - 53% of Attack Power now
added to damage, up from 20%.
Marksmanship
Specialization- Aimed Shot
- Marksmanship Hunter -
Increases your chance to hit with ranged attacks by 3%. Reduces the
pushback suffered from damaging attacks while casting Aimed Shot, Steady
Shot, Cobra Shot, and Volley by 70%.
Survival
Specialization- Explosive Shot
- Survival Hunter -
Increases your chance to hit with ranged attacks by 3%. Reduces the
pushback suffered from damaging attacks while casting Steady Shot, Cobra
Shot, and Volley by 70%.
Arcane
Specialization
- Arcane Barrage
- Arcane Specialization
- Increases the damage of your Arcane spells by 20%.
- Arcane Missiles - Launches 3 waves of Arcane
Missiles at the enemy, causing 24 Arcane damage per wave. Each offensive
spell you cast has a 30% chance to activate Arcane Missiles. 3 sec
duration.
- Arcane Potency - Increases the critical strike
chance of your next two damaging spells by 7/15% after gaining
Clearcasting or Presence of Mind.
- Arcane Repulsion - Now
only affects Mage Armor.
- Improved Arcane Missiles -
Increases the number of missiles fired by your Arcane Missiles spell by
1/2.
- Improved Blink - Increases your speed by 35/70% for 3
sec after casting the Blink spell.
- Improved Polymorph - When
a target you've polymorphed is damaged, that target is stunned for
1.5/3 sec.
- Incanter's Absorption - No longer triggered by
Ice Barrier absorbs.
- Invocation - You gain a 5/10% damage
bonus for 8 sec after successfully interrupting a spell.
- Missile
Barrage - Your Arcane Missiles spell will fire its missiles every
.8/.65/.5 sec.
Fire
Specialization- Fire Specialization - Increases the damage of
your Fire spells by 20%.
- Molten Armor
- Pyroblast
- Burning Soul - Reduces the casting time lost
from taking damaging attacks by 23/46/70%.
- Hot Streak - Your
Fire spells no longer trigger Arcane Missiles. Instead, any time you
score 3 critical strikes with fire spells within 6 sec of each other,
you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec
will be instant cast.
- Ignite - Your critical strikes from
Fire damage spells cause the target to burn for an additional 13/26/40%
of your spell's damage over 4 sec.
- Improved Fire Blast -
Reduces the cooldown of Fire Blast by 2/4 sec and increases its range by
5/10 yards.
- Incineration - Increases the critical strike
chance of your Fireball, Frostfire Bolt, Arcane Missiles and Ice Lance
spells by 1/2/4%.
- Molten Shields - No longer affects Mage
Armor.
Frost
Specialization- Frost Specialization - Increases the damage of
your Frost spells by 20%.
- Summon Water Elemental
- Curtain of Frost - Summon a Curtain of Frost for
10 sec. Movement through the curtain by enemies will cause 1000 frost
damage and slow movement speed by 50% for 8 sec.
- Ice Lance -
Deals 200% damage against Frozen targets.
- Enduring Winter - Your Frostbolt spell has a %
chance to grant up to 10 party or raid members mana regeneration equal
to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot
occur more often than once every 6 sec.
- Fingers of Frost -
Gives your Chill effects a chance to grant you the Fingers of Frost
effect, which causes Ice Lance and Deep Freeze to act as if your target
were frozen. Fingers of Frost has 2 charges and lasts 15 sec.
- Frostfire
Orb - Converts your Flame Orb into a Frostfire Orb and increases your
frostfire damage by 10/20/30%.
- Ice Shards - Increases the
damage of Ice Lance by 7/15% in addition to current effect.
- Shatter
- Multiplies the critical strike chance of all your spells against
frozen targets by 2/3/4.
Paladin
Holy
Specialization
- Healing Bonus
- Holy Shock
- Meditation
Protection
Specialization
- Avenger's Shield
- Touched by the
Light
- Vengeance
Retribution
Specialization
- Divine Purpose
- Divine Storm
- Sheath
of Light
- Two-Handed Weapon Specialization
Discipline
Specialization- Discipline Priest - Reduces the pushback
suffered from damaging attacks while casting any Holy or Discipline
spell by 70%.
