Mists of Pandaria Raids i Dungeons Panel

Originally Posted by Blizzard Entertainment
Shado-pan Monastery
  • Located in Kun-Lai Summit
  • Mountain retreat of the mysterious Shado-pan Clan
  • The Shado-pan protect Pandaria from hidden evil
  • The Sha have escaped! (Shado pan keep Sha caged in the monastery, but it's escaped and you're trying to help figure this out)
  • A great idea for layout..Changes into something more epic!
  • Like to do outdoor dungeons because there are so many indoor already. They jump at opportunity to make outdoor.

Scholomance
  • Level 90 Heroic
  • New layout with familiar rooms (shuffle rooms around to make a remix out of it)
  • Easier to navigate
  • Concentrate on the coolness (of Scholo and take away everything that didn't quite make the cut)

Scarlet Monastery
  • Level 80 Heroic
  • Too much awesome for one dungeon (Remixed and keep all the coolest rooms)
  • Split Monastery in two!
  • Graveyard + Cathedral
  • Armory + Library
  • Update all boss mechanics

Challenge Modes
  • For players looking for a greater challenge
  • Timed dungeons runs to earn medals. The concept of Zul'Aman timed runs and similar things is now turned into a brand new game mode!
  • It will work only on Pandaria dungeons at the beginning.
  • It will work with the Dungeon Finder tool.
  • Gear will be normalized, everyone is going to have the exact same item level on their gear. This is a skill based exercise and your gear doesn't matter.
  • Rewards will be very awesome looking gear for Transmogrification purposes (no stats). You will also get valor points since the new goal is to let you progress your characters no matter what you do.
  • Leaderboards will be available, you will be able to compare your performances with your guildies or even your entire realm!

Raids
  • The raids are going to feature the Mogu and the Mantids
  • All the new raids will work in Raid Finder, Normal, and Heroic difficulties.

Mogu'Shan Palace
  • Located atop Kun-Lai Summit at the center of Pandaria
  • Six boss raid
  • It will let you explore the hidden secrets of the ancien Mogu empire. Even the Pandarians pretty much never went to this place.

Raid Finder (Patch 4.3)
  • The concept came up when developers realized how succesful the dungeon finder is.
  • They want the raid content to be available to a wider audience, everyone should have a chance to see that new content. They wanted most players to be able to experience the fight against Deathwing, etc ...
  • The Raid Finder will have a Lower difficulty and rewards than Normal Difficulty. It won't be just a damage or health point reduction, mechanics will be reworked to make fights easier.
  • This is only in Dragon Soul in Patch 4.3, but it will be available in all raids in patch 5.0
  • Works for 25-Player and not with 10-Players, makes queue times much faster.

Goals for Mists of Pandaria
  • Keep the experience short and focused. Dungeons should be short enough to let you run a couple of dungeons when you feel like it, not just one.
  • Make encounters understandable and do not set up groups to fail. The dungeon journal has been added to the game to make sure that people don't die and wonder what the hell happened.
  • Fights will be made clearer and more understandable, the Dungeon Journal was a first step and the goal is to make fights even clearer. It also means that you shouldn't be able to just tank and spank and wonder what happened but still win.
  • Flex our creative Kung-fu. This expansion offers a lot of creative freedom and a lot of new stuff, developers tried to make sure that you'll get dragon punches and all kind of crazy and fun moves.

Q&A
How is gear going to scale in the challenge mode?
We are currently planning for it to scale down. An alternative to scaling the gear would be to scale the monsters up, to make sure that players do not feel less powerful.

Regarding the dungeon finder and raid finder, are we going to be able to enter a random queue for possibly TBC raids, or WOTLK?
Currently weve talked about it a little bit, one of the things we are concerned about is that if there are actually people to fill that queue. We are not sure if raid finder is a fit for those cases. In the future we could do it.

Dungeons are now visible in outside world, but in BC there were also lots of these. Why did you not do this in Cata?
Over time we have dungeons that existed in outside world, and theres a secondary thing to it. for example the stormbrew brewery where quests actually go inside/around the dungeon. Historically we have had to scale them to be smaller, here they are 1:1 scale so they have awesome impact to the zones.

