PiroxBot zakonom zabranjen od strane Blizzarda!

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Napokon! Blizzard je uspeo da zabrani dalji razvoj PiroxBot-a (najpopularnijeg WoW Bota), kao i njegovo dalje korišcenje i prodaju. Ovo znaci novi pocetak ere u World of Warcraft u njenoj ekonomiji, i dosadnih Battleground AFK igraca. Ovo je jedan veliki uspeh, i nadamo drasticnoj promeni ekonomije u igri, obzirom da zbog ovoga prodaja golda ima da bude skuplja time i manje pristupacna u igri u velikim kolicinama. Slede zvanicne informacije preuzete sa Pirox sajta.

German:
PiroxBots wurde es rechtlich untersagt, Programme für World of Warcraft anzubieten.
PiroxBots sind daher aus rechtlichen Gründen ab sofort nicht mehr erhältlich.
Der Support für bestehende Pakete wird zum 25. Januar 2012 eingestellt.

Danach existiert PiroxBots nicht mehr!

Wir bitten dafür um Verständnis und bedanken uns für Euer entgegen gebrachtes Vertrauen in den letzten Jahren.

English:
PiroxBots has been legally prohibited from offering programs for World of Warcraft
and is therefore no longer available due to legal reasons.
Support for existing packages will cease on January 25, 2012.

After that time PiroxBots does not exist anymore!

Thank you for your understanding and your confidence you've shown us in the last years.

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Blizzard Contests & Internships

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Summer 2012 Blizzard Entertainment Internships
Originally Posted by Blizzard (Source)
What’s better than playing Blizzard games? Shaping them!

Blizzard Entertainment’s internship program is designed to give college students an opportunity to work directly with development teams and business operations departments to gain hands-on experience.

We have opportunities in departments throughout the company, including development, licensing, eSports, publishing, and quality assurance.
Internship Program At-A-Glance
  • Applicants must be currently studying at a university or college in the United States and planning to return to school in the fall of 2012 after the internship
  • 12-week paid opportunities during the summer
  • Located at Blizzard headquarters in Irvine, CA
  • Applications must be submitted no later than January 31, 2012

If you’re a student, or know of one who’d be interested, head on over to the Internships page to submit your application!

Blizzard Entertainment's Student Art Contest
Originally Posted by Blizzard (Source)
Blizzard Entertainment's university relations and World of Warcraft development team are proud to present their first-ever student art contest.

If you’re a current university or college student you could be one of three grand-prize winners to be awarded a package containing a t-shirt, a free year of World of Warcraft, a Blizzard notebook containing an original sketch, and a three-month mentorship with a World of Warcraft artist! Submissions must consist of a 3D modeled and textured set piece, fit for use in World of Warcraft.

Check out the link for more information, official rules, and submission form.

The submission deadline is January 15, 2012. Good luck!

Blizzard Holiday Dessert Contest 2011
Originally Posted by Blizzard (Source)
Most people enjoy the holiday tradition of sharing a meal with family and friends -- and delicious desserts are a big part of the reason why. This year, we're hungry to see you spread holiday joy from your kitchen by cooking up sweet culinary creations -- and finishing them off with a Blizzard touch.

Simply prepare and decorate a Warcraft, StarCraft, or Diablo-themed dessert. Take a picture of your creative confection and submit it, and you might just find something special under your tree from Greatfather Winter!

We will handpick three of the most inventive, hearth-warming, or funny entries to win awesome prizes:

First Place
  • Wilton Ultimate Decorating Set
  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Second Place
  • Marauder StarCraft II Gaming Keyboard
  • Banshee StarCraft II Gaming Headset
  • Spectre StarCraft II Gaming Mouse

Third Place
  • StarCraft II Zerg Edition Messenger Bag

We're waiting to see what delightful, dazzling, and delicious submissions you whip up. The contest begins on November 29. If you're ready to put on your apron and get cooking, you can find the contest rules here.

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A Day In The Life - Micah Whipple Bashiok

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Micah (Bashiok - popularni Diablo III Community Manager) ponudio je pregled njegovog dnevnog radnog dana u Blizzardu kao Community Manager. Ukoliko Vas interesuje kako izgleda njegov poslovni život sledite ovaj link.

Originally Posted by Blizzard Entertainment
1:45 PM
We also begin collecting questions for the Diablo III design meeting tomorrow. While we're constantly emailing and chatting with the developers, we also have dedicated weekly meeting time set aside to go through community-submitted questions and to get a sense of how the players are feeling. Answers are great, but getting the devs’ candid take on design and the game allows us to actually converse with the community, and not just copy and paste answers.

