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Date: 18.10.18, 05:49

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Date: 12.10.17, 09:11

Arena Season 6 Armor Sets and Weapons

Season 6 Armor Sets
Svi setovi su sada dostupni u igri:
Season 6 Weapons dolaze kao dva tiera
  • za ilvl 239 weapon potrebno je 2200+ ratinga
  • za ilvl 232 weapon potrebno je 1850+ ratinga

Tier 2 Weapons
ilvl Type Slot Item
239 2H Axes Two-Hand Furious Gladiator's Sunderer
239 2H Maces Two-Hand Furious Gladiator's Crusher
239 2H Swords Two-Hand Furious Gladiator's Claymore
239 Daggers Main Hand Furious Gladiator's Mageblade
239 1H Axes Off Hand Furious Gladiator's Splitter
239 1H Axes One-Hand Furious Gladiator's Handaxe
239 1H Maces Main Hand Furious Gladiator's Salvation
239 1H Maces Off Hand Furious Gladiator's Punisher
239 1H Maces One-Hand Furious Gladiator's Truncheon
239 1H Swords Off Hand Furious Gladiator's Swiftblade
239 1H Swords One-Hand Furious Gladiator's Longblade
239 Daggers Off Hand Furious Gladiator's Dirk
239 Daggers Off Hand Furious Gladiator's Eviscerator
239 Daggers One-Hand Furious Gladiator's Spike
239 Fist Weap. Main Hand Furious Gladiator's Grasp
239 Fist Weap. Off Hand Furious Gladiator's Left Razor
239 Fist Weap. Off Hand Furious Gladiator's Left Claw
239 1H Axes Off Hand Furious Gladiator's Dicer
239 Polearms Two-Hand Furious Gladiator's Halberd
239 Staves Two-Hand Furious Gladiator's Greatstaff
239 Staves Two-Hand Furious Gladiator's Combat Staff
239 Staves Two-Hand Furious Gladiator's Acute Staff
239 Staves Two-Hand Furious Gladiator's Skirmish Staff
239 Staves Two-Hand Furious Gladiator's Light Staff
Tier 1 Weapons
ilvl Type Slot Item
232 2H Axes Two-Hand Furious Gladiator's Decapitator
232 2H Maces Two-Hand Furious Gladiator's Bonegrinder
232 2H Swords Two-Hand Furious Gladiator's Greatsword
232 1H Axes Off Hand Furious Gladiator's Hacker
232 1H Axes Off Hand Furious Gladiator's Chopper
232 1H Axes One-Hand Furious Gladiator's Cleaver
232 1H Maces Main Hand Furious Gladiator's Gavel
232 1H Maces Off Hand Furious Gladiator's Bonecracker
232 1H Maces One-Hand Furious Gladiator's Pummeler
232 1H Swords Off Hand Furious Gladiator's Quickblade
232 1H Swords One-Hand Furious Gladiator's Slicer
232 Bows Ranged Furious Gladiator's Longbow
232 Crossbows Ranged Furious Gladiator's Heavy Crossbow
232 Daggers Main Hand Furious Gladiator's Spellblade
232 Daggers Off Hand Furious Gladiator's Shiv
232 Daggers Off Hand Furious Gladiator's Mutilator
232 Daggers One-Hand Furious Gladiator's Shanker
232 Fist Weap. Main Hand Furious Gladiator's Right Ripper
232 Fist Weap. Off Hand Furious Gladiator's Left Render
232 Fist Weap. Off Hand Furious Gladiator's Left Ripper
232 Guns Ranged Furious Gladiator's Rifle
232 Idols Relic Furious Gladiator's Idol of Tenacity
232 Idols Relic Furious Gladiator's Idol of Steadfastness
232 Idols Relic Furious Gladiator's Idol of Resolve
232 Librams Relic Furious Gladiator's Libram of Justice
232 Librams Relic Furious Gladiator's Libram of Fortitude
232 Misc. Off-hand Furious Gladiator's Endgame
232 Misc. Off-hand Furious Gladiator's Reprieve
232 Misc. Off-hand Furious Gladiator's Grimoire
232 Polearms Two-Hand Furious Gladiator's Pike
232 Shields Off Hand Furious Gladiator's Shield Wall
232 Shields Off Hand Furious Gladiator's Barrier
232 Shields Off Hand Furious Gladiator's Redoubt
232 Sigils Relic Furious Gladiator's Sigil of Strife
232 Staves Two-Hand Furious Gladiator's Battle Staff
232 Staves Two-Hand Furious Gladiator's Energy Staff
232 Staves Two-Hand Furious Gladiator's Staff
232 Thrown Thrown Furious Gladiator's War Edge
232 Totems Relic Furious Gladiator's Totem of the Third Wind
232 Totems Relic Furious Gladiator's Totem of Survival
232 Totems Relic Furious Gladiator's Totem of Indomitability
232 Wands Ranged Furious Gladiator's Touch of Defeat
232 Wands Ranged Furious Gladiator's Baton of Light
232 Wands Ranged Furious Gladiator's Piercing Touch

Arena Season 6 Armor:
{yoogallery src=[/images/stories/news/wotlk/season6/armor] width=[150] height=[100] title=[Furious Arena Season 6 Armor]}
Arena Season 6 Weapons:
{yoogallery src=[/images/stories/news/wotlk/season6/weapons/tier2] width=[150] height=[100] title=[Furious Arena Season 6 Weapons Tier 2]}
{yoogallery src=[/images/stories/news/wotlk/season6/weapons/tier1] width=[150] height=[100] title=[Furious Arena Season 6 Weapons Tier 1]}
Bornakk je definisao nove izmene koje su uradjene za šestu sezonu arene. Kao podsetnik Arena Season 6, startuje sa 0 ratinga umesto 1500 i prvi predmeti moći će da se kupe sa 1250 ratinga.

