Warlords of Draenor Developer Q&A

Kompletan recap Pitanja i Odgovor očekujte uskoro!
Originally Posted by AdriaCraft
  • The end of each expansion added a large character power level increase which was necessary at the time, but not necessary today. Item levels will remain the same, but item stats have been squished. Some players adapted to it instantly, while some took an hour to get used to it.
  • There aren't going to be any more guild levels or perks in WoD. There is no way to expand every system with every expansion. Going forward the team will try to compartmentalize the systems added in an expansion to the expansion they were added in. A good example of this is the farm added in MoP. Once WoD is released, you shouldn't have much of a reason to go back to MoP and work on your farm.
  • The guild system wasn't designed to make people want to be in a guild, as people generally already want to be in a guild, and almost everyone is in a guild. It was added to allow the game to recognize the accomplishments of guilds.
  • Flex mode was one of the improvements made to encourage players to get back to playing with friends, and WoD will add some more incentives.
  • The game has a Raid Browser that no one uses, so in WoD it will be expanded to support killing world bosses, doing achievements, finishing Shadowmourne, or any other activity. This will support cross realm groups and encourage people to do PuGs rather than completely random matchmaking.
  • The new Flex loot model will work similar to how Master Loot does today, but the number of drops will scale based on the number of people eligible for loot in the group. The personal loot system won't be removed, you will just have to opt in to it.
  • The number of drops will scale well with the number of players, as each additional player gives you a higher chance to get another drop, up to where it is guaranteed. This ensures that are no odd breakpoints that will restrict raid sizes.
  • The team hasn't decided how new character models will be released yet. It could have all of the completed race at launch, or they could be added every patch.
  • Most of Thrall's family is alive in Draenor. The Saurfangs may or may not appear, it hasn't been decided yet. The team can't use every single character that was in Draenor when telling the story, so they will focus on the core characters.
  • The new panels for Heirlooms and Toys will work similar to how pets and mounts do today, with some restrictions like Horde vs Alliance for a few things.
  • The old version of Outland will remain unchanged. The current timeline is already somewhat of a mess, so the team may just move access to the current Outland to the Caverns of Time.
  • The talent system will remain unchanged for the foreseeable future. Some talents still need tweaks, but the overall system is working well.
  • Scenarios worked out well and they will be present in 6.0, but solid plans as to what they will be are not made yet. Heroic scenarios also worked out well.
  • The team talked about just having Valor and Conquest, as Justice wasn't useful. They also haven't decided if they will keep the Valor Upgrade system like we have today.
  • When Garrosh goes back, he spins off his own timeline. He is going to try and come back to our world, but his actions won't change our history.
  • The odds of World PvP happening right by the edge of someone's garrison should be fairly low, so phasing shouldn't be a big issue. The large World PvP zone will likely be where most people interested in World PvP end up.
  • You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.
  • You can invite other players to a party and invite them to your garrison, similar to how Ready Checks are done now. There will be some reasons to go and see other player's garrisons, mostly because it is fun to show off.
  • The 5.1 storyline combined with the Timeless Isle exploration is close to what we can expect for max level content.
  • The Item Squish will go live with 6.0.
  • Renaming the difficulties was done because it was odd to call the lowest difficulty something other than normal once multiple difficulties could scale with player number. Normal in 6.0 will be roughly as difficult as Flex is today.
  • It would be nice to give Mythic difficulty unique art for armor sets, but time amount of time required to make armor sets is too great to justify doing so.
  • The garrison will be involved with professions somehow, but plans aren't fully fleshed out yet.
  • The recipe UI part of the professions could use some work, so it is next on the list after the current tasks.
  • Catch up like the cooking and archaeology things that were added in MoP would be nice to have for all the professions.
  • The garrison has a limited number of spots for buildings, and each profession will require a building if you want that type of follower.
  • There will be a legendary questline again in WoD. The questline will be a little bit more custom to your class to help with the lack of class quests. Class quests are very resource intensive, so at most we might see one or two in WoD. (Maybe Shaman)
  • The development on and release date of games in the other Blizzard franchises hasn't had any impact on the delivery speed of WoW content.
  • Another MoP patch would delay WoD, so Patch 5.5 isn't going to happen. The entire team is working on WoD right now, so any more MoP content would slow down development.
  • There aren't any plans for another WoW Annual Pass. It was a good idea at the time because getting Diablo 3 free made it a good deal, but it isn't a good for the the D3 expansion.
  • The Enchanted Fey Dragon will be a store mount that is sold to benefit the Make-A-Wish Foundation. It will be sold alone or in a combo pack with another pet for the charity.
  • Monthly patches would be great, but it would be really hard. MoP made some progress towards doing this.
  • Level 100 felt better than Level 95 for a cap. Previously players also needed a new ability at every level, which limited the number of levels that could be added. Now with spell upgrades players can have 10 levels.
  • Leveling in WoD will be a fun and fast paced romp through the zones. The team is backing off the idea that leveling should be a long grind.
  • There aren't any plans for guild garrisons right now, but that can be revisited after the initial system is delivered and polished.
  • The Dark Iron dwarves will have a small story in the expansion.
  • We will find out what the Arakkoa were like when they had wings.
  • Ogres that we have seen so far aren't organized or as interesting as the ones we will see in the Ogre empire that is in decline in WoD.
  • There are no plans to improve the achievement UI for WoD release, but adding search and compare in the future is on the list.
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