Can we do quests in a raid group?
Maybe, it has been talked about.

Why are kick wait timers so long?
It depends on how often that person has been kicked, as well as how often you kick people. It is modified dynamically.

Why did you start Cataclysm with so many bosses and raids, and then add so few in the later patches?
Plans aren't finalized for the first tier yet. It might be two or three different raids, loot distribution also needs to be worked out.

In Cataclysm, there is a very steep difficulty jump between normals and heroics, how are you going to handle that in MoP? Will there be more Level 90 normals?
We are currently not planning to have 90 normal dungeons in MoP.

Previous hard modes required internet research to figure out how to toggle them, now it is just a switch. Can we go back to the old way with multiple difficulites?
It was hard to come up with this kind of mechanic for all the bosses, it worked with bosses that had order or additional minibosses, but not most others. We are all for fun toggles, but most bosses don't need multiple difficulty modes.

Right now you currently randomly choose legendary to a class that hasnt got one for a while cant you make a quest chain where guilds can give the legendary to their most deserving raid member?
The questlines we are currently making have really class specific features, we could open it up but it would lose some of that exclusivity. Do you want unique and awesome or generic and boring?

The 10/25 man lockout is frustrating because I have nothing to do on my alt. Will Raid Finder let us join as a group with our guild?
You can queue with a group, there are no lockouts, and normal/heroic raids do not share any lockout with Raid Finder difficulty. (You only get loot once from Raid Finder)

For Cata, there are 3 raids that came in right from the expansion. Have you guys thought about a way to not make it so overwhelming? Is there going to be like a middle ground?
Essentially the number of bosses comes down to make sure we can spread the loot around. It mostly comes down to the number of bosses we can get down for a patch.

Are any more old classic WoW dungeons going to be remade, maybe Hogger?
Everyone loves them, but it is a matter of time. We made sure to get some in for Cataclysm launch, we want to add them whenever we have time to do so.

So when you guys announced 4.3 you said there were only going to be 7 hours. You said you were going to focus on epicness and putting more work into them. Firelands only felt like half a raid. Is this omsething we can expect to see in the next raid tiering in MoP?
We want as many people as possible to experience that content. We were looking at the number of people getting kills on the raid bosses and there were not a lot. We immediately put out hotfixes to make sure more people can experience the content.

Is there any plan to seperate 10 and 25 man achievements again, especially server firsts?
There were some difficulty differences, it is something we have talked about but we aren't making any promises right now. Maybe in the future!

You were talking how challenge modes can be done for dungeons, are they also for raids and will they be unlocked immediatly or will they unlock gradually?
There is a chance we could do them for raids, we want to start out with dungeons and see if it feels right. There is one thing we didnt really mention, but say when you get the gold medal, your gear would get nerfed so you can run it again. We havent really finalised this to be honest.

Two raids on the same tier gives players choice in progression. Single raids make it hard to get to the end and make progress. Will you add raids that have multiple paths to get to the last boss?
This is something we are talking about, especially with Raid Finder. It breaks up Dragon Soul in 4.3 into two parts, giving you the big reward for beating either part. This might be something we can do if we figure out the logistics in the future.

Last years BlizzCon and during cata you hinted at an Abyssal Maw raid, what happened to it?
We do not have any plans to release the Abyssal Maw raid, it was going to fit in the end of this year. The story line we were telling didnt fit with the patch cycle. It just ended up not fitting. The concept was as far as we got on it. From the story perspective we have moved on so we probably wont use it again.

For the new dungeon challenges, how are you going to handle lower stats like hit. Will it put you below your hit cap?
Good point, there are lots of details like that to work out. We have Top Men working on this. Top Men.

In Ulduar and Icecrown you could get the Mimiron's Head or Invincible for completing the hard modes, but in Firelands you gave the Fire hawk mounts to people completing normal mode as well. And it's a bummer to see people who don't deserve it running around with the awesome mounts.
In normal mode you had a small chance to get them, and in Heroic mode you had a 100% drop rate, you were rewarded more. That's part of the reason why we will separate the Raid finder difficulty now, mounts will only come from Normal and Heroic modes since the Raid Finder is an intro to raiding. All the prestige items will stay in normal and heroic mode.
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