Blizzard je bio zauzet na forumu 24 sata odgovarajući na različita zanimljiva pitanja od strane igrača. A evo i najinteresantnijih:
U ovoj temi igrač se interesuje kakav će odnos biti izmedju warrior i death knight tankinga.
Right now we have several options for classes that can heal, dps, or tank and all of them are playing alongside one another very well so I believe Death Knights and Warriors will "coexist" just fine. I can't see having both of them in a group and just constantly dueling because they refuse to do so.
By adding another dps/tanking class, the Death Knight will give players and groups more options for what they need to complete their objective(s).
Na pitanje igrača zašto se kasni sa izlaskom patcha 2.2 Tigerclaw je odgovorio:
We don't have any problem hearing the feedback here, however at this point in 2.2.0's development we are too focused on hammering out those last few bugs to make any significant change in direction about its content (for example promoting or demoting any significant features).
Which is why, the people that do content (artists, designers, animators, modelers) are free to work on 2.3.0 and have been doing so for some time - and the same is true of the next expansion. If WoW was being developed by a small team, there might be a valid point here about division of labor, but it's not. As was recognized in another post, we have people working on separate subprojects that span a range of delivery schedules.
Drysc objašnjava zašto se mehanika Haste ratinga promenila.
I'll try to answer in my own words, I know this has been a large complaint from the rogue community and I've only just recently gained information about the reasoning for the change myself.
Our baseline melee stat is Attack Power, it's the stat that we use as a benchmark in which we compare all other melee stats. Haste was at about a 1:1 in relation to AP at base levels, and it scales a whole lot better. So in large quantities haste was easily overcoming AP, and trouncing all other melee stats. While it's not bad for it to be a strong stat, we don't want it to become THE stat over AP. In fewer words it's a quintessential nerf: it was too good.
In the caster case, it was difficult for us to judge just how haste would affect casts as it varies so dramatically from player to player, class to class, and even spec to spec. Originally when it was nerfed we were sort of anticipating it being required, but we're just not seeing the large use of sustained cast-time oriented spells we thought we would, and it's being brought back up to compensate.
Bornakk potvrdjuje da ima planova za nove PvP mounte.
We do plan to add the Elekk and Hawkstrider mounts as PvP rewards in a future patch.