A Day In The Life - Micah Whipple Bashiok

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Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Originally Posted by Blizzard Entertainment
LFR Loot Exploit
If you are getting loot off of a boss twice then it is an exploit. This has always been the case in World of Warcraft, and we expect players to know better.

We’re in the process of implementing a hotfix to fix the exploit, and are deciding what steps we'll be taking for the gear that was already obtained. (Source)

Fury's Deep Wound Nerfed
In 4.3, we fixed a bug where Deep Wounds was benefiting from the 40% auto attack bonus from Precision. Deep Wounds should only be triggered by crits, not passive damage.

We also found a bug introduced in 4.3 (and reported by several players) that Deep Wounds was not triggered by attacks such as Heroic Leap, Intercept and most importantly, Raging Blow. We are deploying a hotfix to fix that bug.

Deep Wounds should not benefit from spell enchants, such as Avalanche. In general, enchant procs should not have synergistic effects with talents or class mechanics.

From what we have seen so far, Fury’s damage is still where we want it to be in 4.3. We will see how things change as more data comes in. If we think Fury’s damage needs to increase through Deep Wounds or some other mechanic, we will be sure to do so. (Source)

Well of Eternity Lore
The accent Tyrande has was bad.
The same voice actress is responsible for her voice then and now.

The explicitly sinister Illidan, despite this being before he absorbed the skull of Guldan, and even before he was imprisoned and chained for 10,000 years, is worse.
He was already blinded and making use of demonic power by this point, however. I'm not quite certain what you mean by 'explicitly sinister', but he was already largely estranged from his fellows and pursuing his own research at this point. In that light, we thought it would be more interesting to show a little bit of corruption even before he consumes the powers in the skull as opposed to just having him look like a straight-up night elf.

The pre-Deathwing Neltharion model complete with body ruptures and metallic jaw/plates is just laugh-out-loud ridiculous.
I know that this might be a bit tough to swallow for some, but the use of the current Deathwing model in that scene was a matter of efficiency. A ton of work went into 4.3, and we squeezed in as much as we could, but it didn't make sense to dedicate the huge resources it takes to create a custom model for that one cameo, and we were concerned that using a generic black dragon model wouldn't have the same immediate value of recognition.

Modifying the Illidan model made more sense because you actually spend some time running around with him in the dungeon.

On that note, I should point out that creating custom models actually consumes substantial resources, so they're precious to us. Tyrande didn’t have her own model for seven years, Sylvanas didn’t have her own model for several years, etc. We'd love to have custom models for every character, for every scene at every point in the timeline, but the resources simply don't exist to make that happen. In the meantime, we hope that players can use a little bit of imagination and still enjoy the dungeons anyway, even if a given model isn't always a perfect reflection of the character.

The resources don't exist?
I didn't say they don't exist. They were just directed toward other efforts.

For example, there's a lot of new item and environment art in this patch. There are new mounts, new armor sets, new weapons, new pets. Ultimately, while we would love to do everything, at the end of the day we always have to make choices about how and where the resources are spent.

I know you have to be all "PR responsible" and stuff, but that's a pretty lame answer in my opinion. In fact, every time someone complains about something not being of top-notch quality, it always comes back to this answer.
We always come back to that because we have x development resources which must accomplish y goals in z time. It's very common that there will be some give and take during the process. All of this is in service of trying to get the most out of the time we invest to create the best experience possible. That's incredibly important to us, and hopefully we've created some very worthwhile experiences not only in these instances, but all the other patch content too. Still, whether it's a reality of game development or not, I acknowledge that it's probably not a very satisfying answer when it seems that we've missed something that was important to you.

What exactly are the people Blizzard has hired doing then? If all their efforts are resorted to weapons and mounts, instead of the prime focus of your latest patch, that's ridiculous. Unless you find the prime focus of the patch to be the weapons and mounts, then that's just sad.
Our artists were busy creating new models for weapons, mounts, pets, new environments, among other things (including an entire future expansion which is currently in development). It's easy to make all those things seem unimportant, but we disagree - we want the stuff you pick up, wear and keep to look awesome whenever we can make that happen. These dungeons were an important part of 4.3 (I think the term 'prime focus' overstates the case a bit, though) and actually, a tremendous amount of effort went into making them not only fun and engaging, but also as lore-appropriate and visually authentic as possible. It's a little unfortunate that the majority of that effort is being completely overlooked.