Quote from: Bornakk (Source Re: Arena Season 6 – Upcoming Changes)
Arena Season 6 - Opet nove izmeneIn order to make joining teams later in the season a little easier for players, the system will now be setup so if a player joins a team that has a team rating of 1000 or higher, the player’s personal rating will start off at 1000 instead of 0.

To answer some players’ questions:
  • Only the current arena season’s weapons (furious) will be available. Deadly weapons will be removed when Arena Season 6 starts.
  • The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.

Another thing to keep in mind is that until you start to get close to your team's matchmaking rating, you will be gaining around 20 or more points in a win and zero or nearly zero in a loss. So players will make steady progress through games played until they near their team's matchmaking rating.

Blizzard je objavio velike izmene u Arena sistemu, i kolki će rating biti potreban za pvp opremu. 
Quote from: Bornakk (Source Arena Season 6 – Upcoming Changes)
Arena Season 6 - Nove izmeneNow that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating.

As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items.

Please note that a more specific start date for Arena Season 6 will be provided as soon as it is determined.

Here is a list of some PvP items that will be available in Arena Season 6 and their expected rating requirements:

Rating Required:
1250+: Deadly Relics/Idols/Librams/Totems   
1300+: Deadly Gloves
1350+: Deadly Legs
1400+: Deadly Chest
1450+: Deadly Helm
1500+: Deadly Shoulders

1400+: Furious Bracer (honor)
1450+: Furious Belt (honor)
1500+: Furious Boots (honor)
1550+: Furious Neck (honor)
1600+: Furious Gloves
1650+: Furious Ring (honor)
1700+: Furious Legs
1750+: Furious Chest
1800+: Furious Trinket (honor)
1850+: Furious Weapon
1900+: Furious Helm
1950+: Furious Wands/Relics/etc   
2000+: Furious Cloak (honor)
2050+: Furious Shoulders
2200+: 2nd Tier Furious Weapon
2300+: Furious Tabard
No Rating Required:
Hateful Gloves
Hateful Legs
Hateful Chest
Hateful Helm
Hateful Shoulders
Hateful Ring
Hateful Trinket
Deadly Bracer
Deadly Belt
Deadly Boots
Deadly Neck
Deadly Ring
Deadly Cape
Deadly Trinket


