WoW Neće biti kompatabilan sa Windows 2000

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Loše vesti za korisnike Majke Windows Operativnih sistema - Windows 2000. Blizzard je isključio podršku Windows 2000 u sledećem WoW nastavku, Mists of Pandaria. Microsoft je takodje smanji podršku ovog operativnog sistema 2010 godine, i  savetuju se svi igrali koji koriste ovaj operativni sistem da nadograde svoju verziju na Windows 7.

Originally Posted by Nakatoir (Source)
nakatoirIn preparation for the upcoming release of Mists of Pandaria, updates to World of Warcraft will no longer support Microsoft Windows 2000. Microsoft ceased support for this version of their operating system in 2010. Players still using Windows 2000 are encouraged to upgrade prior to the release of Mists of Pandaria.



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WoW 64 Bit Client Test

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

WoW developer tim nas je ove godine obradovao sa 64 Bitnom client verzijom World of Warcrafta. Šta vam je ustvari potrebno da bi ste pokrenuli 64 bitnu verziju WoW-a, i šta Vam on to bolje donosi od klasične 32 bitne verziju koju svi WoW igrači trenutno koriste. Mi smo se potrudili da Vam u par reči to prenesemo, jer smo imali prilike da uradimo test performansi i stabilnosti.

WoW 64 Bit Client Test

Da biste mogli da koristite WoW 64 bitni client, potreban Vam je 64 bitni operativni sistem (windows xp, windows vista ili windows 7). Trenutni Public Test Realm client, i da skinete WoW 64 bit client koji ćete otpakovati u vaš WoW PTR folder (exmp. C:\Program Files\World of Warcraft Public Test\).
Kada sve to uradite moći ćete da testirate 64 bitnu verziju World of Warcrafta, na PTR serverima. Kako pokrenete Launcher, u meniju Options, Game Preferences, isključite Launch 32-bit client, startujte igru i logujte se na vaš PTR nalog. To je cela priča kako bi testirali 64 bitnu verziju WoW, gde i sami možete da vidite kako vam se čine trenutne performanse igre, ali mi smo se potrudili da to uradimo umesto Vas.

Ono što sam lično primetio to je učitavanje koje je mnogo brže u odnosu na 32 bitnu verziju, što je verovatno zbog bolje iskorišćenosti memorije. Ono najbitnije što i sve interesuje da li će ovo doneti bolje performanse u FPS-u. Odmah mogu da Vam kažem da smo se i tim testom pozabavili. Test je uradjen u 1920x1080 rezoluciji Ultra i Low podešavanja sa uključenom podrškom DirectX 11. Računar na kome smo testirali baziran je na Intel E8400 procesoru, Geforce GT460 1GB DDR3, i 8 GB Rama  (Kingstone 1066mhz). Kao što se vidi u testu na low settingsima 64 bitni client donosi nam 10 FPS-a više u odnosu na 32 bitni, dok sa ULTRA podešavanjima tu je razlika samo u 5 FPS-a, što dovodi do toga da ima vidljivih performansi.

WoW 64 Bit Client Test WoW 64 Bit Client Test

32 Bitni Windows po defaultu, daje samo 2 GB slobodno za korišćenje aplikacijama, ostalih 2gb koristi se za sam operativni sistem. Na 64 bitnom windowsu, procesi koji su 32 bitne aplikacije koji su linkovani sa /LARGEADDRESSAWARE mogu maksimalno da iskoristie 4 GB, bez te opcije i dalje mogu da koriste samo 2 GB. 64 bitne aplikacije sa /LARGEADDRESSAWARE mogu da iskoriste 8 TB memorije.

WoW 64 Bit Client Test

Ovo je jako bitno jer korisnici koji su do sada imali problema sa stalnim crash-ovanjem zato što World of Warcraft koristi previše memorije, neće imati više problema. I svi korisnici koji imaju preko 3 GB rama videće bolje performanse.

Iako je ovo trenutno prvi 64 bitni client koji smo dobili na test, na njemu postoje bug-ovi, na kojima se već uveliko radi da se uklone, voice chat je isključen, što nam govori da Blizzard još ima da poradi na njemu,  tako da ove rezultrate koje vidite ne moraju da znače da su i krajnji.

