Novi WoW Fan Art i Blizzcon 2012 Info

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Blizzcon 2012 Follow-up
Blizzard je objavio da Blizzcon neće biti održan ove godine i da su ga pomerili za 2013 godinu. Većina igrača je ovu poruku dočekala tužno pa se na zvaničnom forumu napravila velika diskusija povodom ovoga. Bashiok je odmah reagovo i objasnio zbog čega je Blizzcon pomeren za 2013 godinu.

Originally Posted by Blizzard (Source)
Yeah it's a bit disappointing because we all really do enjoy being able to 'open the doors' so to speak. But, it is an enormous effort by all employees, including our game designers and artists, not to mention customer support and quality assurance, PR, our business departments, and *hot breath on fingernails & shirt rub* Community & eSports to make a BlizzCon happen. In a year when we're working to release multiple titles (knock on wood) it makes sense to focus our efforts. Also with multiple game releases we just wonder if we'd be at a point with any of them where we'd have anything really big or new or cool to talk about.

We didn't have a BlizzCon in 2006 either, and at that time we were really strong on the idea that BlizzCon isn't really supposed to be and doesn't have to be an annual event. Of course then we have it for five straight years in a row... which obviously built some expectation.

Personally I always enjoy seeing the excitement, the rushing crowds, hearing the clicking of mice on the demo stations, and waiting in agony as the seconds countdown to an announcement and then the waves of emotion from the crowd that follow it. But thinking about our year and what we're trying to get done already without a BlizzCon, and having to think pretty hard about what we'd have to announce or demo, it just makes sense to me not to have one.

Here's to the Battle.net World Championship, it's going to be awesome, and to a bigger and better BlizzCon in 2013.

Novi Fan Art
World of Warcraft Fan Art sekcija ažurirana je sa šest nova radova.

Novi WoW Fan Art i Blizzcon 2012 Info Novi WoW Fan Art i Blizzcon 2012 Info Novi WoW Fan Art i Blizzcon 2012 Info
Novi WoW Fan Art i Blizzcon 2012 Info Novi WoW Fan Art i Blizzcon 2012 Info Novi WoW Fan Art i Blizzcon 2012 Info

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Bez Blizzcon u 2012, Battle.net World Championship i Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

2012 Battle.net World Championship Event
Blizzard je danas objavio da neće biti Blizzcon u 2012 godini, ali turniri će se održati i planirani su u toku Battle.net World Championship.

Originally Posted by Blizzard (Source)
Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

We’re excited to be showcasing Blizzard eSports on a truly global stage this year. We're also heavily focused on getting Diablo III, Mists of Pandaria, and Heart of the Swarm into players’ hands as soon as possible. In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

More details about the 2012 Battle.net World Championship and BlizzCon 2013, including specific dates and locations, will be coming in the months ahead.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Blue Post Replies
We read them. We also allow conversations to take place without our influence when it seems that it's the better course of action. Sometimes our intervention can actually skew a conversation off track if we're not careful. Then again, sometimes skewing a conversation is something we need to do too, to get people "on track" or even away from non-constructive discussion.

Sometimes we just don't have anything we could effectively add to the conversation, but it may spark some discussion internally that we can have amongst ourselves or take to the developers and producers. If and when we do have something we can bring back, we generally try to. Some may be under the false belief that it was the constant posts about a topic that made us come back to the topic, when in fact we may just need some time to discuss and come up with an answer that works and sometimes, we may have an answer that we just can't share at the time. Timing in our roles is often everything and as many know, "promising" something too soon, can be upsetting or worrisome to some people, while others don't mind being "in the know" even if plans do change. It's a balancing act.

We don't have elaborate schemes. That would mean we have a lot more time on our hands than we actually do to sit, plot and plan. In most cases, when we reply to something on the forums, we're tightrope walking while keeping an eye on the ever so dangerous ps and qs. That's not to say there isn't a method to the madness (see above paragraph.) It just means, we have to be quick on developing our thoughts and typing them out in a way that (hopefully) makes some semblance of sense.

If we see some really good feedback or ideas, we will often take it with us when we meet with the developers (which is generally a weekly face to face meeting.) We don't want to give the wrong impression that feedback given equals a guaranteed change based on that feedback.

We are just as likely to notice a smaller thread as we are to notice the larger ones. Sometimes, the best conversations are on the first few pages (not to say we don't read through the entire thread.) The reason being, that often, the conversation is more focused on the topic at hand and as the thread lengthens, we either see repeat discussions/arguments, or it begins to expand to other topics that may not be as relevant to the main topic of the original post.