WoW Patch 3.0.2

World of Warcraft Client Patch 3.0.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
Stormwind Harbor is now open for business.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
  • When casting a spell:
    • The first and second hit will add .5 secs each to the cast time.
    • All hits after the second will have no effect.
  • When channeling a spell:
    • The first and second hit reduces current duration by 25% of total duration each.
    • All hits after the second will have no effect.[/u][/b]
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
      • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Druids
  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
  • Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
  • Control of Nature (Balance) has been removed.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Feral Swiftness: The movement speed buff can now be used indoors.
  • Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
  • Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
  • New Talent- Protector of the Pack (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • Nature's Splendor now increases the duration of Lifebloow by 2 secs, (down from 3.)
  • New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
  • New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
  • New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
  • New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Rake: The damage for this ability has been increased.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • Swipe now affects targets within a range.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.
Hunters
  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Stablemasters can now accommodate two additional pets.
  • Pets now have their own trees. These can be accessed via the talent panel.
  • Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet.The hunter can't be tracked while using this Aspect. Only one Aspect can be active at a time.
  • Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
  • Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed "Trap Mastery."
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Freezing Arrow now breaks on damage.
  • Freezing Trap now breaks on damage.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
  • Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Kill Shot damage slightly reduced.
  • Kindred Spirits will no longer stack with other movement enhancing buffs.
  • Lock and Load now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Marked for Death now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
  • Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
  • New Talent - Aspect Mastery (Beast Mastery)
  • New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
  • New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Point of No Escape reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
  • Savage Strikes (Survival): Now includes Counterattack.
  • Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
  • Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
  • Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
  • The arming time has been reduced to 1 second, from 2 seconds for all traps.
  • T.N.T. has been moved from Tier 2 to Tier 4.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Trap Mastery (Survival) is now an 11-point talenttalent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
  • Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Wingclip: No longer does damage.
Mages
  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
  • Arctic Reach now also affects Deep Freeze.
  • Blast Wave now knocks all affected targets back.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
  • Counterspell now costs 9% of base mana.
  • Deep Freeze will no longer do damage, and will now stun the target for 5 seconds.
  • Elemental Precision moved to tier 2.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Empowered Fireball renamed to Empower Fire, reduced to 3 ranks, now increases damage by 5/10/15% of spell powerand now affects Frostfire Bolt.
  • Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
  • Evocation has had its cooldown reduced from 8 minutes to 5 minutes.
  • Flame Throwing moved to tier 3.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Frostbite relocated from Tier 2 to Tier 1.
  • Frost Channeling now reduces mana cost of all spells by 4/7/10%.
  • Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
  • Hot Streak will now also affect Fire Blast.
  • Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
  • Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Counterspell now always silences the target for 2/4 seconds.
  • Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
  • Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
  • Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
  • Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Living Bomb will no longer knock all targets into the air.
  • Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Mana Shield now drains 1.5 mana per damage absorbed.
  • Master of Elements now affects all spell criticals.
  • Mind Mastery reduced to 3/6/9/12/15%.
  • Missile Barrage will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
  • Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
  • Pyroblast cast time has been reduced to 5 seconds.
  • Remove Lesser Curse has been renamed to Remove Curse.
  • Shatter no longer has a prerequisite.
  • Slow Fall now costs 6% of base mana.
  • Slow mana cost reduced.
  • Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
  • Teleport spells now cost 9% of base mana.
  • Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.
Paladins
  • Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
  • Consecration now scales with attack power and spell power.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Plea will now fall within the school of Magic and reduces healing output by 20% (from 100%.)
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds, charges increased to 8.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
  • Improved Holy Shield removed.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Infusion of Light now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.2.5 second /2.5 seconds.)
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Judgement of Light now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
  • Judgements of the Pure will now last for 1 minute (up from 30 seconds.)
  • Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana.
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%.
  • Precision has been removed.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sacred Duty now also reduces the cooldown of Divine Protection.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Seal of Blood now increases Judgement damage by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
    • Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
  • Shield Specialization removed, effects merged with Redoubt.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
  • Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
  • Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.
Priests
  • Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
  • Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
  • Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
  • Guardian Spirit will now heal the target 50% of their maximum health.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Holy Nova mana cost reduced.
  • Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).Moved from tier 3 to tier 2.
  • Improved Power Word: Fortitude moved from tier 3 to tier 2.
  • Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Flay can now periodically critcally hit. The spell coefficient has been increased approximately 30%.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Prayer of Mending - This spell can now critically hit.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silence (Shadow) global cooldown removed.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
  • Twisted Faith will now work when the target is afflicted by Shadow Word: Pain (instead of Mind Flay.)
  • Wand Specialization (Discipline) has been removed.
Rogues
  • Aggression has been moved up 1 tier and now adds 3/6/9/12/15% damage to Sinister Strike, Backstab, and Eviscerate.
  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/15% dmg to Sinister Strike and Backstab.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Cloak of Shadows cooldown increased to 1.5 min.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Energy regeneration should now be smoother.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fist Weapon Specialization (Combat) removed.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Focused Attacks now gives 2 energy regardless of rank.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Kick is now only 1 rank and no longer causes damage.
  • Lethality (Assassination) now also affects Riposte.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vanish no longer requires the reagent Flash Powder.
  • Vigor (Assassination) moved to Tier 3.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Vitality now regenerates 8/16/25% energy.
  • Wounding Poison no longer stacks, reduces healing by 50%.
Shaman
  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
  • Ancestral Awakening and Improved Water Shield will now affect Riptide.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Dual Wield Specialization will now increase the chance to hit while dual wielding by an additional 1/2/3%.
  • Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Fire Resistance Totem will now increase fire resistance by 130 and lasts for 5 minutes.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Flametongue Weapon: Now has a passive spell damage.
  • Flurry now increases attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike.
  • Frostbrand's snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf's mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Maelstrom Weapon proc chance reduced to 3/6/9/12/15% on critical hit when you deal damage with a melee weapon. Now affects chain heal.
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
  • Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Stormstrike will no longer affect Fire or Frost damage.
  • Strength of Earth Totem now also increases agility.
  • The range of all "friendly totems" has been increased to 30 yards, up from 20.
  • Tidal Focus (Restoration): Now works with Earth Shield.
  • Totemic Mastery talent removed and replaced with "Tidal Force".
  • Totem of Wrath will now last 5 minutes.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
  • Unleashed Rage is now raid wide and increases melee and ranged attack power within 45 yards.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.
Warlock
  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
  • Bane now reduces the cast time of your Haunt spell.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Chaos Bolt now does Fire damage instead of Chaos damage.
  • Conflagrate can now only be cast on targets afflicted by Shadowflame.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
  • Curse of Doom will now only summon a Doomguard if the target yields experience or honor.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demonic Circle now lasts for 6 mins.
  • Demonic Pact will no longer work on enslaved demons.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Drain Soul will now cause four times the damage if the target is at or below 25% health.
  • Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Haunt will now heal for 100%.
  • Howl of Terror now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Inferno now summons an Infernal which lasts for 1 minute.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist (Demonology) - Most effects have been altered.
    • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
    • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
    • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Ritual of Souls: Charges increased to 25, up from 10.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Soulstone now generates a log entry indicating who casted and received a soulstone.
  • Spell Lock (Felhunter) global cooldown removed.
  • Succubus: Health increased by 20%, armor increased 22%.
  • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
  • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.
Warrior
  • Armored to the Teeth now increases attack power by 3 for every 180 Armor value.
  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Battle Shout attack power has been slightly decreased.
  • Berserker Rage is now usable in all stances.
  • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
  • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
  • Bloodthirst (Fury) now restores health based on a % of total health.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Concussion Blow (Protection) now causes damage based on attack power.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Disarm rage cost reduced to 15.
  • Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
  • Hamstring now only has one rank and no longer causes damage.
  • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
  • Improved Berserker Rage (Fury) now generates 10/20 rage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Charge (Arms) now generates 5/10 rage.
  • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
  • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
  • Improved Disciplines (Arms) removed.
  • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
  • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
  • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
  • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
  • Improved Slam (Fury) moved to Arms.
  • Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
  • Improved Taunt (Protection) removed, effect made baseline.
  • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 5 minutes.
  • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Precision (Fury) moved to Tier 5.
  • Pummel now only has one rank and no longer causes damage.
  • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
  • Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
  • Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
  • Revenge damage increased.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
  • Shield Slam is now available to all warriors, starting at level 40 and damage slightly increased.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
  • Slam now suspends the weapon swing timer rather than resetting it.
  • Sword and Board now has a chance to proc from Revenge.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Taunt cooldown reduced to 8 sec.
  • Thunder Clap damage increased, cooldown increased, will now affect all targets within a range..
  • Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
  • Vigilance now transfers 10% of target threat to the warrior.
PvP
  • Many new items are available for purchase from the honor vendors.
  • Arenas
    • Two new Arenas have been added; the Ogrimmar Arena and the Dalaran Arena can now be accessed.
    • Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.
Professions
  • New Profession: Inscription is available to train up to 375.
  • Enchantment
    • The Surefooted enchantment now provides additional critical strike rating instead of root and snare resistance.
Dungeons and Raids
  • The Sunwell Plateau, Black Temple, and Serpentshrine Cavern Raid dungeons have all had their mobs and bosses adjusted and now have less health points.
  • Ahn’Qiraj
    • Mounting is now permitted in Ahn’Qiraj
    • The Black Qiraji Resonating Crystal is now a normal mount.
User Interface
  • ui changes
    • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
    • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
      • Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
    • A new Agro Warning is now available and currently functioning in dungeons.
    • Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
    • Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
    • Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
    • Error messages should play less frequently.
    • Tradeskills can now be linked by shift-clicking the tradeskill icon.
    • Quests can be shared with party members at any distance.
    • Quests can be shared with party members by linking the quest into party chat.
    • Quests can be shared in raids but not battlegrounds.
    • Randomized Daily quests may now be shared, but only on the same day as the quest is given.
    • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.
    • The /cower emote now has an animation.
    • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
    • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
    • Combat Log Changes:
      • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
      • Overhealing is now reported in the combat log.
      • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
    • V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.
    • For additional notes on Lua and XML changes please visit the UI & Macros Forum.
    Items
    • Druids and Shaman can now use items while shapeshifted.
    • The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
    • Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

