Originally Posted by Blizzard Entertainment
HoT and DoT refresh (Source Re: What Warlocks would like to see answered)
Dots and hots adjust on the fly now when they're refreshed. There is less reason to try and get everything lined up perfectly for big numbers before you cast the spell. You'll be able to game it a little bit for the initial spell duration, but it won't refresh infinitely with the big numbers.
We have to rebalance the entire game anyway given the magnitude of the Cataclysm changes, so don't worry about being penalized for any old mechanics that may no longer be relevant.
Healer mana balance (Source Re: What Warlocks would like to see answered)
Healer mana is completely balanced around encounter length. If we had 30 minute long encounters, this would be a problem, but we don't.
Warlock
Pet Scaling (Source Re: What Warlocks would like to see answered)
I verified that they do in fact scale. However, as I said the first time, you are unlikely to even be able to notice one way or the other so this seemed like an odd thing to be concerned about.
Likewise, the amount of dps loss due to pet scaling from a Destro warlock who stacked mastery and a Demo warlock who stacked mastery would probably be on the order of less than 1%.
Scaling is very important, but keep it in perspective. Forum posters have a tendency to over worry about the problem. If you were going to get gear that gave you 10,000 mastery, then the numbers would get out of whack, but that's not going to happen, at least before we rebalance everything again. The scaling only has to last for 3-4 raid tiers. Warlocks not scaling with crit or haste were very real problems. Situational pets not scaling with gear or pets in general not scaling from one secondary stat are going to have pretty small impacts on the numbers.
Demon Soul (Source Re: What Warlocks would like to see answered)
We understand the concern about Demon Soul. We added that based on early feedback that the Soul Shards were too utility focused and might be ignored on the typical boss fights. The design we have at the moment isn't final.
Dots and hots adjust on the fly now when they're refreshed. There is less reason to try and get everything lined up perfectly for big numbers before you cast the spell. You'll be able to game it a little bit for the initial spell duration, but it won't refresh infinitely with the big numbers.
We have to rebalance the entire game anyway given the magnitude of the Cataclysm changes, so don't worry about being penalized for any old mechanics that may no longer be relevant.
Healer mana balance (Source Re: What Warlocks would like to see answered)
Healer mana is completely balanced around encounter length. If we had 30 minute long encounters, this would be a problem, but we don't.
Warlock
Pet Scaling (Source Re: What Warlocks would like to see answered)
I verified that they do in fact scale. However, as I said the first time, you are unlikely to even be able to notice one way or the other so this seemed like an odd thing to be concerned about.
Likewise, the amount of dps loss due to pet scaling from a Destro warlock who stacked mastery and a Demo warlock who stacked mastery would probably be on the order of less than 1%.
Scaling is very important, but keep it in perspective. Forum posters have a tendency to over worry about the problem. If you were going to get gear that gave you 10,000 mastery, then the numbers would get out of whack, but that's not going to happen, at least before we rebalance everything again. The scaling only has to last for 3-4 raid tiers. Warlocks not scaling with crit or haste were very real problems. Situational pets not scaling with gear or pets in general not scaling from one secondary stat are going to have pretty small impacts on the numbers.
Demon Soul (Source Re: What Warlocks would like to see answered)
We understand the concern about Demon Soul. We added that based on early feedback that the Soul Shards were too utility focused and might be ignored on the typical boss fights. The design we have at the moment isn't final.