BTW, contrary to popular belief (and not to start a moderation discussion.) We do not delete threads solely on the idea that it's saying it dislikes something we've designed or done to the game. We generally delete non-constructive threads or repeat threads since they often don't lead to good discussion or split conversation which makes it more difficult for us to sift through them for the constructive bits. (Source)

64-bit Live Client
We'll be disabling the PTR forums shortly. Going forward you will be able to find the latest 64-bit client on the Tech Support forums. (Source)

Mists of Pandaria Information Plan
There does and there is. There's not anything specific I can share on a time frame as of yet, but things are moving along well with Mists of Pandaria and we'll be getting you all more information on "what's next" as soon as possible. For those that were able to see the next expansion at BlizzCon, you'll have seen that we were relatively far along in development. As we've said before, we're working diligently to put out expansions a little bit quicker than we have in the past. But, as always, we want to make sure we release "when it's ready" as well. (Source)

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Patch 4.3.2 Live Ove Nedelje - Ili ipak ne

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Update: Upravo smo primili mail od Blizzarda, da je Patch 4.3.2 Odložen... Kolko smo upoznati radi se o lošem bagu, a to nam govori da Patch neće biti sutra na serverima.
Informacije koje smo inzeli su bile tačne, plus je Blizzard objavio da se gase PTR Serveri forum, ali si izgleda sve promenili u poslednjem minutu. Ovo je i razlog zašto Blizzard nikada ranije na najavi postavljanje Patcha.

Informacije nisu zvanične još, ali ako sve ide po planu, Patch 4.3.2 treba da bude postavljen na serverima ove nedelje. Ovaj Patch nam donosi Cross Realm Raid za startije istance sa RealID prijateljima, par izmena oko novih itema, novi achievmenti, i redukovanje veličine game client instalacije. Takodje je doneo sa sobom testiranje 64-bitnog clienta, koji je sa sobom donei dosta bugova, tako da mislimo da ovo neće doći za Live servere.

Kao i obično postoji 1% šanse da ovaj Patch bude odložen za sledeću nedelju ukoliko se nešto loše dogodi, ali kolko znamo, trebalo bi sve da bude ok ove nedelje.

Cross Realm Raid

Originally Posted by Blizzard (Source)
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friendsfrom other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

4.3.2 PTR i "File Optimization Tech"
Launcher će optimizirati vaš game folder, koji će doneti poboljšanja u game performansama i redukovati veličinu instalacije na Vašem disku. Iz nekog razloga, trenutno se skida 3GB podataka posle optimizacije, nadamo se da neće biti tako i za live verziju WoW Clienta.

PTR Patch 4.3.2 na Test Serverima

Patch 4.3.2 64-bit PTR Client

Originally Posted by Blizzard (Source)
A 64-bit client is now available for use with the 4.3.2 PTR. You can download it at the link below, unzip it into your PTR directory, and then run the executable to test it.

  • The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
  • This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
  • A Mac version is not available yet, though we are working on one and plan for it to be available in the near future.
  • The game’s built in voice chat does not currently work in the 64-bit client.

link

If you encounter any issues while using the 64-bit version, please report your findings in the PTR bug report forum (http://us.battle.net/wow/en/forum/2359401/), and return to using the 32-bit executable.

Novi Feldrake Mount

PTR Patch 4.3.2 - Novi Feldrake Mount

Zvanične Izmene u Patch 4.3.2

Originally Posted by Blizzard (Source)
Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.

Druid 
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunter 
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mage 
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladin
  • Holy Radiance now costs 40% of base mana, up from 35%.

Priest 
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Rogue

  • Adrenaline Rush no longer triggers a global cooldown.
Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

Baradin Hold

  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.


Dragon Soul

  • Warmaster Blackhorn
  • The visual warning for Twilight Elites' Blade Rush should be easier to see.

Items

  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.

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Lunar Festival i TCG Art

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Par izmena napravljeno je u vezi Lunar Festivala ove godine, sa dva nova mini peta, za svaku fakciju, kao i novi Elderi koje možete naći u Cataclysm zonama.

Novi Lunar Lantern i Festival Lantern su nove nagrade Lunar Festivala. Lunar Lantern predvidjen je za Alliancu i Festival Lantern za Hordu. Svaki košta 50 x Coin of Ancestry.

Originally Posted by Blizzard (Source)
Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts, and of course…shooting fireworks!

The Lunar Festival returns to Azeroth in a cascade of pyrotechnics on Sunday, January 22! With the start of a new year, elders of generations past manifest around the world to impart their wisdom upon all who would listen. Should you encounter these venerable spirits in your travels and take the time to heed their wisdom, they may even pass along tokens of their gratitude -- Coins of Ancestry, the lessons of a past age in physical form. Gather enough of these Coins of Ancestry and the Cenarion Circle will open to you their stores of celebratory fireworks, trinkets, garbs, and recipes!

The Cenarion Circle have even more cause to celebrate this year than any previous, for this year also marks the first Lunar Festival since the return of many Ancients that had fallen in battles past: Goldrinn, Malorne, Aviana, and Cenarius himself. But this celebration is muted by the eternal torment of one of their own -- Omen, blessed by the moon goddess Elune, has risen again from the depths of Moonglade’s lake. Driven mad by the Burning Legion’s tainted magics during the War of the Ancients, Elune’s blessing of immortality means that he will forever be cursed to return in his maddened state at the advent of a new year. Heroes are called to help ease this tormented Ancient’s suffering, in the hopes that perhaps next year will see him return with a clearer mind.

Lunar Festivities end Sunday, February 12. Check out Wowhead’s Lunar Festival Guide for detailed quest and item information, before this event fades into the past once again!

