Ako ste zainteresovani za Arenu, i kako se rangiraju igrači na listi, pogledajte informacije koje nam je Blizzard ostavio kako funkcioniše sistem arene:
With the ELO system your wins and losses are dependent upon your team's
ranking as compared to the ranking of the team you're winning and
losing against. The system encourages playing as few games as possible
(in this case 10) and playing them well. As you begin to play past
those 10 your chances or losing and either losing progress or even
ending up lower than if you had stopped at 10 begins to rise rapidly.
If your team plays your 10 games and you do well and continue to play
and win then you're going to rise through the ranks quicker, and it's
probably deserved as you're not losing. However, if your team loses a
game you're risking a huge setback.
The first couple weeks of each new season is going to see some rapid
movement as all of the teams settle into their general ranks. If a team
tries playing as many games as possible in attempts to beat the odds
it's likely that you'll see them cut back in future weeks as the payoff
is usually going to be minimal and the risk extremely high.
It's 10 games per week minimum with the arena points rewarded based on
your ranking at the end of each week. You could play those 10 games
within a matter of 30 minutes probably if you wanted. It's likely that
the majority of time will be spent practicing and gearing up.
If you want to PvP as much as you want with no fear of punishment for a
loss then the battlegrounds and world PvP are just a few mouse clicks
away. The arena system offers something different. If it doesn't appeal
to you there are other options.
As far as I can remember we've never had an XP loss for death in the game at any point, even in alpha