WotLK Beta Patch Notes

World of Warcraft: Wrath of the Lich King: Beta
Dobrodošlio na World of Warcraft: Wrath of the Lich King Beta Test. Sledeća lista sadrži informacije izmena u WotLK Beta Patch. Igrači koji su bili u Alpha testu treba da znaju da su njihovi karakteri trenutno zaključani. Za par nedelja vaši karakteri će biti otključani i bićete u mogućnosti da nastavite da level-ujete vaše karaktere. Posetite Beta forums kako bi ste diskutovali o razvoju nastavka i naravno prijavili bilo koje probleme.

General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 77.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
    • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Known Issues

  • The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.

World Environment Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul'Drak.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak’Tharon Keep (74-76)
    • Storm Peaks: The Halls of Stone (77-79)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.

Druid

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature's Grasp (Balance): Can now be used and can proc indoors.
  • Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunter

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed "Trap Mastery."
  • Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
  • Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
  • Trap Mastery (Survival) has been removed.

Mage

  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Counterspell now costs 9% of base mana.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
  • Slow Fall now costs 6% of base mana.
  • Teleport spells now cost 9% of base mana.

Paladin

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.

Priest

  • Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
  • Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
  • Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
  • Wand Specialization (Discipline) has been removed.

Rogue

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.

Shaman

  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Frostbrand's snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf's mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlock

  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Master Demonologist (Demonology) - Most effects have been altered.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.

Warrior

  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Hamstring now only has one rank and no longer causes damage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 6 minutes.
  • Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Pummel now only has one rank and no longer causes damage.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Toughness (Protection) moved to tier 3.

Professions

  • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.

User Interface

  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

WoW Patch 2.4.3

World of Warcraft Client Patch 2.4.3

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General
  • Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
  • Parry Rating, Defense Rating and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
  • Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
  • Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
  • Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
  • Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
  • Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter and tiny sporebat.
  • Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
  • Equipping an item will now cancel any spell cast currently in progress.
  • Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
  • When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

WoW Patch 2.4.3 Druid
  • Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunter
  • Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
  • Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mage
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladin
  • Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
  • Summon Warhorse is now available at level 30.

Priest
  • Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
  • Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogue
  • Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
  • Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Shaman
  • Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
  • Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlock
  • Curse of Shadows: This spell has been removed.
  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Health Funnel: This ability will now cancel channeling when the target pet is Banished.
  • Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
  • Summon Felsteed is now available at level 30.

Warrior
  • Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP
  • The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
  • The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
  • Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions
Alchemy
  • Philosopher’s Stone now requires 200 Alchemy.
Cooking
  • Juicy Bear Burgers now correctly increase healing as well as spell damage.
Jewelcrafting
  • Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
Mining
  • Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
Tailoring
  • Removed the cooldown from regular Mooncloth.
  • Herb bags can now hold Un’goro Soil and Evergreen Pouches.
  • Mycah of Sporeggar has discovered how to create 28 slot herb bags.
  • New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests
  • Bhag’thera now spawns at a normal quest spawn rate.
  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids
  • Players can now be summoned to raid instances from heroic dungeons.
Magister’s Terrace
  • The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
  • Vexallus and Kael’thas are now tauntable in Heroic mode.
  • Vexallus’ damage caused by Pure Energy has been decreased.
  • Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
  • Sunblade Warlocks have had their damage reduced slightly.
  • Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
  • Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
Sunwell Plateau
  • Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twin eredars are in combat.
  • M’uru, Entropius, Shadowsword Berserkers and Shadowsword Fury Mages have all had their health decreased.
          Kil’jaeden Encounter
                 Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
                 Vanish now correctly wipes threat on Kil’jaeden.
                 Sinister Reflections are now interruptible.
                 Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
                 Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.