Ažurirana Trading Game Card Art Galerija

Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art
Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art Lunar Festival i TCG Art

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Cataclysm Collector's Edition Nagradna Igra

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Cataclysm Collector's Edition Nagradna Igra

Vreme je da se pridružite našoj proslavi otvaranja nove Blizzard Srbije Online Prodavnice. Bez Vas, vaše podrške nikada ne bi smo bili gde smo sada, zato Vas ovim putem pozivomo da se pridružite nagradnoj igri gde možete osvojiti Catacylsm Collector izadnje.

Kako bi ste učestvovali u nagradnoj igri, sve što treba da uradite je da se registrujete na naš forum, i da likujete našu facebook stranicu (http://www.facebook.com/blizzardserbia).
Takmičenje važi za stare i nove registrovane korisnike. Na kraju treba samo da popunite formu koju možete naći u daljem tekstu kako bi potvrditi učestvovanje u nagradnoj igri.

Prijave traju do 28 Januara. Na kraju izbadićemo listu prijavljenih korisnika, sa svojim rednim brojem, a na Ravencrest EU Serveru, 28 Januara u ponoći odradiće se /roll i broj koji izadje biće pobednik nagradne igre.
Ukoliko imate dodatnih pitanja u vezi nagradne igre, pomoć možete dobiti na našem forumu.
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Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Activision Blizzard Q4 2011 Conference Call
Objavljivanje poslovanja četvrtog kvartala 2011 Activision Blizzard održaće se 9 Februara u 1:30 PM po pacifičkom vremenskoj zoni, koja nam donosi novo stanje prijavljenih igrača u poslednjem kvaratalu 2011 godine. Imajte u vidu da je Blizzard u poslednjoj konverenciji objavio 800,000 izgubljenih pretplatnika WoW-a, ali moguće je da ćemo videti povećanje pretplatnika u četvrtom kvartalu zbog Annual Passa i Patch 4.3.

Ove nedelje možda i dobijemo dodatne informacije o planovima za nove nastavke!

Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art

Mists of Pandaria Talent System
Originally Posted by Blizzard (Source)
So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?

A little of both. To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.

The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.

The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.

The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.

Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)

Novi Warcraft Art
World of Warcraft: Classes i Cataclysm Art galerije ažurirane su sa pet nova radova.

Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art

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Izmene u Dragon Soul Istanci

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Dragon Soul Difficulty Changes

Originally Posted by Blizzard (Source)
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.

The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.

For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Dragon Soul Difficulty Changes Follow-up

Originally Posted by Blizzard (Source)
Believe it or not there are actually guilds and raiding groups that are attempting to progress through Normal and Heroic raids, but are hitting a wall, and have been hitting a wall. We have actually statistical date we base our changes on, we know exactly how many people are clearing these raids each week, we know exactly how many people are able to down just a few bosses, and how many were only able to down a few bosses every week for weeks on end and then stopped raiding altogether.

The issue we're constantly trying to combat is the one where people feel like they're just out of options. One way this is an issue is the content is too easy, they blasted through it, have everything they could possibly want, and have nothing else to do. Ideally that's a small subset of very hardcore players. For everyone else it's a feeling of just being stuck with no possible way to progress. Very few players are willing to suit up, buff up, do all the necessary requirements to raid, jump in, and then do no better than they did last week for hours and hours, only to return next week and do the same.

If a guild doesn't want the help, they're free to opt out of the buff. For those that do it's an approximate 5% change, which is pretty minor, and we expect it to be about a month before we raise it another 5%. This first change will absolutely help the guilds that are just barely scraping by, or just need a tiny bump to cross the next hurdle, but it's just not logical to exclaim that someone will roll into Raid Finder, grab a couple items, then be looting Heroic Deathwing's corpse the next night.

We feel the content has been out for quite a while now, that most people who have progressed and downed Deathwing on Heroic have done so, they've had sufficient time to celebrate in their accomplishments, and these very small progressive alterations will only help guilds that are already doing well in the raid get over some hurdles they may be facing.

If they don't have to be like us, why do they have to have nerfs to get to our position in HM Raiding?
Because they want to and they pay the same amount for the game? I don't know, man. How is it good for the game to have 1% of players parading around for months and months and a 99% sitting around with nothing to do because they're sick and tired of wiping?

Your solution is "Well then they should get better or quit." and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game.

If there's a easy, normal, and hard difficulty, why tweak normal until it becomes as easy as the easy mode?
Well the nerfs are going to be progressive enough, as I said, I don't see a 5% change being a big enough change for Raid Finder players to suddenly start clearing Normal. We also don't know where we'll end up. We plan to increase the spell by 5% about every month, but we're not sure if we'll need to. If we see a lot of people able to keep progressing and downing bosses, maybe 5% is all we need. It's going to be watching completion numbers and seeing where that gets us. We're not assuming we'll need to go as far as we did with ICC. It's not going to be automatic, our hand is on the dial.

The increase is not automatic or set in its frequency. We will be manually controlling when it increases, if at all. It will be completely based on how many people we see able to complete the raid, and our decision to increase it or not.

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