Blizz Nibbles

Autor Stevan Mitrovic. Posted in Vesti

Par citata od ljudi u plavom Blizz Nibbles uključujući ažuriranje izmena warrior Devastate i informacije o battleground opremi u v2.1, koji bi zaustavili twinkove i napravili bolje igračke mečeve.

On Devastate...

The change to Devastate in 2.1 is being reverted and will not be a change for the patch once it goes live. We've done some additional damage testing and the output is in far excess of what we had thought it would provide.
On the Battleground Matching system
The matching system is in for 2.1; however it picking and choosing is fairly loose to match the amount of people playing in the battlegrounds currently. There simply aren't as many people playing now, from say when the new honor system had launched, and we would rather get players into battleground matches sooner than have them wait around just to match them with the people they were probably going to be matched with anyway. We'll be continuing to tighten up or loosen how stingy the matching is as the number of players in the battlegrounds increases or decreases, respectively.

Bottom line is that with enough people in queue you're going to see some better matching, but in the lower levels where there's generally already slim pickings the chance you'll see a twink every once in a while is probably pretty good.

On time restricted quests...

The 'one-a-day' quests and turn-ins obviously restrict the amount of times those quests can be completed, and this affords us a few things as far as the rewards we can then provide. These quests are specifically designed for those players that maybe have a few hours a day, or less, to log in and play. With that short amount of time we can guarantee them a solid reward, or solid increment toward a reward, without needing to compensate for the type of player that has a lot of time to devote to simply grinding on them. This is due to limiting the amount of times it can be completed, and thus gearing it toward a more casual playstyle.

First and foremost it allows us to provide greater reward for smaller investments of time. That means less of a "grindy" feeling for a quicker and bigger payoff.

These quests are also placed in the new solo and small-group content areas which of course are geared more towards the casual player, and with this new type of quest we can provide the casual player that is generally going to be taking advantage of them, a better reward with a time investment that is more appropriate for their playstyle.

If you're the type of player that has a lot of time, then yes this is just going to be a restriction to how quickly you can complete it. We're gearing this content towards the casual player so that they can gain items and rewards on their own terms, instead of on the terms of the player who has the most time to invest.
On air kills...
Bodies floating in the air isn't natural, it looks weird, and it causes players to be unable to reach their corpses which isn't something we want to turn in to a game mechanic. Corpses not falling has always been the case as players never really had the opportunity to die far off the ground. You may get a good leap and be a few feet, laying there like a magic trick gone wrong, but almost always had the ability to rez at your corpse. With flying mounts the way corpses work just doesn't mesh well, they don't fall to the ground, it looks stupid, and it forces a spirit rez which we don't want to promote.

(To clarify we have no problem with air kills currently, and shouldn't unless something appears to border on exploitation or abuse, only the floating bodies.)

I can fully understand your request to bring people out of the skies, but this simply isn't a way to do that which we could agree with. If it makes you feel better it's not likely that we'll be able to find a suitable fix and then implement it very soon. If you want to put effort or thought into a request that would achieve the same or similar outcome, I would suggest posting new thoughts or ideas that could work with the current game and intended functionality.

I do find it interesting though that for so many on PvP realms it seems that they only wish to engage an enemy when it suits them, while far fewer are actually looking for out and out warfare. Telling, says I. Telling indeed. Rogues a common class too you say? ;)

 


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