Items
  • Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
  • Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
  • Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they’ll blow up other Bots in the arena, but you know what we mean.
  • The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
  • Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
  • Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
  • Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
  • Thori’dal, the Star’s Fury is now Unique as intended.
  • Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface
  • The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
  • Target buff/debuff timers that appear when you cast a spell are now more visible.
  • Time Management features have been implemented! These features include an alarm clock, stopwatch and viewing your computer’s local time.
  • The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds and /stopwatch 30 will make it count down from 30 seconds.
  • Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
  • Added key bindings for tab targeting players.
  • Ctrl-Tab and other target nearest friend functions will no longer target you.
  • Targeting using /target will prefer live targets over dead ones.
  • You can no longer click the minimap to cast ground targeted spells.
  • Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
  • Vendor items now show their Duration in Inventory.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment
  • Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
  • Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
  • Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
  • Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
  • Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
  • Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
  • Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
  • Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
  • Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes
  • The mage spell, Counterspell now shows in the combat log.
  • Gan’arg Analyzers will no longer occasionally become friendly to players.
  • Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
  • Guild leaders should now be able to properly promote a new guild leader regardless of their range.
  • Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
  • Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
  • Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
  • Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
  • Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
  • Paladins: Righteous Defense will now properly check for range when a mob is selected.
  • Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
  • Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
  • Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
  • Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death. Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
  • Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
  • Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
  • Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
  • Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
  • Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
  • Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
  • Hardened Khorium Bars can now be placed properly into Mining bags.
  • Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
  • The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
  • Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
  • The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
  • First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
  • Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge and Area 52.
  • Greater Elementals summoned by a shaman will now properly have a combat log entry.
  • Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
  • The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
  • The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
  • Blueleaf Tubers can now be properly looted.
  • The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
  • Cloak of Shadows will now properly remove the curse Shrink.
  • Nightbane will no longer become unresponsive and unkillable during his air phase.
  • Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
  • It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
  • Taunts will now properly stick when a target is stunned while being taunted.
  • Taking the Druid flight path from Moonglade will no longer dispel buffs.
  • Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
  • Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
  • Changes on the Desktop gamma options will now be properly discarded when canceled.
  • A message will now appear in the combat log if a debuff is removed by normal melee attacks.
  • Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
  • Fixed an issue where players could have two minimap tracking types active at the same time.
  • Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
  • Fixed an issue where ravager pets had all available pet skills.
  • Players will no longer receive an error message while receiving money and attempting to send mail to another player.
  • It is no longer possible to be in a guild without a Guildmaster.
  • Pets will now properly attack mobs when out of phase with the real world.
  • Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
  • It is no longer possible to dispel Shattered Sun Pendant buffs.
  • Passive pets will no longer attack due to AoE taunt spells.
 

Ventrilo

Season 4 Gear and Prices

Season 4 Vendori su se pojavili na PTR serverima. Ovo su trenutni izgledi sa stats-ovima Season 4 opreme, ali moguće je da se i promeni u daljem devoloping-u ptr 2.4.2 patch-a pre nego što krene na Live servere.
  • Cene su iste kao i za Season 3 Armor
  • Personal rating requirements trenutno nije na predmetima, ali će biti na live serverima, skrolujte dole kako bi ste videli Drysc zvanilčan post na forumu.
  • Screenshot-ovi su preuzeti sa mmo-champion.com.

Item prices
Screenshot cene predmeta

Armors
Season 4 Gear and Prices Druid
Brutal Gladiator's Sanctuary
Brutal Gladiator's Kodohide
Brutal Gladiator's Wildhide

Hunter
Brutal Gladiator's Chain

Mage
Brutal Gladiator's Regalia

Paladin
Brutal Gladiator's Lamellar
Brutal Gladiator's Ornamented
Brutal Gladiator's Scaled

Priest
Brutal Gladiator's Investiture
Brutal Gladiator's Raiment
Rogue
Brutal Gladiator's Vestments

Shaman
Brutal Gladiator's Earthshaker
Brutal Gladiator's Thunderfist
Brutal Gladiator's Wartide

Warlock
Brutal Gladiator's Dreadgear
Brutal Gladiator's Felshroud

Warrior
Brutal Gladiator's Battlegear


Others
Guardian's Pendant of Conquest
Guardian's Pendant of Dominance
Guardian's Pendant of Salvation
Guardian's Pendant of Triumph
Guardian's Band of Dominance
Guardian's Band of Salvation
Guardian's Band of Triumph


Weapons
Nova oružija
Brutal Gladiator's Blade of Alacrity
Brutal Gladiator's Swift Judgement
Brutal Gladiator's Hatchet
Brutal Gladiator's Waraxe

