Battle.net BattleTag FAQ

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Blizzard ažurirao svoju FAQ sekciju o nadolazećem BattleTag feature, na njihovom novom support sajtu.

Originally Posted by Blizzard (Source)
What is a Battle.net BattleTag?
A BattleTag is a unified, player-chosen nickname that will identify you across all of Battle.net – in Blizzard Entertainment games, on our websites, and in our community forums. Similar to Real ID, BattleTags will give players on Battle.net a new way to find and chat with friends they've met in-game, form friendships, form groups, and stay connected across multiple Blizzard Entertainment games. BattleTags will also provide a new option for displaying public profiles.

When will BattleTags go live?
We will soon begin limited testing of some features and functionality of BattleTags in the Diablo III beta test, and the feature will be available to Diablo III players at launch. BattleTags will be integrated into other Blizzard games and services such as World of Warcraft and StarCraft II at some point in the future, but we don't have exact rollout plans to share just yet.

Will my BattleTag be unique?
A player's BattleTag is not unique, so you won't need to worry about whether your preferred name is available. You can use any name you wish, as long as it adheres to the BattleTag Naming Policy. Only one BattleTag can be associated with each Battle.net account.

If my BattleTag isn't unique, what makes me uniquely identifiable? How will I know I'm adding the right friend to my friends list?
Each BattleTag is automatically assigned a 4-digit BattleTag code, which combines with your chosen name to create a unique identifier (e.g. AwesomeGnome#3592). Your BattleTag and code are viewable when you log in to the Battle.net website and within the Diablo III beta client, and can be shared with other players who want to send you a friend request manually. You will also be able to send BattleTag friend requests list within the context of a game (by clicking a person's BattleTag when he or she sends you a message, for example) without knowing their BattleTag code. In either case, each player must mutually agree to become BattleTag friends.

I'm not in the Diablo III beta – can I choose a BattleTag now anyway?
Sure! You can pick your BattleTag now through Battle.net Account Management, regardless of whether you're participating in the Diablo III beta test. Simply visit the BattleTag creation page (http://www.battle.net/account/manage...ag-create.html) to get started. Make sure to choose a handle you will be happy with in the long term and that abides by our BattleTag Naming Policy, as you will be unable to change your BattleTag once you've selected it. We plan to provide a way for players to change their BattleTags in the future, but we don't have any further details to share just yet.

Where will my BattleTag be seen?
During the Diablo III beta test, your BattleTag will be seen in the Diablo III client (on friends lists and in chat), on the Diablo III forums, and in Battle.net Account Management. In the future, expect it to be displayed in other Blizzard games like StarCraft II and World of Warcraft on friends lists, in chat, or when making posts on their associated forums. We'll have further details on how and where your BattleTag will be displayed in the future.

When will World of Warcraft and StarCraft II support BattleTags?
Our plan is for all current and future Blizzard games to support BattleTags eventually. However, we don't have any announcements to make regarding when BattleTags will be integrated into World of Warcraft or StarCraft II at this time.

Do I need to choose my BattleTag now?
You will only be required to create a BattleTag now if you'd like to log in to the Diablo III beta client (beginning with an upcoming patch) or to use a Diablo III-related identity on the Diablo III forums. You will still be able to post on these forums using a World of Warcraft or StarCraft II character name if you wish.

Will I still be able to display my character on my profile or Armory page?
Armory profiles will be unaffected by the introduction of BattleTags. We'll have more information on how BattleTags will be integrated into existing games in the future.

How will this affect World of Warcraft?
BattleTags will add a new way for you to make friendships and communicate in World of Warcraft. For example, you'll be able to create cross-game, cross-realm friendships with your BattleTag, similar to the way Real ID works now. We'll have more details to share closer to the feature's launch.

Will this affect my existing Real ID friendships?
No. Your Real ID friendships will continue to exist, and all of the features and benefits of Real ID will remain available to you. BattleTags will simply give players another way to connect and communicate across Blizzard games. For example, if two players aren't Real ID friends but want to stay in touch across Battle.net, they'll be able to establish a BattleTag-based friendship; in the future, BattleTag friends will have access to many of the communication benefits (such as cross-game chat) currently available to Real ID friends.

Do BattleTags replace Real ID? Can I create new Real ID friendships?
BattleTags are a new feature separate from Real ID. Real ID will continue to work as it always has, and you can continue to create Real ID friendships with people you know in real life.

Will this affect my World of Warcraft or StarCraft II character names in any way?
Your World of Warcraft character names will continue to exist and work as they currently do. We're still in the process of determining how we will handle StarCraft II character names once BattleTags are integrated into the game.

How does my BattleTag work in the Diablo III beta?
Only some BattleTag features will be available during the Diablo III beta test. At first, players will be able to add friends to their friends list using their BattleTags, though new or different features may be available at different times during the testing process. We'll have more information on all of the features of BattleTags in Diablo III with the launch of the game next year.

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Fetish Shaman Pet, Ažurirane Patch Info, Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Diablo III Fetish Shaman Pet
Igrači koji kupe Diablo III Collector Edition, dobiće Fetish Shaman Pet u WoWu.

Fetish Shaman - Diablo 3 Collector's Edition Pet

Patch 4.3 Notes Update

Originally Posted by Blizzard (Source)
Classes
Paladin 
  • Judgement no longer automatically targets a nearby enemy when the player attempts to activate it without a hostile target selected.

