Autor Stevan Mitrovic. Posted in Vesti
Zvanične patch informacije ažurirane su opet sa par extra izmena:
Quote from Blizzard staff
Dungeons and Raids
  • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.

Ažurirane zvanične izmene PTR Patch 3.2 Paladin
  • Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.

User Interface
  • Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
Naravno odmah posle ovoga usledila su i pitanja za novi sistem SoV/SoCorr palacin seal-a, našta je Ghostcrawler odgovorio:
Quote from Ghostcrawler (Source Re: SoV/Corr: Confirmed. Explanation?)
Only white attacks can stack the Sea of Vengeance / Corruption dot. However special abilities should still trigger the bonus weapon damage. I'm not sure the current PTR build you have reflects that last bit.

The goal was not to nerf Ret for PvE. We do want the ramp up time to be significant for PvE or it won't solve the PvP problem we're trying to fix. However, once you get the stack up, your damage should be pretty decent. On very short kills (say trash or something like Thorim arena) you won't be able to get the full benefit from the dot, but any class with a finishing move typically loses that damage as well. Balance is important for both short and long fights, but it's normal to use different rotations or abilities for those two extremes. (In other words, we're okay with a long ramp up time for this ability.)

We will continue to monitor Ret numbers coming out of the PTR and even once the patch goes live and make changes if necessary.

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