Brutal Gladiator's Bonegrinder
Brutal Gladiator's Baton of Light
Brutal Gladiator's Barrier
Brutal Gladiator's Battle Staff
Brutal Gladiator's Bonecracker
Brutal Gladiator's Chopper
Brutal Gladiator's Cleaver
Brutal Gladiator's Decapitator
Brutal Gladiator's Endgame
Brutal Gladiator's Gavel
Brutal Gladiator's Greatsword
Brutal Gladiator's Grimoire
Brutal Gladiator's Hacker
Brutal Gladiator's Heavy Crossbow
Brutal Gladiator's Idol of Resolve
Brutal Gladiator's Idol of Steadfastness
Brutal Gladiator's Idol of Tenacity
Brutal Gladiator's Left Render
Brutal Gladiator's Left Ripper
Brutal Gladiator's Libram
Brutal Gladiator's Longbow
Brutal Gladiator's Mutilator
Brutal Gladiator's Painsaw
Brutal Gladiator's Piercing Touch
Brutal Gladiator's Pummeler
Brutal Gladiator's Quickblade
Brutal Gladiator's Redoubt
Brutal Gladiator's Reprieve
Brutal Gladiator's Rifle
Brutal Gladiator's Right Ripper
Brutal Gladiator's Salvation
Brutal Gladiator's Shanker
Brutal Gladiator's Shield Wall
Brutal Gladiator's Shiv
Brutal Gladiator's Slicer
Brutal Gladiator's Spellblade
Brutal Gladiator's Touch of Defeat
Brutal Gladiator's Staff
Brutal Gladiator's Totem of Indomatibility
Brutal Gladiator's Totem of Survival
Brutal Gladiator's Totem of the Third Wind
Brutal Gladiator's War Edge
Brutal Gladiator's War Staff
While Season 3 is still going strong, we wanted to announce ahead of time the rating requirements that will be present for arena items once Season 4 begins. We also wanted to give everyone a heads up to some changes that will be in an upcoming patch, altering how points are gained and players are matched in the arena system. The patch with these changes is scheduled to release before the start of Season 4.

First though, the rating requirement changes:

When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:
Shoulders: 1950
Weapon: 1800

The new Season 4 items will have the below personal and team arena rating requirements:
Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:
Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none

The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.

The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.

To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we'll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system. These rules are as follows:
  • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.

This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They'll need to compete, improve, and gain a personal rating worthy of the points they would receive.
  • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they'll need to again compete, improve, and earn their rating.

We're excited to see these changes implemented, which will continue to emphasize the strong competitive nature of the arenas, and the challenge in obtaining the highest end rewards available for PvP.

Patch 2.4 Sunwell NPC Loots Armors Weapons

Poslednje PTR Patch 2.4.0 Informacije моžete pročitati ovde

Sunwell Plateau Loot (25 Players)

Bosses

Kil'jaeden loot: Niko ga još nije ubio, ali on će sigurno drop-ovati predmete koji su level 164. Već možete da proverite par predmeta kod Sunwell Vendor-a, ali mi smo dodali tri predmeta koji izgleda da stvarno padaju od Kil'Jaeden (baziranom na itemID uglavnom). Tri ostala predemta su ona koje možete dobiti od Vendor-a uz pomoć Sunmot-a. Apolyon je dodat zato što je level 164 predmet i izgleda da je on jedini boss koji trenutno može da baci tako nešto. Isto ide i za Thori'dal, on je potvrdjen drop i mi ne vidimo stvarno kako ovo ne bi padalo od poslednjeg boss-a u istanci. (Da napomenemo da oba predmeta dolaze iz procurelih informacija od pre dve nedelje i da je moguće da njihove statistike nisu tačne.)

Unknown bosses
Dosta oružija koje su procurele iz Sunwell Loot screenshota koji su objavljeni još pre PTR-a, za sad nisu izmenjeni i sigurno želite da proverite predmete koji nisu objavljeni još ovde.

(*) - Predmeti sa (*) na kraju njihovih imena su dostupni kod Vendor-a kod Sunwell Isle ako imate odgovarajući loot i uz to jedan Sunmore.
Primer - Možete dobiti Helm of Uther's Resolve (*) tako što ćete kod vendora dati Helm of Burning Righteousness i jedan [Sunmote]
Helm of Burning Righteousness (Plate)
Helm of Uther's Resolve (*) (Plate)

Kil'jaeden

Thori'dal, the Stars' Fury (Bow)
Apolyon, the Soul-render (2H Sword)
Helm of Burning Righteousness (Plate)
Helm of Uther's Resolve (*) (Plate)
Duplicitous Guise (Leather)
Mask of the Furry Hunter (*) (Leather)
Cover of Ursol the Wise (Leather)
Cover of Ursoc the Mighty (*) (Leather)

Twin Eredars

Golden Bow of Quel'thalas (Bow)
Shiv of Exsanguination (Dagger - One-Hand)
Grip of Mannoroth (Off-Hand Fist Weapon)
Stanchion of Primal Instinct (Staff)
Archon's Gavel (Mace - Healer)
Mantle of the Golden Forest (Mail)
Amice of the Convoker (Cloth)
Shroud of Redeemed Souls (Cloak)
Crimson Paragon's Cover (Cloak)
Sin'dorei Pendant of Conquest (Neck)
Sin'dorei Pendant of Salvation (Neck)
Sin'dorei Pendant of Triumph (Neck)
Band of Ruinous Delight (Ring)
Essence of the Immortals (Quest item) 

Felmyst

Shivering Felspine (Polearm)
Grand Magister's Staff of Torrents (Staff)
Swordbreaker's Bulwark (Shield)
Brooch of the Highborne (Neck)
Essence of Immortals (Quest item)
3 x Tier 6 Boots Tokens

Brutallus

Reign of Misery (Mace)
Heart of the Pit (Off-hand)
Felfury Legplates (Plate)
Felstrength Legplates (*) (Plate)
Leggings of Calamity (Cloth)
Clutch of Demise (Neck)
Collar of the Pit Lord (Neck)
Essence of the Immortals (Quest item)
3 x Tier 6 Belt Tokens

Kalecgos

Pantaloons of Calming Strife (Cloth)
Pantaloons of Growing Strife (*) (Cloth)
Starstalker Legguards (Mail)
Dragonscale-encrusted Longblade (1H Sword)
Legplates of the Holy Juggernaut (Plate)
Judicator's Legguards (*) (Plate)
Band of Lucent Beams (Ring)
Fang of Kalecgos (Dagger)
Essence of the Immortals (Quest item)
3 x Tier 6 Bracers Tokens

