2.4 Patch dodatni info sa zvaničnih foruma |
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Autor Stevan Mitrovic
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Saturday, 02 February 2008 |
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Arenas: Shadow Sight change
We
have another change to the Arena that could alter things some as well.
I thought it would be worth noting that we've made a change to Shadow
Sight in patch 2.4. It is now going to increase damage taken by 5%
rather than dealing damage over time. The duration has also been
reduced from 21 seconds to 15 seconds.
Sitne izmene
- All 25- player raid bosses that drop set tokens will now drop and additional token!
- Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
- Loot dropped by Doomlord Kazzak and Doomwalker has been changed
to Bind on Equip. In addition, the cash dropped by these bosses has
been significantly increased.
- Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
Fishing daily quest
Anyway, along the lines of fishing we're adding a new daily quest for
fishing. Once 2.4 goes live (or once the PTRs are up) you'll want to
visit "the mysterious old man" near Silmyr Lake outside of Shattrath.
He's sure to offer treasures beyond your wildest dreams... or ramble on
about how they had to color their own margarine during the war.
Either/Or.
Diminishing Returns izbačen iz Honora u 2.4
Izgleda da je 2.4 izlazak dalek, prema postu koji je ostavio Drysc. On nam je takodje objasnio velike izmene koje nam dolaze u PvP izlaskom 2.4 patcha. (Source)
As the PTR approaches we
wanted to give everyone a preview of one of the larger changes for PvP
that's currently planned for the 2.4 patch.
Currently, diminishing returns are applied to all honorable kills.
What diminishing returns mean for honor is that each subsequent kill of
the same target will reward you with less and less honor; 10% less per
kill to be exact. One of the major downsides to diminishing returns is
that the calculations, for potentially hundreds of thousands of
players, is too intense to do real time, so they are calculated during
off-peak hours. This in turn requires that the honor you gain be
temporarily displayed as "estimated" until the calculations are run.
It's a system that we've certainly improved (moving the calculation
from weekly to daily) but still always disliked. It creates a very
uninteresting and sometimes aggravating or confusing detachment from
your achievements and the actual reward.
The reason for diminishing returns has always been to avoid the
potential exploitation of the honor system. As the game has evolved,
especially the honor and battleground systems, exploitation of the
honor system now without diminishing returns would no longer be
considered a lucrative alternative to simply participating in a
battleground normally. We've also greatly improved our ability to
monitor and track exploitation of this nature.
We've reached a point where we're now confident that applying
diminishing returns to honor is no longer necessary, and we're
currently planning to remove it with the 2.4 patch.
With this change we’re including a few restrictions as well though:
Players that have the resurrection sickness debuff will not be worth
any honor, and if a player dies 50 times or more during a battleground
they won’t be worth any honor for the remainder of that battle.
What the removal of diminishing returns means for you is that as
soon as you defeat an opponent that rewards you honor, you will receive
that honor, and you will be able to spend it right then. There will no
longer be an estimate, and you will no longer need to wait until the
next day until you can actually spend it. Your achievements through
honor-based PvP will be instantaneous.
Transmutation i Void Crystal
You're
pretty close, but it's actually going to be a part of Enchanting. Once
every 24 hours, through Enchanting (not Alchemy) you'll be able to
split a Void Crystal into two Large Prismatic Shards. This is through a
new recipe that's being added in 2.4.
This helps reduce the exorbitant prices currently being seen for
Large Prismatics, and helps raise the value of the Void Crystals. While
this is the only change planned in 2.4 to help the Void Crystal prices,
we're still looking at the possibility of additional 'help' for Void
Crystal value in the future.
Looting UI Izmene
Since I've decided there's absolutely no relevant thread I could ever find to throw out this info...
We're making some improvements to the way the looting UI and
related functions work in 2.4. These are just a couple of the changes
planned.
First when you loot a Bind on Pickup item that only you can pick up
(such as Heroic Badges) you'll no longer see the confirmation dialog.
One less pop-up to deal with, obviously you want your badges, AMIRITE?
Also when you loot a Bind of Pickup item the confirmation window is
going to list the name of the item in the window. You'll be able to
identify that you're getting the right items much easier now.
There are a few more but I won't ruin all the surprises.
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