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Blizzard trademarks "Cataclysm"
Vesti - Blizzard
Napisao Stevan Mitrovic   
četvrtak, 02 jul 2009 08:27
Pre par dana Blizzard je patentirao trademark za "Cataclysm" na United States Patent and Trademark zvaničnom websajtu.
Cataclysm  je registrovan za sledeće:
  • Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment
  • Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
  • Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
Slede informacije sa sajta Trademark Applications and Registrations Retrieval (TARR) Website
LAST APPLICANT(S)/OWNER(S) OF RECORD
Blizzard Entertainment, Inc.
16215 Alton Parkway
Irvine, CA 92618
United States

GOODS AND/OR SERVICES
Class Status: Active
Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads

2009-06-30 - New Application Office Supplied Data Entered In Tram

2009-06-30 - New Application Entered In Tram
I šta ovo znači? Wrath of the Lich King Trademark je patentiran par nedelja pre početka Blizzcona. Nećemo još da sumnjamo da se radi o novom nastavku World of Warcrafta. Ali WoWWiki je već dao značajne informacije koje ovo ime vode ka činjenici da se radi o novom nastavku World of Warcrafta. Radi se o artiklu Great Sundering koji nam govori sledeće:
The Great Sundering, also known as simply the Sundering or the Cataclysm was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.

Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.

The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom. 

Pre par dana jedan igrač je tvrdio na mmo-champion.com (post) da se na par sekundi na listi servera US pojavio "Maelstrom 3 Test". Onda bi Expension sigurno imao naziv The Maelstrom/Cataclysm. Možemo samo očekivati sledeće:
 
Ažurirane Isle of Conquest izmene
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
četvrtak, 02 jul 2009 08:17
I dalje Blizzard radi na novom Battlegroundu punom parom. Zahrym nas obaveštava o najnovijim izmenama koje su odradjene na PTR serverima:
Quote from: Zarhym (Source Isle of Conquest Changes - Updated 6.30)
Ažurirane Isle of Conquest izmeneIn addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:

  • Players gain a new buff after being launched out of the catapult that reduces all falling damage taken.

We intend to make the following changes to Isle of Conquest in the next test realm build:

  • Increase siege damage from Glaive Thrower.
  • Increase all damage from Siege Engine and its turrets.
  • When the parachute effect ends from jumping off the Gunship, players will gain a new buff that reduces all falling damage taken.
  • Increase the timer before a Catapult without a driver explodes from 30 seconds to 120 seconds.

It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:

  • Sometimes the Keep Cannons are being despawned and they never return. This should not happen.

Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks!
 
Crusader's Coliseum Audio Video
Vesti - Javni Test Serveri
Napisao Stevan Mitrovic   
četvrtak, 02 jul 2009 08:07
Nakriel član MMO-Champion.com je postavio veoma fin video zapis, sa zvukovima koji predstavljaju poslednji PTR Patch. U slučaju da ne volite spoilers, preskočite ovu vest, uglavnom većina eventa se dešava u Crusader's Coliseum, a tu su i zvučni zapisi Arthasa i Anub'arak na kraju video zapisa.
 
 
Yogg +0 World First Kill - Exodus Suspendoan na 72 sata
Vesti - Guilds
Napisao Stevan Mitrovic   
utorak, 30 jun 2009 17:44
Skoro je Exodus ubio Yogg Sarona bez ijedne pomoći od keepera. Svima je bilo sumnjivo kako su oni to izveli. Sumnjali su da su koristili neki exploit, i bili su upravu. Exodus guild bannovan je na 72 sata zbog buggovanja encountera.
Offense: Abuse of Game Mechanics
Details: Circumvention of normal combat mechanics to defeat the Yogg-Saron encounter inside the Ulduar raid instance.

In our many attempts at trying to figure out a way to defeat Yogg zero watcher, we found a way to use bugged game mechanics to make phase 3 easier in zero watcher then one watcher.

The bug is when someone is left inside the brain room of Yogg-Saron, they can still get aggro on the adds that spawn in phase 3. That means if you have someone getting healing aggro in the brain room, they will get aggro on the adds, which cause them to evade in place and allows for all of your raids dps to be focused on Yogg.

We discovered this mechanic on a wipe, and decided to see if we could actually get it to work. The first attempt after that wipe, we realized it worked, and went with it and killed it on that attempt.



Bug je hotfixovan na svim serverima:
Quote from: Daelo (Source Yogg-Saron Hotfixes)
Yogg +0 World First Kill - Exodus Suspendoan na 72 sataImmortal Guardians are now able to target players in the "illusion room" of Yogg-Saron with their summoning ability. This hotfix has been fully deployed to all regions.

We're also in the process of deploying a hotfix for an issue with Immortal Guardians that could cause them to pause their movement before reaching melee range. This fix will also prevent the Immortal Guardian from running away if their target is stunned.
 
Faction-Change funkcija uskoro dostupna
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
utorak, 30 jun 2009 07:00
Vrlo impresivne informacije od strane Blizzarda pojavile su se na forumu. Neko će ovo da proprati sa osmehom na licu, dok će drugi igrači da se naljute. Veoma su velike rasprave na zvaničnim forumima povodom ovog novog servisa koji Blizzard planira uskoro da pruži igračima. Radi se o menjanju fakcije vašeg Lika. Smorio vas je Human Paladin? Hoćete da promenite fakciju i postanete Blood Elf.  Sada ćete moći to da uradite za par dolara / evra. Vrlo uskori dobićemo više informacija:
Quote from: Nethaera (Source Faction-Change Service in the Works)
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
 
Ažurirane PTR Patch 3.2 Informacije
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
utorak, 30 jun 2009 06:57
Zvanične PTR 3.2 Patch informacije su ažurirane na zvaničnom sajtu:
Quote from: Blizzard
Items: General
Item Buy Back Feature Revised
  • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.

New Dungeon Loot Feature
  • Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.

Death Knight
Blood
  • Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
  • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

Hunter
  • Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.

Mage
Fire
  • Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.

Paladin
  • Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
  • Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack.

Protection
  • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health or below is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.

Retribution
  • Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.

Warrior
Fury
  • Bloodsurge: Notification that Slam has become instant now appears in floating combat text.

Protection
  • Devastate: Weapon damage increased to 60% and bonus per Sunder Armor on the target increased by 20%.
  • Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.

Graphics
  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.

Professions
Engineering
  • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish?
  • The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
  • Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
  • A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
  • Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
  • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
 
Season 7 Armor Set
Vesti - World of Warcraft
Napisao Stevan Mitrovic   
ponedeljak, 29 jun 2009 13:34
Posle prikaza par Tier 9 Seta, MMO-Champion.com je objavio privremeni izgled (trenutno zabagovanog) Season 7 Amora Seta.
  • Death Knight - Helm trenutno nema teksture.
  • Druid - Shoulderi su trenutno stvarno zabagovani i trenutno moze da se vidi samo desne naramenice.
  • Hunter - Helm i Shoulderi nedostaju.
  • Mage - Shoulderi su malo zabogovani.
  • Paladin - Radi savrseno.
  • Priest - Radi savrseno.
  • Rogue - Trenutno su samo shoulderi dostupni.
  • Shaman - Shoulderi su previse zabagovani. Helm takodje izgleda zabagovano.
  • Warlock - Radi savrseno.
  • Warrior - Trenutno nije dostupan. Vidimo se u sledecem PTR Buildu Season 7 Armor Set
 
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