English:
WoW Developers this year give us a nice present. World of Warcraft 64 Bit client version! What excatly do you need to use the advantage of 64 bit WoW client, and what it will bring you better then the 32 bit client that every player use at this moment. We have worked hard to answer you that question, since Blizzard give players a chance to test 64 bit client on Public Test Realm!

WoW 64 Bit Client Test

If you want to try WoW 64 Bit Client, you will need to have 64 Bit Operating System (Windows XP / Vista or 7 64 bit version), Installed latest PTR Client, and to download WoW 64 bit client that you gonna extract to WoW PTR Folder (example C:\Program Files\World of Warcraft Public Test\).
When you do those steps, you will be able to Test WoW 64 bit Client on PTR Servers. Bring the Launcher up, and in the menu -> Options, Game Preferences, uncheck Launch 32-bit client, start the game and log in. That is the whole story, now you can test do you have any better performance playing the game on 64 bit version. If it is anoying to you to try this, and test it yourself, we already done it for you. You can check our results that we done on next PC Configuration:
  • Oprating System: Windows 7 64 Bit
  • CPU: Intel E8400 3.0Ghz
  • GPU: Gainward Geforce 460GT 1GB DDR3
  • RAM: Kingston 1066mh 8GB DDR2
We have put resolution 1920x1080, with DirectX 11 enabled, and tested it with Low and Ultra Settings. The results you can check in the pictures.

WoW 64 Bit Client Test WoW 64 Bit Client Test
The low Settings brings us 10 FPS more then 32 bit client and with Ultra we get only 5 FPS but enough to see that we have some interesting differances with currently 64 Bit client that is in the development! This is the great news, and we should except better performance in the future!

By Default Windows gives only 2GB free for proccess, rest of 2GB is for Operating System. For 64 Bit Windows, the 32 application that have /LARGEADDRESSAWARE may use maximum of 4 GB, without that option they still can use only 2 GB. 64 bit Application with /LARGEADDRESSAWARE can use 8 TB of memory! And we wanted to test do we gonna have Crash like the old times when WoW use too much memory, so we couldn't use some addons. We manage to install 100 addons from Curse client and fly around Outland and Northrend where in the end we landed in Dalaran with 3216 MB Memory Usage! The game Worked like charm, without crash. So this is a great news for players that are using too much addons, and playing the games over 8 hours a day.

WoW 64 Bit Client Test
In the end this is the first look of WoW 64 Bit client, that we have given for test, and there are bugs, that Blizzard already working to fix them, voice chat is disabled and not working, that tell us that there is more to work on it, and that those results are not the last one that we gonna see. Maybe it goes way better!

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PTR 4.3.2 Informacije, 64-bit PTR Client, i Dnevne Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Patch 4.3.2 PTR Informacije

Originally Posted by Blizzard (Source)
The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.

Druid 
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

Hunter 
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

Mage 
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast damage has been reduced by roughly 6%.

Paladin
  • Holy Radiance now costs 40% of base mana, up from 35%.

Priest 
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

Dungeons & Raids
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

Patch 4.3.2 64-bit PTR Client
Another new PTR build went out recently, with no significant changes. However, it did add a 64-bit version of the client!

Originally Posted by Blizzard (Source)
A 64-bit client is now available for use with the 4.3.2 PTR. You can download it at the link below, unzip it into your PTR directory, and then run the executable to test it.

  • The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
  • This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
  • A Mac version is not available yet, though we are working on one and plan for it to be available in the near future.
  • The game’s built in voice chat does not currently work in the 64-bit client.

link

If you encounter any issues while using the 64-bit version, please report your findings in the PTR bug report forum (http://us.battle.net/wow/en/forum/2359401/), and return to using the 32-bit executable.

Dnevne Blue Teme

Originally Posted by Blizzard Entertainment
Account Wide Ignore
This is something we'd like to add into the game in some capacity, particularly to compliment the upcoming BattleTag system. (Source)

LFR Difficulty Too Low
We actively encourage feedback on things such as the LFR, because we want to make it fun for everyone. Fun isn't wiping over and over because you have people in the group who are new to the raiding environment, or perhaps aren't up to speed on the latest tactics as you might expect from someone attending, say, an organised guild run. As we've said on numerous occasions, this is why we've designed LFR to be easier than normal raids, to enable a range of players — including less-experienced people or those with less-powerful gear — to see the content and gear up a little before perhaps trying it on normal, then later possibly heroic difficulty.

