Autor Stevan Mitrovic. Posted in Vesti
Cataclysm Beta: Build 12479 Class Changes
Death Knight
Blood
Specialization
  • Death Rune Mastery
  • Heart Strike
  • Vengenace
  • Veteran of the Third War
Abilities
  • Dark Simulacrum - Places a dark ward on an enemy that persists for 8 sec. triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. 40yd range, 2 min cooldown.
Talents
  • Crimson Scourge - Increases the damage dealt by your Blood Boil by 15/30/45%, and when you Plague Strike a target that is already infected with your Blood Plague, there is a 33/67/100% chance that your next Blood Boil will consume no runes.
  • Improved Blood Presence - Reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%. In addition, while in Frost Presence or Unholy Presence, you retain 2/4% damage reduction from Blood Presence.
  • Rune Tap - Converts 1 Blood Rune into 20% of your maximum health. 1 Blood Rune, 30 sec. cooldown.
  • Toughness - Increases your armor value from items by 3/7/10%.
Frost
Specialization
  • Blood of the North
  • Frost Strike
  • Icy Talons
Unholy
Specialization
  • Master of Ghouls
  • Impurity
  • Reaping
  • Scourge Strike
Druid
Balance
Specialization
  • Balance Druid - Reduces the pushback suffered from damaging attacks while casting Wrath, Starfire, Entangling Roots, Hurricane, Typhoon, Hibernate and Starfire by 70%.
  • Starsurge
Feral
Specialization
  • Feral Druid
  • Mangle
  • Vengeance
Restoration
Specialization
  • Meditation
  • Restoration Druid - Reduces the pushback suffered from damaging attacks while casting healing spells by 70%.
  • Swiftmend

Hunter
Beast Mastery
Specialization
  • Beastmastery Hunter - Increases your chance to hit with ranged attacks by 3%. Reduces the pushback suffered from damaging attacks while casting Steady Shot, Cobra Shot, and Volley by 70%.
  • Intimidation
Abilities
  • Cobra Shot - 27% of Attack Power now added to damage, up from 6%.
  • Kill Command - 53% of Attack Power now added to damage, up from 20%.
Marksmanship
Specialization
  • Aimed Shot
  • Marksmanship Hunter - Increases your chance to hit with ranged attacks by 3%. Reduces the pushback suffered from damaging attacks while casting Aimed Shot, Steady Shot, Cobra Shot, and Volley by 70%.
Survival
Specialization
  • Explosive Shot
  • Survival Hunter - Increases your chance to hit with ranged attacks by 3%. Reduces the pushback suffered from damaging attacks while casting Steady Shot, Cobra Shot, and Volley by 70%.
Mage
Arcane
Specialization
  • Arcane Barrage
  • Arcane Specialization - Increases the damage of your Arcane spells by 20%.
Abilities
  • Arcane Missiles - Launches 3 waves of Arcane Missiles at the enemy, causing 24 Arcane damage per wave. Each offensive spell you cast has a 30% chance to activate Arcane Missiles. 3 sec duration.
Talents
  • Arcane Potency - Increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or Presence of Mind.
  • Arcane Repulsion - Now only affects Mage Armor.
  • Improved Arcane Missiles - Increases the number of missiles fired by your Arcane Missiles spell by 1/2.
  • Improved Blink - Increases your speed by 35/70% for 3 sec after casting the Blink spell.
  • Improved Polymorph - When a target you've polymorphed is damaged, that target is stunned for 1.5/3 sec.
  • Incanter's Absorption - No longer triggered by Ice Barrier absorbs.
  • Invocation - You gain a 5/10% damage bonus for 8 sec after successfully interrupting a spell.
  • Missile Barrage - Your Arcane Missiles spell will fire its missiles every .8/.65/.5 sec.
Fire
Specialization
  • Fire Specialization - Increases the damage of your Fire spells by 20%.
  • Molten Armor
  • Pyroblast
Talents
  • Burning Soul - Reduces the casting time lost from taking damaging attacks by 23/46/70%.
  • Hot Streak - Your Fire spells no longer trigger Arcane Missiles. Instead, any time you score 3 critical strikes with fire spells within 6 sec of each other, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
  • Ignite - Your critical strikes from Fire damage spells cause the target to burn for an additional 13/26/40% of your spell's damage over 4 sec.
  • Improved Fire Blast - Reduces the cooldown of Fire Blast by 2/4 sec and increases its range by 5/10 yards.
  • Incineration - Increases the critical strike chance of your Fireball, Frostfire Bolt, Arcane Missiles and Ice Lance spells by 1/2/4%.
  • Molten Shields - No longer affects Mage Armor.
Frost
Specialization
  • Frost Specialization - Increases the damage of your Frost spells by 20%.
  • Summon Water Elemental
Abilities
  • Curtain of Frost - Summon a Curtain of Frost for 10 sec. Movement through the curtain by enemies will cause 1000 frost damage and slow movement speed by 50% for 8 sec.
  • Ice Lance - Deals 200% damage against Frozen targets.
Talents
  • Enduring Winter - Your Frostbolt spell has a % chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
  • Fingers of Frost - Gives your Chill effects a chance to grant you the Fingers of Frost effect, which causes Ice Lance and Deep Freeze to act as if your target were frozen. Fingers of Frost has 2 charges and lasts 15 sec.
  • Frostfire Orb - Converts your Flame Orb into a Frostfire Orb and increases your frostfire damage by 10/20/30%.
  • Ice Shards - Increases the damage of Ice Lance by 7/15% in addition to current effect.
  • Shatter - Multiplies the critical strike chance of all your spells against frozen targets by 2/3/4.

