
Blizzard je napokon objavio svoj prvi audio podcast.Drysc (Community Manager za US forume) i Jeff "Tigole" Kaplan (Blizzard Lead Designer) su govorili o nadolazećem 2.4 patchu i Sunwell Plateau.
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Screenshot-ovi koji predstavljaju Sunwell:
{gallery}2008/Jan/11/2:200:0:0{/gallery}
Transcript:
[ 13:22 ]
Drysc:
Welcome to the World of Warcraft portion of the first ever Blizzcast.
I’m Drysc, from the World of Warcraft Community Team. Working behind
the scenes, actually is Bornackt, to keep all this running for us.
Today we’re going to be talking about the upcoming 2.4 patch which
features the Sunwell Plateau raid instance, and to help explain some of
that, Lead Designer, Jeff Kaplan. Welcome Jeff, how’s it going?
Jeff: I’m doing great. Excited to be here.
[ 13:45 ]
Drysc:
Really good. So tell us a little about Sunwell Plateau, like where it
fits in as far as progression, I guess, in Burning Crusade. It’s
obviously a raid dungeon – is it coming after Black Temple?
Jeff:
Sure thing. The raid aspect of it is definitely a progression from
Black Temple. We’re tuning it for people in Tier 6 gear, however
there’s not an attunement on the front door. The first three bosses are
accessible by everybody however they will be tuned for Tier 6, but
there’s a lot more to Sunwell Plateau than just a raid dungeon too.
[ 13:45 ]
Drysc:
And what kind of reputation are we looking for? Is there going to be a
reputation associated with Sunwell Plateau, or is it Aldor/Scryer?
Jeff:
There’s a reputation associated with the whole Sunwell Isle. So the
Isle has not just the raid dungeon, which is the Sunwell Plateau, but
it also has a five person instance which is the Magister’s Terrace,
which can be normal or heroic, and there’s also a whole hub of quests
that are going to be daily quests and that hub actually gets built up
by the players over time. And there’s a reputation associated with all
of these things called the Shattered Sun Offensive. And what that is,
is the culmination of the Scryer and Aldor storyline. The two groups
have finally banded together, a continuation of that scene that was
playing out in the inn in Area 52. They’re now banded together to drive
out the Burning Legion who are inhabiting the Sunwell which has been
re-ignited. So we think it will be really exciting – Shattrath, a lot
of the NPCS will be changed that were previously either Scryer or Aldor
specific to Shattered Sun Offensive NPCs, so blood elves and draenei
like those soldiers out front by the flight masters – you’ll actually
see them change. So it should be pretty cool.
[ 14:18 ]
Drysc:
What’s the gear level that you’re going to be getting out of Sunwell
Plateau, is it an actual Tier 7 or equal to Tier 6, I guess?
Jeff:
It will be definitely a tier above Tier 6 so Tier 7 gear, however
there’s not class specific sets in terms of armor looks. There
definitely will be class specific armor and armor set bonuses, but the
looks will be shared across armor type. So for example, plate will have
a paladin version and a warrior version and there will be some colour
differences there but it’s not a completely unique look between the
two.
[ 15:33 ]
Drysc: And that’s kind of like AQ was to some degree.
Jeff:
Yeah Ahn’Qiraj 40 although we really are planning to do the itemization
a lot better than we did with Ahn’Qiraj 40 so people can rest assured.
[ 16:12 ]
Drysc:
Ok, let’s go back to the five person dungeon. What’s the difficulty of
that? Where’s that kind of fall in line, I guess, with the other five
persons’? What’s the gear that they’re going to expect to get out of
it.
Jeff: The all important ‘what’s the loot?’ question.
Drysc: Right, right.
Jeff:
Difficulty-wise we’re tuning it to be a max level dungeon, so level 70.
We expect it to be a more difficult max level dungeon but not by much –
around the difficulty, I would say, of Shadow Labyrinth or Shattered
Halls – somewhere around there. It will also have a heroic mode which
will be on par in difficulty with our other heroics. In terms of loot,
what we’ll be dropping in the normal version – you’ll get one fifteen
dungeon blues off the first three bosses, which is just normal level 70
dungeon loot. But the last boss will drop a one ten epic item which is
on par with a Karazhan epic, with a lower level Karazhan epic. In
heroic mode they’ll drop lower level Karazhan epics off of every boss,
and the final boss will drop an item that’s on par with a Prince
Malchezzar Karazhan epic, so a really good epic item at the end of the
heroic.
We realize because this dungeon is coming later in the sort of
Burning Crusade cycle it’s very important that the loot be relevant to
people who are playing the game now, and for people who came into
Burning Crusade late, this will give them the opportunity to have a
little bit of a catchup to all the players who have been doing the
Arena or participating in our PvE content, so it’s kind of win-win, or
if people want to gear up an alt really quickly this will be a good
place to do that. And of course because it’s only a four boss dungeon,
the five person one is, it’s not like you can fully equip a character
in this type of gear, there are only so many slots represented.
[ 16:26 ]
Drysc:
And just to change gears to I guess a broader overview of 2.4, what
else can we expect? You mentioned some daily quests obviously
associated with Sunwell Plateau. We looking at any sort of other
content aside from the people that are getting into the raids,
obviously the five person dungeon stuff is going to be great for almost
anybody, but is there anything else that’s going into 2.4, I guess?
Jeff:
There’s going to be a lot of little things in 2.4. Right now 2.3 went
live recently, so we’re evaluating class balance. We don’t want to do
any drastic changes in 2.4 until we see how some of our 2.3 balance
changes played out. So you can expect changes there. We’re doing other
small things like raising the daily quest limit. Right now it’s at ten
quests per day. We’re blowing that out to twenty five quests per day.
It was never a design limitation, it was more of a technical limitation
on how many things that we could track on the server at any one time.
So that will open up a lot of content for players, just being able to
do more daily quests per day.
And then we’re also looking into many small but really beneficial
user interface improvements – to give a very tiny, small example, we’re
improving the ready check, so when a raid leader clicks on the ready
check button, everybody who has raid leader or assistant raid leader
privileges will be able to see who’s responded ready and who’s afk and
who’s not ready. A little bit more responsiveness and feedback and
assist them. A lot of things like that going into 2.4.
[ 18:18 ]
Drysc:
Well thank you very much, this has been Jeff Kaplan, I’m Drysc from the
World of Warcraft Community team and thank you for listening.
[ 19:56 ]
Karune:
Thanks a lot everyone for joining us in our first ever BlizzCast
episode. I hope to have you guys join us in our next episode in which I
hope to steal some time from our Blizzard lore guy, Chris Metzen, and
perhaps some of them the original Diablo II devs for some quick
questions.
This is Karune, your Community Manager, signing off.