However, feedback in the form of threads like this is not what we are looking for, nor does it tell us anything useful. If you find LFR lacks challenge to the point where you feel you can leave your computer during an encounter, I'd suggest, like others here have done, that you join a raid on normal or heroic difficulty, which should test your skills sufficiently. Insulting the people LFR is aimed at will not be tolerated. (Source)

New Year, New Permanent Price Cuts!
Great news for all Blizzard fans! From today, our latest games are available at retail and on the Blizzard Store at new, permanently low prices. You can now get Wrath of the Lich King for a mere €19.99 and Cataclysm for just €29.99. There’s never been a better time to grab the games you might have missed out on before. Just click here and celebrate the New Year by taking advantage of our new reduced prices. Still don´t have World of Warcraft? Now you can get the full game and all expansions for cheaper than ever before.

Want to check out StarCraft II? If you haven’t yet taken advantage of our great new price for StarCraft II, you can click here to get yours right away! (Source)

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PTR Patch 4.3.2 - Cross-Realm Raids

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

Uz Patch 4.3.2 - Cross-Realm Raids

Originally Posted by Blizzard (Source)
We previously introduced the ability to form cross-realm parties with Real ID friends, and now with Patch 4.3.2, we're adding the ability for players to use that same functionality to form raids to run older normal or heroic raids, or participate in Battlegrounds!

This will allow you to join up with your Real ID friendsfrom other realms and:
  • Form a cross-realm raid and use Raid Finder
  • Jump in to any classic dungeon or raid and be automatically placed in the same instance
  • Join forces and dominate the Battlegrounds

Please note, you will not yet be able to run normal or Heroic Dragon Soul with cross-realm Real ID raids.

As we look forward to the BattleTag system, it’s a very exciting time for World of Warcraft. No matter what realm you and your friends are on you’ll be able to team up and take on group content throughout the game.

Darkmoon Faire - Poznati Problemi

Originally Posted by Blizzard (Source)
We’ve identified a number of issues with the Darkmoon Faire this month, and they should be resolved for the February faire. Specifically, we found problems with:
  • Attempting to turn in the Adventurer's Journal and Captured Insignia which are associated with these quests “The Captured Journal” and “The Enemy's Insignia”. If you are having difficulty turning in these items, please contact our customer service department at http://us.battle.net/support/en/ and they will be able to provide you with 5 Darkmoon Prize Tickets per item.
  • Unfortunately, “The Darkmoon Faire” quest cannot be made available for characters that previously completed the quest. This is due to the fact that this quest is not a new quest, but reuses the old quest ID. We realize this was an error and will be taking steps to not repeat it for future quests, but it does mean that characters that completed it before will not be able to complete the new version with the ticket reward.
  • The reset of monthly achievement progress experienced by some is unfortunately unable to be reinstated. We apologize for this error and have taken steps to ensure it does not occur again.

1. Anything on the drop changes that affect getting dungeon items from low level dungeons for 4/5 of the dungeon artifacts.
This was a bug that is being hotfixed. A character that is not level-appropriate for a dungeon should not get Monstrous Egg, Mysterious Grimoire, Imbued Crystal, or Ornate Weapon drops. This is irrespective of whether or not the character has a Darkmoon Adventurer's Guide in her bags.

2. Or a bug where the item would cease to exist or not spawn if someone without a guide was first to loot the bosses? Or people without a guide able to roll on it if someone with a guide does loot first?
We previously had an issue where Grisly Trophy was only going to the player who recorded the killing blow. They are now distributed randomly. Furthermore, there were previously cases where all of the artifacts listed above could be rolled Need. That has been hotfixed and they are all now flagged Greed-only.

3. As well as the ridiculously low drop rates of said items where even myself who tries to do at least 4 treatise runs a day sees 0 drops. I will end this fair without one despite putting forth literally hours into looking for one.
Regarding drop rates, these items are dropping as-intended. They are rare, and the quests and achievements that depend on them are intended to take some time to complete. They're comparable to the Darkmoon decks and cards. We made them tradeable, so that players who experience a run of bad luck can still acquire what they're after by trading with friends or buying them on the auction house.