Paladin
Holy
Specialization
  • Healing Bonus
  • Holy Shock
  • Meditation
Protection
Specialization
  • Avenger's Shield
  • Touched by the Light
  • Vengeance
Retribution
Specialization
  • Divine Purpose
  • Divine Storm
  • Sheath of Light
  • Two-Handed Weapon Specialization
Priest
Discipline
Specialization
  • Discipline Priest - Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%.
  • Meditation
  • Penance
Holy
Specialization
  • Desperate Prayer
  • Holy Priest - Reduces the pushback suffered from damaging attacks while casting any Holy or Discipline spell by 70%.
  • Meditation
Shadow
Specialization
  • Mind Flay
  • Shadow Priest - All threat generated reduced. Reduces the pushback suffered from damaging attacks while casting any Shadow spell by 70%.
Rogue
Assassination
Specialization
  • Assassin's Resolve - While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.
  • Improved Poisons
  • Mutilate
Abilities
Talents

  • Deadly Momentum - Now also increases the critical strike chance of your next attack by 20/40%.
  • Quickening - All healing effects on you are increased by 10/20% and your movement speed is increased by 8/15%. This does not stack with other movement speed increasing effects.
Combat
Specialization
  • Blade Flurry - While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 20%. Lasts 15 sec. 30 sec cooldown.
  • Dual Wield Specialization
  • Vitality
Abilities
  • Combat Readiness - Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec. but if 6 sec elapse without any incoming weapon strikes, this state will end.
Talents
  • Adrenaline Rush - Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. 3 min cooldown.
  • Bandit's Guile - Your Sinister Strike and Revealing Strike abilities have a 33/67/100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew.
  • Improved Recuperate - Causes your Recuperate ability to restore an additional 1/2% of your maximum health and reduces all damage taken by 3/6% while your Recuperate ability is active.
  • Restless Blades - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 1/1.5/2 sec per combo point.
  • Revealing Strike - An instant strike that causes 100% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point. 40 Energy.
Subtlety
Specialization
  • Master of Subtlety
  • Sinister Calling
  • Shadowstep
Shaman
Elemental
Specialization
  • Elemental Fury - Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
  • Eye of the Storm - Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.5 sec, and the pushback suffered from damaging attacks while casting those spells by 70%.
  • Thunderstorm
Enhancement
Specialization
  • Dual Wield
  • Dual Wield Specialization - Increases your chance to hit while dual wielding by an additional 6%.
  • Lava Lash
  • Mental Quickness - Reduces the mana cost of your instant cast Shaman spells by 6% and increases your spell power by an amount equal to 30% of your attack power.
Abilities
  • Windfury Totem - Tooltip updated to state melee and ranged attack speed, rather than haste.
Talents
  • Ancestral Swiftness - Reduces the cast time of your Ghost Wolf spell by 1/2 sec and increases movement speed by 7/15%. This does not stack with other movement speed increasing effects.
  • Primal Wisdom - Your melee attacks have a 20/40% chance to immediately restore 35% of your base mana.
Restoration
Specialization
  • Earth Shield
  • Healing Focus - Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 70%.
  • Meditation
  • Purification - Increases the effectiveness of your healing spells by 10%.
Warlock
Affliction
Specialization