Trash Mobs

Gauntlets of the Ancient Shadowmoon (Mail)
Gauntlets of the Ancient Frostwolf (*) (Mail)
Tranquil Majesty Wraps (Leather)
Tranquil Moonlight Wraps (*) (Leather)
Mounting Vengeance (Fist - Offhand)
Wand of Cleansing Light (Wand)
Wand of the Demonsoul (Wand)
Blade of Life's Inevitability (Thrown)
Borderland Fortress Grips (Plate)

Reagents
[Sunmote]
[Empyrean Sapphire], [Lionseye], [Pyrestone], [Seaspray Emerald], [Crimson Spinel], [Shadowsong Amethyst]

Unknown drop location

Plate
Crown of Anasterian (Plate)
Crown of Dath'remar (*) (Plate)
Heroic Judicator's Chestguard (Plate)
Noble Judicator's Chestguard (*) (Plate)
Pauldrons of Perseverance (Plate)
Pauldrons of Berserking (*) (Plate)
Spaulders of the Thalassian Savior (Plate)
Spaulders of the Thalassian Defender (*) (Plate)
Warharness of the Reckless Fury (Plate)
Breastplate of Agony's Aversion (*) (Plate)

Mail
Equilibrium Epaulets (Mail)
Erupting Spaulders (*) (Mail)
Garments of Serene Shores (Mail)
Garments of Crashing Shores (*) (Mail)
Chain Links of the Tumultuous Storm (Mail)
Kilt of Spiritual Reconstruction (*) (Mail)
Cowl of Gul'dan (Mail)
Shroud of Chieftain Ner'zhul (*) (Mail)
Leather
Harness of Carnal Instinct (Leather)
Bladed Chaos Tunic (*) (Leather)
Breeches of Natural Aggression (Leather)
Breeches of Natural Splendor (*) (Leather)
Leggings of the Immortal Night (Leather)
Leggings of the Immortal Beast (*) (Leather)
Shadowed Gauntlets of Paroxysm (Leather)
Gloves of the Forest Drifter (*) (Leather)
Shoulderpads of Vehemence (Leather)
Demontooth Shoulderpads (*) (Leather)
Spaulders of Reclamation (Leather)
Spaulders of Devastation (*) (Leather)
Sunglow Vest (Leather)
Utopian Tunic of Elune (*) (Leather)

Cloth
Handguards of the Dawn (Cloth)
Gloves of Tyri's Power (*) (Cloth)
Cowl of Light's Purity (Cloth)
Helm of Arcane Purity (*) (Cloth)
Robes of Faltered Light (Cloth)
Robes of Ghostly Hatred (*) (Cloth)
Shawl of Wonderment (Cloth)
Shoulderpads of Knowledge's Pursuit (*) (Cloth)

Professions

Ovi patterni padaju od bilo kog mob-a i boss-a u Sunwell Plateau.
Tailoring
Sunfire Robe
Sunfire Handwraps
Robe of Eternal Light
Hand of Eternal Light

Leatherworking
Leather Gauntlets of the Sun
Leather Chestguard of the Sun
Fletcher's Gloves of the Phoenix
Embrace of the Phoenix
Sun-Drenched Scale Chestguard
Sun-Drenched Scale Gloves
Gloves of Immortal Dusk
Carapace of Sun and Shadow

Blacksmithing
Sunblessed Breastplate
Sunblessed Gauntlets
Hard Khorium Battleplate
Hard Khorium Battlefists
Mining
[Study of Advanced Smelting]

Jewelcrafting
Hard Khorium Choker
Hard Khorium Band
Loop of Forged Power
Pendant of Sunfire
Amulet of Flowing Life
Ring of Flowing Life
5 Bind on Pickup epic Trinkets

Engineering
Annihilator Holo-Gogs
Hard Khorium Goggles
Hyper-Magnified Moon Specs
Justicebringer 3000 Specs
Lightning Etched Specs
Mayhem Projection Goggles
Powerheal 9000 Lens
Primal-Attuned Goggles
Quad Deathblow X44 Goggles
Surestrike Goggles v3.0
Wonderheal XT68 Shades

Magister's Terrace (5 Players)

Kael'thas - Normal mode (Ilvl 110)

[Gloves of Arcane Acuity] (Cloth)
[Sunstrider Warboots] (Plate)
[Hauberk of the Warbringer] (Mail)
[Sunrage Shoulderpads] (Leather)
[Cloak of Blade Turning] (Cloak)
[Kharmaa's Ring of Fate] (Ring)

Other bosses - Heroic mode (Ilvl 115)

[Rod of the Blazing Light] (Staff)
[Shoulderpads of Everlasting Pain] (Plate)
[Distracting Blades] (Thrown)
[Jaded Crystal Dagger] (Dagger)
[Edge of Oppression] (Dagger)
[Fel-tinged Mantle] (Cloth)
Commendation of Kael'thas (Trinket)
Timbal's Focusing Crystal (Trinket)
Shard of Contempt (Trinket)
Breastplate of Fierce Survival
Eversong Cuffs

Kael'thas - Heroic mode (Ilvl 125)

[Scarlet Sindorei Robes] (Cloth)
[Shoulderpards of the Silvermoon Retainer] (Leather)
[Netherforce Chestplate] (Plate)
Cudgel of Consecration
Quickening Blade of the Prince
Breeching Comet