You couldn't have taken a random black dragon, increased it's size... Gave it more texture, etc? Heck, you could have taken the current model of Deathwing and modified that.
All of those were possible courses of action, sure, though I suspect that using a different existing model would likely had the same result. Slight modifications to an existing model may not even have been noticed, given the light show going off in that scene. Also, as others have pointed out, he was already wearing the armor at that point. In the end, we're currently having a long discussion about a single model which appears for a few seconds, and is wreathed in gold lightning for much of that time. (Source)

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Ažurirane Patch 4.3 Informacije

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Originally Posted by Blizzard (Source)
Classes
Death Knight
Bug Fixes
  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.

Druid
  • Wrath has a new spell effect and icon.
Balance
  • Fungal Growth now displays an alternate spell effect when viewed by players hostile to the druid.
Bug Fixes
  • Mass Resurrection can no longer be cast in certain shapeshift forms.
  • Balance direction and energy should now be properly reset after zoning or switching specs.

Hunter
Marksmanship
  • Bombardment now only affects the next Multi-shot cast.
  • Resistance is Futile! is now activated by targets affected by Marked for Death.
Bug Fixes
  • Point of No Escape no longer affects melee abilities.
  • The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste.

Mage
Fire
  • Combustion’s damage over time can now hit critically.
Glyphs
  • Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms.
Bug Fixes
  • Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets. We hope.
  • Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage.
  • The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly.
  • Living Bomb damage over time is now properly affected by Molten Fury.
  • Glyph of Invisibility is no longer removed when another temporary speed increase fades.
  • Portal spells should now all have the same mana cost.

Priest
Discipline
  • Evangelism and Dark Evangelism can no longer be stacked at the same time.
Bug Fixes
  • Echo of Light can no longer be triggered by certain spells before it is learned.
  • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
  • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

Rogue
  • Tricks of the Trade has a new sound effect.
Bug Fixes
  • Main Gauche should no longer break effects such as Gouge.

Shaman
Bug Fixes
  • Chain Heal will now animate properly when it bounces to the shaman.

Warlock
Affliction
  • Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.
Warrior
  • Several Rage generating abilities now briefly interrupt rage decay when they are cast.
Bug Fixes
  • Charge (and related abilities) will now function correctly when used immediately after breaking a root effect.

Battlegrounds
General
  • Real ID parties that comprise players from different realms can now queue for battlegrounds together.
  • Random and Call to Arms battlegrounds which result in a tie game will now award bonus honor equal to the bonus honor for a loss.
Isle of Conquest
  • Siege Engine’s Steam Blast range has been increased by 50%.
Warsong Gulch
  • Players spawning at the Alliance graveyard should spawn facing toward the middle of the battleground.
Twin Peaks
  • Players should now receive honor at the conclusion of a match that results in a tie.

Races
  • The worgen racial Darkflight has a new icon.
  • The gnome racial Escape Artist now has a spell animation associated with its effect.

General Bug Fixes
  • Many tooltips have been made more accurate.
  • Using #showtooltip in a macro should now cause the action bar icon to become highlight at the appropriate times.
  • Pet bars will no longer sometimes disappear when zoning.
  • Pets should now more reliably keep up with mounted players.
  • Reflected spells are now affected by the resilience of the player that ultimately takes damage.
  • The process of re-integrating mages into Night Elf society has advanced such that Night Elf Mages now receive all racial bonuses, specifically Elusiveness.
  • Secondary debuffs will now more reliably apply to targets which are knocked out of Stealth or Invisibility.

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Cross-Realm Real-ID BG Groupe su dostupne!

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Originally Posted by Blizzard (Source)
Cross-realm Real-ID parties can queue for battlegrounds. A few reminders about this:
  • You're going to see the limitations as you do in Looking-For-Dungeon and Looking-For-Raid.
  • If you have Real-ID friends in your group, you can't convert to a raid.
  • You can't invite Real-ID friends to a raid.

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Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Originally Posted by Blizzard Entertainment
More Tokens in LFR vs Normal Raids
LFR gear is less powerful than standard gear, and the groups performing those raids don't have any kind of organized loot distribution system to ensure that raid members receive a 'fair share'.