  • Affliction Warlock - Reduces the global cooldown of your Bane and Curse spells to 1 sec. Increases your chance to hit with any spell by 3%. Reduces the pushback suffered from damaging attacks while casting any spell by 70%.
  • Unstable Affliction
Talents
  • Improved Corruption - Increases the damage done by your Corruption by 4/8/12%.
  • Shadow Embrace - Periodic healing reduction removed.
  • Siphon Life - No longer increases the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects.
Demonology
Specialization
  • Demonology Warlock - Increases your chance to hit with any spell by 3%. Reduces the pushback suffered from damaging attacks while casting any spell by 70%.
  • Summon Felguard
Abilities
  • Summon Voidwalker - Now learned at level 8.
Talents
  • Demonic Pact - Increases your spell damage by 2/4/6/8/10%, and grants the Greater Spellpower effect. Greater Spellpower - Your party or raid members, increasing their spell power by 10% for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved demons.
Destruction
Specialization
  • Conflagrate
  • Destruction Warlock - Increases your chance to hit with any spell by 3%. Reduces the pushback suffered from damaging attacks while casting any spell by 70%.
Talents
  • Aftermath - Your Rain of Fire has a 6/12% chance to Stun targets for 2 sec., and your Conflagrate has a 6/12% chance to daze the target for 5 sec.
  • Backdraft - Global cooldown reduction removed.
  • Backlash - Gives you a 8/16/25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
  • Molten Core - You have a 4/8/12% chance to gain the Molten Core effect when your Corruption deals damage. The Molten Core effect empowers your next 3 Incinerate or Soul Fire spells cast within 15 sec. Incinerate - Increases damage done by 6/12/18% and reduces cast time by 10/20/30%. Soul Fire - Increases damage done by 6/12%/24 and increases critical strike chance by 5/10/15%.
  • Shadowburn - Instantly blasts the target for 86 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains 3 Soul Shards. 15 sec cooldown.
  • Soul Leech - Your Shadowburn, Soul Fire and Chaos Bolt instantly restore 5/10% of your total health and mana when they deal damage and also grant Replenishment. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.
Warrior
Arms
Specialization
  • Anger Management
  • Mortal Strike
  • Two-Handed Weapon Specialization
Abilities
  • Hamstring - Level changed to 26.
  • Heroic Strike - An attack that instantly deals ${8+ap*0.6-1} physical damage. A good attack for moments of excess rage. 30 rage, 3 sec cooldown.
  • Thunder Clap - 6 sec cooldown added back. It was gone for the better part of Alpha and the first Beta build.
Talents
  • Bladestorm - Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
  • Blitz - Your Charge ability generates 5/10 additional rage and stuns an additional nearby target.
  • Blood Frenzy - Your bleeds cause targets to take an extra 2/4% physical damage and 15/30% bleed damage.
  • Field Dressing - Increases your self healing abilities by 10/20% and all healing effects on you by 3/6%.
  • Impale - Increases the critical strike damage bonus of your Mortal Strike, Slam and Execute abilities by 10/20%.
  • Improved Overpower - Increases crit chance by 25/50% and reduces cooldown by 2/4 sec.
  • Lambs to the Slaughter - Increases your attack speed by 12/24/36% for your next swing after dealing a Mortal Strike.
  • War Academy - Increases the damage of your Heroic Strike, Victory Rush and Slam abilities by 5/10/15%.
  • Wrecking Crew - Now appears to stack with Enrage.

Fury
Specialization

  • Bloodthirst
  • Dual Wield
  • Dual Wield Specialization
  • Precision

Protection
Specialization

  • Shield Slam
  • Vengeance
  • Vitality

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