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Izgleda da ove nedelje neće biti patcha koji će doneti Lich Kinga. Barem tako izgleda trenutno, ali videćemo kako će Blizzard odlučiti.

Quote from: Blizzard Staff
Dungeon and Raid
Icecrown Citadel
  • The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.

Halls of Stone
  • Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.

Forge of Souls
  • Devourer of Souls will cast Mirrored Soul less frequently.
  • Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%

Nexus
  • Anomalus casts Create Rift only once now. (Down from 3)

Ahn’Kahet: Old Kingdom
  • Elder Nadox’s now spawns only one Ahn’kahar Guardian.
  • Jedoga Shadowseeker air phase now only happens once.
  • Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.

Pit of Saron
  • Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.

Utgarde Pinnacle
  • Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
  • Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)

Vault of Archavon
  • Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty

Violet Hold
  • New portals will open faster after players defeat bosses

Arena
  • With brand new rewards, Season 8 is officially starting!

Patch 3.3.2 Nije Ove Nedelje Druid (Forums / Talent Calculator)
Balance
  • Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)

Patch 3.3.2 Nije Ove Nedelje Shaman (Forums / Talent Calculator)
Elemental
  • Shamanism: This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)

Patch 3.3.2 Nije Ove Nedelje Warlock (Forums / Talent Calculator)
Affliction
  • Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)
Demonology
  • Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.
Destruction
  • Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
  • Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
  • Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)

Patch 3.3.2 Nije Ove Nedelje Warrior (Forums / Talent Calculator)
Protection
  • Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
  • Devastate: Damage is increased to 120% (Up from 100%)
  • Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
  • Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.

Player Interface
  • Party leader created by Dungeon finder is now called “Guide”
  • Promoted players in raid now able to do Ready Check

Item
  • Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
  • Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec
Quote from: Ghostcrawler (Source Re: When will the prot dps buff come?)
Warriors problemi i AE Tanking1) We're much more concerned about tank single target dps than we are tank AE dps. Especially in Icecrown, there are virtually no fights where the tank's dps contribution on an AE fight is really going to amount to much. You can make an argument that the single target dps can be relevant on e.g. Festergut (though again, I still don't think there are that many cases where the difference between success and fail are the tank's dps).

2) You may find Devastate boring, but Devastate is a very easy ability to buff because even small tweaks have large effects given how often it is used. Buffing say Shield Slam (or even Def Stance) would make the PvP balance we're trying to solve even worse. You'd have to buff Revenge enormously to see a difference. Any buff to Heroic Strike affects dps warriors in PvE as well who aren't hurting at all. Some of the ideas about e.g. Rend are interesting, but we're pretty sure the last thing the warrior needs is yet another ability to manage while tanking. Long term that might be the kind of thing we consider, but given that we're looking for a safe and easy buff, that's not the kind of thing we want to mess with now. (Consider that even if we did a PTR, who is going to be on there when the competition is new bosses in Icecrown?)

3) There are differences in how tanks generate AE threat, and therefore damage. Warriors are jealous of the DK and especially paladin persistent area-based damage, and the others are jealous of the warrior's burst AE threat on incoming adds. Druids are jealous of anyone with more than one button.

So, yes, one way of handling this is to give every tank a burst AE attack like Thunderclap, a sustained AE attack like Consecrate, and a mass taunt like Challenging Shout just for good measure. That's the kind of thing we are really reluctant to do though because it just works against the justification for having 4 tanking classes when they all perform the same way including using the same kind of tools. Now, on the other hand no tank should be horribly gimped in any of those situations, and except for rare exceptions they really aren't. We're mostly talking quality of life issues here. (One such exception: DK offtanks on Yogg had trouble picking up adds and the dps couldn't afford to wait. As long as there aren't a ton of fights like this though, we don't think it's a systemic flaw.)

4) Long-term, the paladin manner of generating AE damage and threat is probably too good, especially given how simple it is. To be honest, we have very mixed feelings on the whole AE tanking game. We brought the druid and warrior more in line with the paladin for fear of recreating the Shattered Halls / Mount Hyjal experience, where other tanks just weren't competitive. What that has led to of course is the AE tank + AE style of damage for almost every pull. You need the tools to be able to tank legitimate adds fights (imagine lots of incoming mobs), but does that mean every pull needs to devolve into that? We'd like to see less AE overall, so buffing everyone's AE tools isn't going to be tops on our agenda. That does however mean that we really can't afford to have a "best AE tank", and while things are more fair there than they were in BC, they aren't fair enough.

Sorry for going off topic here, but these kinds of questions have come up a lot lately, so I figured I'd just share some of our discussions publicly.
Quote from: Bornakk (Source Re: PvP Resilience Changes)
PvP Resilience Izmene - Server RestartThere was some confusion on our end so here is the clarification on this change going live.

The hotfix is live, but it requires a server restart before it will actually affect your gear. Some of your realms have been restarted for various reasons, but some have not. They will all get restarted at the next maintenance period (typically Tuesday AM in the US). We might go ahead and restart all servers just so that we know everyone is having the same experience.
Quote from: Bornakk (Source Recent In-Game Fixes - January 2010 - 1/21)
Crimson Halls HotfixListed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/thread.html?topicId=21723843880&sid=1

1/21
  • Blood Queen Lana’thel will only be available after the Blood Prince Council is defeated.
  • Blood Queen Lana’thel's Essence has a longer duration.
  • Kinetic Bombs no longer aggro Blood Queen Lana’thel during the Blood Princes encounter.
  • Blood Queen Lanathel should no longer cast Vampiric Bite on pets.
Quote from Blizzard staff
Skipping to the last boss in Heroics (Source Re: Let us skip to last boss in heroic please)
While there may be some instances in which you can do this manually, our intention wasn't to make this an exceedingly quick way to get two Emblems of Frost. This is more of a method to encourage players to participate in the Looking for Group system and help those who are playing through the dungeons get ready for the epic encounters that await them in our currently available raid content. Thus, implementing a "skip to the finale boss" mechanism would be counter to those goals.

Resilience Boost Hotfix (SourceRe: Resilience requires additional alteration)
We don't want resilience per se to bring with it the "kiss / curse" of also nerfing your own healing output or heals received. We want players to like resilience on PvP gear. It shouldn't be a hard decision. We'd prefer a model where resilience improves your survivability without any real downside.

If we implement a healing change, it would be temporary because health pools will be larger in Cataclysm, proportionate to healing, so we don't think that will be a problem. Burst damage may be less of a problem too for the same reason, but we're less confident of that. If it isn't a problem, then we can change the resilience scaling again.

Rated Battlegrounds (SourceRe: PvP is dying alive do you even care? )
We have announced our plans to add a rating system to the Battlegrounds to bring back much better rewards and premade teams for Cataclysm. This is a system that has been under development for quite some time, and development will continue on it until we get it right. Adding this type of system into the game isn't trivial. We want to make sure Battlegrounds provide new levels of competition, properly measure success, and adequately award players according to their performance.

We'll be sharing more about this system as we get further along in development of the next expansion. 
Sledi video zapis ecounter-a Blood Queen Lana'thel:

Sledeći Video zapis objasniće Vam jedan interesantan način kako da ovaj encounter završite u 10 man istanci. Ovo nije realno bug, već pametan način da se koristi mehanika igre.

Zvaničan sajt je ažuriran sa novim grafičkim radovima.

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