January's Darkmoon Faire will come to a conclusion on Saturday, Jan. 7 at midnight. The faire will return again on Feb. 5, as planned. We apologize for the inconveniences some players have encountered with these issues. Thank you for your patience and feedback.

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Novi Stripovi, FIle Optimizacija i Blue Teme

Napisao Stevan Mitrovic. Posted in Vesti - World of Warcraft

4.3.2 PTR i nova File otimizacija

Originally Posted by Blizzard (Source)
With the 4.3.2 patch we’ll be testing some new file optimization tech. As you may be aware, with previous major expansion patches (2.0, 3.0, 4.0, etc.) we’ve carried out a time-consuming process to reorganize the game files currently installed on your hard drive to integrate all previous patch files, essentially ‘cleaning up’ what’s on your computer and reducing the full installation size. This process used to require an amount of free hard drive space double that of the entire installation size to complete, which is why we’ve reserved them for large expansion-sized patches.

The new tech we’re testing with the 4.3.2 PTR will process these cleanups with no additional hard drive space required beyond what the patch is adding. Because of that you may see them appear more frequently with patches.

While the cleanup is occurring you’ll see a specific message on the launcher informing you the process is currently taking place. If you encounter any issues with the new process please be sure to visit our support site at http://www.battle.net/support/

Blue Teme

Originally Posted by Blizzard Entertainment
LFR Loot Rules
We know this information. The item designers have plenty of spreadsheets too. If you're saying creating said spreadsheet takes an equivalent amount of time as coding a system in the game whereby item distribution accounts for the spec you're fulfilling in a dungeon, you're wrong.

We're not that naive. We knew from the start of designing the Raid Finder system that we'd need to build a smarter loot distribution system to regulate fair play. It was also really important to us to get Raid Finder working and implemented with the Dragon Soul raid. We had to be realists about it.

The loot system will be improved in upcoming updates -- including in patch 4.3.2, where it'll no longer be possible to win two of the same item for a single boss kill. But we're really happy with the implementation of Raid Finder and feel it's a great new feature for the game, and one we'll continue refining over time.

Money isn't nearly the overarching, limiting factor people love to claim it is. And the common argument I see in response to the above quote is "hire more people then." But I think it's pretty easy to understand that looking for the perfect fit for a position is not always a quick process, nor is the training of new employees. This is particularly true when one is speaking about development studios generating creative media. Expertise, design philosophy, synergy, etc. are very important to the success of a project, not sheer headcount.

Our development teams are quite modest in size compared to a lot of studios, but it's because we genuinely feel it's not always good to have so many hands on a project. If that means we have to make tough decisions about how and when to release a product or feature, so be it.

That said, we do still have plenty of positions we're looking to fill. (Source)

Gurthalak, Voice of the Deeps Balance Issues
There are several things that we want to follow-up on and clarify:

  • We noticed Retribution DPS was higher than we expected. We investigated and realized Gurthalak was the cause. We further realized (and several players independently discovered) that the weapon proc was activating twice as often for Retribution as intended.
  • Retribution was getting more than twice as many proc chances than we intended. This was caused by the application of Censure, not the dot itself ticking.
  • This was not an accidental bug fix of some sort. The proc was happening more often than we expected and desired, leading to damage higher than we expected and desired, so we took steps to fix it.
  • We changed the duration of Gurthalak’s proc some time ago. The 4.3.2 tooltip change simply acknowledges this fix. The weapon’s damage should not change in 4.3.2.
  • Gurthalak is still a fantastic weapon for Retribution paladins and any other two-handed DPS plate-wearers. The average DPS reduction is lower than the 10% figure some have quoted. The sword’s damage can be quite variable, and there are isolated cases where it may have briefly contributed 20% or more of someone’s damage, but those are statistical outliers.
  • Being nerfed is never fun. We get that. The increased proc chance was our mistake, as always, and we apologize for not catching it sooner. Retribution paladin damage for players without Gurthalak is where we intended it to be. We expect Retribution damage with this change to also end up where we intend it to be. If damage falls unacceptably low for some reason, we will certainly consider taking additional measures.

Again, thank you very much for all of the useful feedback. We pay close attention to these things. (Source)

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