Diablo III Panel - Blood and Treasure

Jedini Diablo III Panel ove godine na Blizzcon je završen! Mi smo se potrudili da spakujemo najbitnije detalje kao i galeriju slika sa panela.

Originally Posted by Blizzard  
  • On stage: Game Director Josh Mosqueira, Lead Designer Kevin Martens, Senior Game Designer Alex Sulman, Senior Technical Designer Wyatt Cheng, and Senior Level Designer Matthew Berger
  • Talks about the Legacy of Reaper of Souls, and Diablo in general, also a reminder to join the short talks at the Slaughtered Calf Inn
  • The Expansions and Patches post release are what really made the games what they are.
  • A look back on Patch 2.0 and the RoS launch as well as the additions of Greater Rifts, Seasons, and Kanai's Cube
  • Patch 2.4 will introduce 2 new areas, Set Dungeons, and more!
  • We're starting off with a look into the new areas and creatures.
  • The new Areas are the Eternal Woods (adjacent to the Ruins of Sescheron), and the Royal Quarters, accessible from the other stairs of in Leoric's Manor.
  • There's a new larger zone, the Greyhollow Island (accessible via Act V), featuring 16 new monsters.
  • Bone Breakers, a Sasquatsch types, throwing rocks at you.
  • Glowing Death, a Wasp Nest which releases vanilla wasps is you get too close
  • There are over 175 new Bounties split between Acts 3, 4, and 5, some of which will be based off of new Events and Bounty Grounds
  • Bounty Grounds are accessible via a small portal that leads to one of 6 small worlds
  • One of these features 6 Cursed Shrines which you have to click
  • Another one features a lot of Fallen Shamans you need to kill, but there are a lot of Fallen in the way
  • There are more timed events that require you to kill monsters quickly.
  • New game systems are influenced by player feedback
  • There's 3 categories of feedback: #1: Not feasible, #2 Let's do it!; #3: Address root causes
  • The Buff UI was a major point for feedback, and is getting revamped!
  • Buffs that don't affect your moment-to-moment combat are being removed from the buff bar.
  • Instead, permanent skills (e.g. Monk Mantras) get a golden border, activating a short-term skill places a decreasing bar on top of the item, displaying the duration
  • Inna's Monks buffs are now placed in a buff holder that expands only on overmouse, just like other long-term buffs from other players
  • Another important point for feedback was the gap between solo and group play
  • There should still be an incentive to group, since Diablo is first and foremost a multiplayer game
  • Monster Health for smaller groups and solo players is being reduced
  • Experience Gear's effectiveness will be reduced by a factor of 10
  • To compensate, monster XP is being increased across the board
  • A console feature, the Massacre XP multiplier is coming to PC; it increases XP gained by a factor of up to 2.5 while you keep up a massacre.
  • Empowered Rifts allow you to spend Gold to get a fourth bonus roll for Gem upgrades if you finish it.
  • The Gold cost will scale with the GR level, a GR 50 will cost about 50 million gold, a GR 75 will cost 540 million gold.
  • New Cube Recipe: Permanently upgrade an Encient Items by sacrificing a Legendary Gem and a regular Gem. It will add 5 of the corresponding main stat per rank of the Legendary Gem that you used.
  • Damage numbers are now shortened with "k", "M", or "B"
  • Also, your highest damage numbers will now be displayed in orange and linger a little longer
  • There will be an indicator for having Cubed legendary powers.
  • Death's Breath will get its own unique color (teal) and a new particle effect to be more noticeable
  • You can now compare follower items
  • New Monk Belt: Sweeping Winds gains stack when you're not dealing damage.
  • New Barb Might Weapon: coming soon
  • New WD Mojo: Vile Hive: Locust Swarm gains the effect of the Pestilence Rune
  • New Wiz item: Energy Twister damage increase depending on the number of twisters you have out
  • Redesigned Thorns of the Invoker Set:
    • 2p: Your Thorns damage now hits al enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack you Thorns is increased by 50% for 2 seconds.
    • 4p: You take 50% less damage for 8 seconds after casting Bombardment.
    • 6p: The attack speed of Punish and Slash are increased by 50% and deal 600% of your Thorns damage on the first enemy hit.
  • Redesigned Shadow's Mantle Set:
    • 2p While equipped with a melee weapon, all damage is increased by 1000%.
    • 4p: Shadow Power gains the effect of every rune and lasts forever.
    • 6p: Impale deals an additional 40,000% weapon damage to the first enemy hit.
  • Redesigned Legacy of Nightmares Set:
    • From panel: While this is your only Item Set bonus, your damage dealt is increased by 75% and damage taken is reduced by 4% for every Ancient items you have equipped.
    • From website: While this is your only Item Set bonus, every Ancient item you have equipped increases your damage dealt by 800% and reduces your damage taken by 4%. (probably the incorrect one)
  • Set Dungeons are based around the powers of the 6p Sets
  • There are Tomes with clues as to where the dungeon portal is located
  • You need to wear the relevant set to enter the dungeon. You'll get 2 regular objectives and a Mastery objective to fulfill withing a time limit.
  • There are 24 of those dungeons, each with unique challenges in unique locations.
  • If you finish all the objectives for all Set dungeons of a class, you earn a pennant.
  • If you master all of them, you'll earn a set of wings to show off.
  • Season 5 will feature Rebirth: You can start over for the Season, but your records will be maintained and you'll get your old gear mailed to you once the Season ends.
  • Season 4 will end in late December.
  • There will be a short break between Season 4 and 5.
  • Season 5 will be 3 months long, which might be the go-to Season length from now on.
  • Season Journey goals and Conquests will rotate through in future Seasons.
  • Future Seasons will also feature new cosmetic rewards: Portrait frames, pets, pennants, (Andariel!) Wings
  • There will be no Season-exclusive Legendaries next Season.
  • Each class will get one guaranteed class Set for their Season.
  • Patch 2.4 will feature 50 new Legendary items and 10 revised Sets
  • Every Season Journey that you play will give you a new Stash Tab, for up to 10 tabs, the first of which will be available right away with 2.4.
  • Console players will go up from 210 to 350 slots, since there are no Seasons
  • Technical PTR on November 9th
  • Patch 2.4 will come to PTR later next week!
  • Q&A time!
  • The devs are happy with Ramaladni's Gift RNG, to make them feel special
  • Using Legendary Gems to Augment items multiple times will replace the previous upgrade
  • Set dungeons have a fixed difficulty level and non-random layout.
  • Every Set dungeon has 2 achievements associated with it, so that you can track them
  • No plans for making "Follower can not die" baseline
  • Cave layouts are hard to make worthwhile in GR
  • The Server Slam a few weeks back helped develop optimizations to reduce lag, though none of them are live yet
  • No plans to differentiate pet damage
  • And that's a wrap!


Diablo III Panel - Blood and Treasure                                                               
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