- Meditation
- Penance
Holy
Specialization- Desperate Prayer
- Holy Priest -
Reduces the pushback suffered from damaging attacks while casting any
Holy or Discipline spell by 70%.
- Meditation
Shadow
Specialization- Mind Flay
- Shadow Priest - All threat
generated reduced. Reduces the pushback suffered from damaging attacks
while casting any Shadow spell by 70%.
Assassination
Specialization- Assassin's Resolve - While wielding daggers,
your maximum Energy is increased by 20 and your melee damage is
increased by 15%.
- Improved Poisons
- Mutilate
Talents
- Deadly Momentum - Now also increases the
critical strike chance of your next attack by 20/40%.
- Quickening
- All healing effects on you are increased by 10/20% and your movement
speed is increased by 8/15%. This does not stack with other movement
speed increasing effects.
Combat
Specialization- Blade Flurry - While active, the rogue's attacks
strike an additional nearby opponent, but energy regeneration is
reduced by 20%. Lasts 15 sec. 30 sec cooldown.
- Dual Wield
Specialization
- Vitality
- Combat Readiness - Enter into a state of
heightened awareness, deflecting enemy weapon strikes with increasing
effectiveness. Successive attacks will deal 10% less damage per
application, stacking 5 times. Lasts for 30 sec. but if 6 sec elapse
without any incoming weapon strikes, this state will end.
- Adrenaline Rush - Increases your Energy
regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
3 min cooldown.
- Bandit's Guile - Your Sinister Strike and
Revealing Strike abilities have a 33/67/100% chance to grant you an
evolving insight into an opponent's defenses, increasing damage to that
target by up to 15%. Opponents can adapt over time, negating this
benefit, and Striking a different opponent will begin the cycle anew.
- Improved
Recuperate - Causes your Recuperate ability to restore an additional
1/2% of your maximum health and reduces all damage taken by 3/6% while
your Recuperate ability is active.
- Restless Blades - Your
damaging finishing moves reduce the cooldown of your Adrenaline Rush,
Killing Spree, and Sprint abilities by 1/1.5/2 sec per combo point.
- Revealing
Strike - An instant strike that causes 100% of your normal weapon
damage and increases the effectiveness of your next offensive finishing
move on that target by 20% for 15 sec. Awards 1 combo point. 40 Energy.
Subtlety
Specialization- Master of Subtlety
- Sinister Calling
- Shadowstep
Elemental
Specialization- Elemental Fury - Increases the critical strike
damage bonus of your Searing and Magma Totems and your Fire, Frost, and
Nature spells by 100%.
- Eye of the Storm - Reduces the cast
time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by
0.5 sec, and the pushback suffered from damaging attacks while casting
those spells by 70%.
- Thunderstorm
Enhancement
Specialization- Dual Wield
- Dual Wield Specialization
- Increases your chance to hit while dual wielding by an additional 6%.
- Lava
Lash
- Mental Quickness - Reduces the mana cost of your
instant cast Shaman spells by 6% and increases your spell power by an
amount equal to 30% of your attack power.
- Windfury Totem - Tooltip updated to state melee
and ranged attack speed, rather than haste.
- Ancestral Swiftness - Reduces the cast time of
your Ghost Wolf spell by 1/2 sec and increases movement speed by 7/15%.
This does not stack with other movement speed increasing effects.
- Primal
Wisdom - Your melee attacks have a 20/40% chance to immediately restore
35% of your base mana.
Restoration
Specialization- Earth Shield
- Healing Focus - Reduces
the pushback suffered from damaging attacks while casting any Shaman
healing spell by 70%.
- Meditation
- Purification -
Increases the effectiveness of your healing spells by 10%.
Affliction
Specialization- Affliction Warlock - Reduces the global cooldown
of your Bane and Curse spells to 1 sec. Increases your chance to hit
with any spell by 3%. Reduces the pushback suffered from damaging
attacks while casting any spell by 70%.