Items


"Sunwell badge loot" je dostupan na US PvE PTR i možete ih kupiti za [Badge of Justice] ! Nove epic predmete možete kupiti od Hauthaa u novom gradu Sunwell Isle

Cena Sunwell badge predmeta
Chest/Legs - 100 Badges
Gloves/Belt - 75 Badges
Rings - 60 Badges
Two-Hand/Caster Weapons (Including 1H Caster) - 150 Badges
One-hand Weapons -  105 Badges
Off-hands - 45 Badges

Weapons
Gavel of Naaru Blessings
The Blade of Harbingers
Staff of the Forest Lord
Vanir's Right Fist of Brutality
Vanir's Left Fist of Brutality
Vanir's Left Fist of Savagery
Scryer's Blade of Focus
Blade of Serration
Swift Blade of Uncertainty
The Mutilator
Crossbow of Relentless Strikes

Cloth
Legwraps of Sweltering Flame
Corrupted Soulcloth Pantaloons
Adorned Supernal Legwraps
Boots of Incantations
Shroud of the Lore'nial
Slippers of Dutiful Mending
Gown of Spiritual Wonder
Enslaved Doomguard Soulgrips
Tormented Demonsoul Robes

Leather
Barbed Gloves of the Sage
Embrace of Everlasting Prowess
Crystalwind Leggings
Tameless Breeches
Embrace of Starlight
Belt of the Silent Patch
Tunic of the Dark Hour
Shroud of Nature's Harmony
Trousers of the Scryers' Retainer      
Handwraps of the Aggressor
Mail
Rushing Storm Kilt
Clutch of the Soothing Breeze
Wave of Life Chestguard
Aftershock Waistguard
Gauntlets of Rapidity
Leggings of the Pursuit
Hauberk of Whirling Fury
Runed Scales of Antiquity
Scaled Drakeskin Chestguard

Plate
Chestplate of Stoicism
Legplates of Unending Fury
Breastplate of Ire
Girdle of the Fearless
Shattrath Protectorate's Breastplate
Inscribed Legplates of the Aldor
Sunguard Legplates
Greaves of Pacification
Ecclesiastical Cuirass
Waistguard of Reparation
Legionbane Greaves of Adyen
Girdle of Seething Rag


PvP

Resilience sada redukuje efekat mana-drain spell-ova.

Warlock
- Drain Mana has been buffed by 50%; rank 6 now drains 300 mana per second (was 200).

Druid
- Druid Resto 4 piece Arena/PVP set bonus changed from +15% outdoor movement speed, to "The casting time on your Healing Touch spell is reduced by 0.25 sec." (Screenshot)
- Druid Balance 4 piece Arena/PVP set bonus changed from +15% outdoor movement speed, to "Your Wrath casts have a chance to reduce the cast time on your next Starfire by 1.5 sec." (Screenshot)

Mage
- Vengeful Gladiator's Regalia 4 pieces bonus set changed: Reduces the cooldown of your Blink spell by 2 sec.

Paladin
- Paladin healing 4 piece Arena/PVP set bonus changed from "Reduces the cooldown of your Hammer of Justice by 10 sec." to "Increases the healing from your Holy Shock spell by 30%." (Screenshot)
- All Retribution Paladin Arena/PvP sets (S1 and S2) now all have Resilience.

Shaman
- Vengeful Gladiator's Thunderfist 4 pieces bonus set changed: Gives you a 50% (was 70%) chance to avoid interruption caused by damage while casting Lightning Bolt.

NPC's / Bosses

{gallery}patch/2.4.0/npc:200::{/gallery}

Funny Stuff
{gallery}patch/2.4.0/npc/1:200::{/gallery} 

Tuskarss
Tuskarrs novi modeli su u game fajlovima.
{gallery}2008/Feb/15/2:200:0:0{/gallery}

Armors / Non Set / New Tier 6 items / Reputation Vendors

Sunwell Non Set Armor (Ovo nije Tier7 Armor!)
{gallery}patch/2.4.0/tier7:200:0:0{/gallery}
Novi Tier 6 Delovi
Ove delove možete kupiti od tokena koji padaju u Sunwell Plateau.
{gallery}patch/2.4.0/tier6:200:0:0{/gallery}
Reputation Vendor i Token Vendor
{gallery}patch/2.4.0/reputation:200::{/gallery}
Heroic Badges
{gallery}patch/2.4.0/items/heroicbadges:200::{/gallery} 

Maps / Loading Screen / Zones 

Mapa Sunwell Isle
{gallery}patch/2.4.0/zone/map:200::{/gallery}
Loading Screen
{gallery}patch/2.4.0/zone/loading:200::{/gallery}
Zona: Magister's Terrace
{gallery}patch/2.4.0/zone/magister:200::{/gallery}
Zona: Sunwell Plateau
{gallery}patch/2.4.0/zone/sunwell:200::{/gallery}
Zona: Dead Scar
{gallery}patch/2.4.0/zone/deadscar:200::{/gallery} 

Novi predeli

  • Dawnstar Village
  • Greengill Coast
  • Isle of Quel'Danas
  • Magisters' Terrace
  • Parhelion Plaza
  • Razorthorn Rise
  • Shattered Sun Staging Area
  • Silvermoon's Pride
  • Sun's Reach Armory
  • Sun's Reach Harbor
  • Sun's Reach Sanctum
  • Sunwell Plateau
  • The Bloodoath
  • The Dawnchaser
  • The Dawning Square
  • The Dead Scar
  • The Sin'loren
  • The Sun Forge 
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