Battlegrounds
  • The Eye of the Storm is now a rockier place, and is once again a part of the rated battleground rotation.

Blue Posts

Originally Posted by Blizzard Entertainment
Account-wide Mounts
We are going to be testing out account wide features with Pet Battles that are coming with the introduction of Mists of Pandaria. If this proves to be successful, then we may even consider doing the same thing with mounts. (Source)

Send Us Your Transmogrified Screenshots
We’re creating a new gallery of the best screenshots featuring your Transmogrified characters. After we’ve gathered and filtered the pictures, we’ll post an update with all of the coolest-looking submissions. You can send us your pictures here. We look forward to seeing what interesting outfits you can create! (Source)

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Itemi - Nove Class Restrikcije

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Verovatno ste primetili čudne promene oko itema koje su dobili ljudi iz skorih LFR raida, a radi se o novim restrikcijama itema za odredjene klase. Povodom ove izmene oglasio se i sam Blizzard.

Originally Posted by Blizzard (Source)
Some items were recently reclassified. You may find yourself in possession of one of these items and are no longer able to use it.

If this item replaced another and you need Game Master assistance to recover your old item, please place a petition with the new item name, that you can no long use it - and the old item name you need restored.

The following are the items that have changed with new/changed class restrictions (LFR Versions).

Weapons
Trinkets
Shields

Rings
Offhand
Neck
Chest

WoW Community Manageri oglasili su se povodom ove novine.

Originally Posted by Blizzard (Source)
As a part of the on-going evaluation of Looking For Raid and the loot system, we have recently implemented a change to the Looking For Raid Need Plus system. Weapons, trinkets, rings, neck pieces, shields, offhand items, and the Robe of Glowing Stone are now class-restricted to their intended users. With the speed at which a Raid Finder group moves through a zone, we’ve found that it makes it challenging for players to evaluate loot decisions – by class restricting these items, we hope that the natural behavior will have a more positive set of results for everyone involved. This change will not apply to normal or heroic raid or dungeon loot rules.

Raid Finder and Need Plus are both very new systems, and we’re working to iterate on these systems rapidly to ensure that everyone has the best possible experience as we learn more about how players are using the system. Please keep in mind that this system is not considered complete and we have further plans to improve upon it within Mists of Pandaria.

If you looted an item from Looking for Raid which replaced another and you need Game Master assistance to recover your old item, please place a petition with the new item name, that you can no longer use it - and the old item name you need restored. For more information on the affected items, please visit the Customer Support forums here- http://us.battle.net/wow/en/forum/topic/3729953854#1

We apologize for the inconvenience.

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Patch 4.3 Hotfixevi Spine of Deathwing Heroic 25 Izmene

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Izgleda da je Blizzard u tokui noći implementirao hotfix za Heroic 25 Man verziji Spine of Deathwing, koji redukuje healt u par delova encountera. Trenutno nemamo neke screenshotove koje bi mogli da podelimo sa vama, verovatno jer većina guildova radi tajno na progressu sve dok ne ubiju bosseve. Slede izmene koje možete pročitati u daljem tekstu:
  • Burning Tendons health reduced to 39 million, down from 42 million.
  • Hideous Amalgamation health reduced to 30.5 million, down from 34.5 million.
  • Corrupted Blood health reduced to 900k.
  • Corruption health reduced to 2.5 million.
  • Fall damage from canceling parachute removed.
Patch 4.3 Hotfixes: December 12
Originally Posted by Blizzard (Source)
Dungeons & Raids
Hour of Twilight
  • Archbishop Benedictus
    • Thrall should no longer despawn when no players are near him after the gauntlet has been completed.

Throne of the Four Winds
  • Al'Akir
    • Wind Burst should no longer knock players back too far.

Dragon Soul
  • Morchok
    • Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
    • Morchok's Resonating Crystals should now always target the closest players when they explode.
  • Yor'sahj the Unsleeping
    • Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
    • Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
  • Hagara the Stormbinder
    • Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
  • Warlord Zon'ozz
    • Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
  • Warmaster Blackhorn
    • Shockwave can now be broken by trinkets and other effects that cancel stuns.
    • Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
    • After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
    • Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
  • Spine of Deathwing
    • Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
    • Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
    • The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
    • Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
  • Madness of Deathwing
    • Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
    • This encounter should now complete when all players die after Deathwing has been defeated.

Items
  • Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.

Classes
Druid
  • Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
  • The Mass Regeneration effect from the Druid Tier 13 bonus now heals 25% of the healing received by the Druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch

Paladin 
  • Holy Radiance should now stack properly with Holy Radiance, with all valid targets nearby being properly healed.

Warrior
  • Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.

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Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Originally Posted by Blizzard Entertainment
Transmogrification Rules
As mentioned in the original post, mailing an heirloom to your alt will strip any transmogrification effect. There was a bug that sometimes prevented this from happening, but it is now fixed. (Source)

LFR 10 Man Size
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players — after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.

In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this. (Source)

Different Deathwing Endings for Different Difficulty Levels
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.

Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty. (Source)

Why do we have to pay real money for pets/mounts?
Pets and mounts are entirely cosmetic, they don't give you any in-game benefit or edge over others, therefore they're not needed, and the statement that they're "much better" than the ones in the game is completely subjective.

There are some rare pets and mounts in the game that are only obtainable from certain quests or encounters. If you prefer collecting things through the game, you could focus on getting all of those. (Source)

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