- Unstable Affliction
- Improved Corruption - Increases the damage done
by your Corruption by 4/8/12%.
- Shadow Embrace - Periodic
healing reduction removed.
- Siphon Life - No longer increases
the damage done by your Corruption, Seed of Corruption and Unstable
Affliction damage over time effects.
Demonology
Specialization- Demonology Warlock - Increases your chance to
hit with any spell by 3%. Reduces the pushback suffered from damaging
attacks while casting any spell by 70%.
- Summon Felguard
- Summon Voidwalker - Now learned at level 8.
- Demonic Pact - Increases your spell damage by
2/4/6/8/10%, and grants the Greater Spellpower effect. Greater
Spellpower - Your party or raid members, increasing their spell power by
10% for 45 sec. This effect has a 20 sec cooldown. Does not work on
Enslaved demons.
Destruction
Specialization- Conflagrate
- Destruction Warlock -
Increases your chance to hit with any spell by 3%. Reduces the pushback
suffered from damaging attacks while casting any spell by 70%.
- Aftermath - Your Rain of Fire has a 6/12% chance
to Stun targets for 2 sec., and your Conflagrate has a 6/12% chance to
daze the target for 5 sec.
- Backdraft - Global cooldown
reduction removed.
- Backlash - Gives you a 8/16/25% chance
when hit by a physical attack to reduce the cast time of your next
Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and
will not occur more than once every 8 seconds.
- Molten Core -
You have a 4/8/12% chance to gain the Molten Core effect when your
Corruption deals damage. The Molten Core effect empowers your next 3
Incinerate or Soul Fire spells cast within 15 sec. Incinerate -
Increases damage done by 6/12/18% and reduces cast time by 10/20/30%.
Soul Fire - Increases damage done by 6/12%/24 and increases critical
strike chance by 5/10/15%.
- Shadowburn - Instantly blasts the
target for 86 to 99 Shadow damage. If the target dies within 5 sec of
Shadowburn, and yields experience or honor, the caster gains 3 Soul
Shards. 15 sec cooldown.
- Soul Leech - Your Shadowburn, Soul
Fire and Chaos Bolt instantly restore 5/10% of your total health and
mana when they deal damage and also grant Replenishment. Replenishment -
Grants up to 10 party or raid members mana regeneration equal to 1% of
the maximum mana per 5 sec. Lasts for 15 sec.
Arms
Specialization- Anger Management
- Mortal Strike
- Two-Handed
Weapon Specialization
- Hamstring - Level changed to 26.
- Heroic
Strike - An attack that instantly deals ${8+ap*0.6-1} physical damage. A
good attack for moments of excess rage. 30 rage, 3 sec cooldown.
- Thunder
Clap - 6 sec cooldown added back. It was gone for the better part of
Alpha and the first Beta build.
Talents
- Bladestorm - Instantly Whirlwind all nearby
targets and for the next 6 sec you will perform a whirlwind attack every
1 sec. While under the effects of Bladestorm, you can move but cannot
perform any other abilities but you do not feel pity or remorse or fear
and you cannot be stopped unless killed.
- Blitz - Your Charge
ability generates 5/10 additional rage and stuns an additional nearby
target.
- Blood Frenzy - Your bleeds cause targets to take an
extra 2/4% physical damage and 15/30% bleed damage.
- Field
Dressing - Increases your self healing abilities by 10/20% and all
healing effects on you by 3/6%.
- Impale - Increases the
critical strike damage bonus of your Mortal Strike, Slam and Execute
abilities by 10/20%.
- Improved Overpower - Increases crit
chance by 25/50% and reduces cooldown by 2/4 sec.
- Lambs to
the Slaughter - Increases your attack speed by 12/24/36% for your next
swing after dealing a Mortal Strike.
- War Academy - Increases
the damage of your Heroic Strike, Victory Rush and Slam abilities by
5/10/15%.
- Wrecking Crew - Now appears to stack with Enrage.
Fury
Specialization
- Bloodthirst
- Dual Wield
- Dual
Wield Specialization
- Precision
Protection
Specialization
- Shield Slam
- Vengeance
- Vitality