Of course, between your Normal or Heroic raids, you can jump into an LFR to shore up the weak points in your gear load out. (Source)

Firelands Nerf
We're looking into the issue with Rhyolith randomly becoming friendly during some encounters. As far as his movement speed is concerned, the animation was changed in patch 4.3 a little bit. He appears to be moving slower, but his speed has not actually changed. We had our QA team verify this to make sure it is just an issue of perception.

Things like Fandral's Flame Scythe and Alysrazor's tornadoes have not been adjusted since our hotfixes in September.

We did remove Magma Geyser from phase 4 of the Heroic Ragnaros encounter. The reasoning behind this change wasn't so much to make the fight easier, but rather because the mechanic just wasn't really playing out the way we wanted it to.

The intent of the mechanic was indeed to require the raid to take turns cycling through the Breadths of Frost to reset their Superheated stacks, and to destroy the Breadth if too many people tried to camp in it at once. As it turned out, players discovered that a very, very precise triangle formation allowed three independent clumps to coexist inside the Breadth without triggering Geyser. All of the initial Heroic Ragnaros kills used this tactic and it became the standard way of doing the fight.

We could have increased the detection radius that triggered Geyser, but in general we try to avoid enacting changes that make an encounter more difficult once that fight has already been defeated. Doing so creates a frustrating experience for players who have to relearn something they believed they had mastered. The adjustments to the health and damage of Ragnaros and his minions in September primarily affected the difficulty of phases 1-3 of the encounter; at that time, we also decided that Magma Geyser should be removed from phase 4, but the change was not one that could be made in a straightforward way via hotfix, so it did not take effect until the 4.3 patch.

So basically, yes, it’s a nerf, but it’s because we weren’t happy with the mechanic and the only two solutions for fixing that were to either make the fight harder or to make it easier. And, as stated above, we try to avoid making fights harder once they’ve gone live.

Despite some of the insinuations in this thread, the change isn’t remotely going to let a guild that hasn’t mastered the encounter just walk in and defeat it. (Source)

Faction Bias
We recognize that struggle is necessary. We, the Alliance, want the struggle. We want the conflict. We want the fight. We want the hardship.

I think you're speaking for yourself here, because dozens of capped threads have been made on the exact points Dave brought up, and you claim no one is concerned with. I can appreciate if you don't believe those things are important, but many people obviously do, and so they were mentioned in the article. If that's all you took away from what was said though, I'd recommend taking a second read-through.

Of course, the proof is in the pudding as they say, so I don't expect anyone to get super excited over us just saying it's going to get better. We'll have to do the work and make it happen, and I can't really offer you anything other than a request that you take a wait and see approach. (Source)

Conquest Points
Conquest points you've earned from Random Battlegrounds after the 4.3 patch was applied shouldn't be going anywhere. It wasn't intended for Arenas or Rated BGs to be available again until the start of Season 11, so those points were wiped intentionally. (Source)

Classic Gear and Transmogrification
In the case of the old Honor system it’s no longer available like Molten Core is. We know who participated, what they achieved, when, and we can in this instance restrict those specific items (some of which were arguably more difficult to obtain than any raid has ever been) to the people that earned them when the system existed. It’s also worth noting that people's time investments, even at level 85 and going back and doing these old raids over and over to build a full set, is not inconsequential. It's not accurate to compare raid item drop rates (regardless of character level) now, to current honor gains and their comparison to the original honor ranking system.

We do agree that the restriction to the specific characters that earned those titles kind of sucks. It’s the player that earned those items, really, not any specific character. If we had a way to make them account-wide right now, we would. We can’t, but account-wide achievements are planned for Mists of Pandaria, and we hope to be able to include Feats of Strength with that system, which would open up these items to all characters on that player's account.

It's also worth reiterating the point made in the original reply I made "while keeping the door open to reward them to more people in the future." We'd like to find ways to make these items available to players who didn't earn them through the original system, while keeping them prestigious for those that did.

Lastly I want to apologize that this restriction was not communicated before the patch was released. As much we hope to be in front of messaging any changes before they're implemented to ensure you're well informed and can plan your play schedule with these things in mind, it doesn't always happen. For that we are sorry if anyone was looking forward to using these items for transmogrification and is unable to do so. (Source)

Level 60 PVP Gear and Transmogrification
As you can all see, it is our intention at this current point to only allow access to this gear for Transmogrification to those that received the privilege of wearing it in classic WoW. This may not be permanent though, as stated there is still a door there for us to be able to unlock and let other players access it as well at a later date.

We hope that you are all enjoying the new Transmogrification feature though as its great to reminisce by using old gear. (Source)

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