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Quote from: Eyonix (Source Mastery System Preview)
Mastery System PreviewLast week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.

Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.

One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “???and increases your damage by X%.” This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.

There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.

As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we're still working on this system, and the handful of examples we're providing here are, of course, subject to change.

Holy Priest
For each talent point spent in the Holy tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Disc Priest
For each talent point spent in the Discipline tree, the priest also gets:

  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.

Frost Death Knight
For each talent point spent in the Frost tree, the death knight also gets:

  • Damage – Improves your melee and spell damage by X%.
  • Haste – Improves your melee Haste by Y%. This might allow us to remove some of the Haste in the Icy Talons line of talents.
  • Runic Power – Improves the rate of runic power generated by abilities. While all death knights want runic power, Frost death knights would generally have more runic power than Blood or Unholy death knights (who would receive a different benefit from their respective trees). An Unholy death knight who sub-specs into Frost would still be able to benefit from this bonus, though because they’re investing fewer talent points, they’d benefit to a smaller degree. Mastery on gear would boost this bonus, and no other talent tree would grant it.

A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.

We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at -

http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1
Patch 3.3.3 PTR Informacije su ažurirane sa novim izmenama koje su postavljene na PTR serverima.
Quote from: Blizzards (Source)
Warlock
  • Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.

Technical
  • Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".

Pet i Mount novine:

  • Lil' XT je napokon dobio svoj poseban model, ime je vrlo slično Lil' K.T. i verovatno neće da nas začudi ako isti se pojavi na Blizzard Store stranici.
  • Novi mount-i kojima se ne zna poreklo odakle padaju - oba Celestial Steed i X-53 Touring Rocket dobii su spell koji nam govori da se radi o 310% flying mount-ima.
Zahrim je objavio zvanične informacije vezane za novu istancu koja nam dolazi uz Patch 3.3.5.

Quote from: Zarhym (Source Assault on the Ruby Sanctum)
Ruby Sanctum - InformacijeAs we prepare for the public testing phase of minor content patch 3.3.3, some players might come across information regarding upcoming content that isn't yet available. To avoid any confusion, we'd like to tell you about an exciting new raid dungeon we are working on for content patch 3.3.5.

The Ruby Sanctum

A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master’s reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.

The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release.
Takodjeobjavljene su i informacije kakav loot će novi boss da ima.

Quote from: Zarhym (Source Re: Assault on the Ruby Sanctum)
  • Number 2. The lieutenants are sub-bosses which will each drop an Emblem of Frost. Halion is the main boss. While the activation of Heroic difficulty is different from the Obsidian Sanctum, the overall raid format for the Ruby Sanctum is very comparable.
  • You're likely to find some random pieces of armor on par with Lich King loot, similar to the items Onyxia dropped while Trial of the Crusader was the top-tier raid. You can also expect to see some more trinkets and things of that nature.
  • This raid will not only provide a bit of additional content to pair with the current content of patch 3.3, it will be the beginning of an advancement in the storyline for Cataclysm.
  • The plan is to have a normal mode and a heroic mode just like Icecrown Citadel, so far there is no plan for a Sartharion +1/+2/+3-like encounter.
 
SPOILER: Sledi nezvaničan izgled istance Ruby Sanctum:
Naravno tu je i mapa kao i Loading Screen
 
U novom 3.3.3 patch-u takodje može da se nadju dijalog sa Xerestrasza of the Red Dragonflight.

  • RS_Xerestrasza_Yell01.wav - Help! I am trapped within this tree! I require aid!
  • RS_Xerestrasza_Yell02.wav - Thank you! I could have not held out for much longer. A terrible thing has happened here.
  • RS_Xerestrasza_Say01.wav - We believed that the Sanctum was well fortified, but we were not prepareted for the nature of this assault.
  • RS_Xerestrasza_Say02.wav - The Black Dragonkin materialized from thin air, and set upon us before we could react.
  • RS_Xerestrasza_Say03.wav - We did not stand a chance. As my brethren perished around me, I managed to retreat hear and bar the entrance.
  • RS_Xerestrasza_Say04.wav - They slaughtered us with cold efficiency, but the true focus of their interest seemed to be the eggs kept here in the sanctum.
  • RS_Xerestrasza_Say05.wav - The commander of the forces on the ground here is a cruel brute named Zarithrian. But I fear there are greater powers at work.
  • RS_Xerestrasza_Say06.wav - In their initial assault I caught a glimpse of their true leader, a fearsome full-grown Twilight Dragon.
  • RS_Xerestrasza_Say07.wav - I know not the extent of their plans heroes, but I know this: they cannot be allowed to succeed!

Kao i dijalog sa Halion.

  • RS_Halion_Aggro01.wav - Your world teeters on the brink of annihilation. You will all bear witness to the coming of a new age of destruction!
  • RS_Halion_Beserk01.wav - Not good enough!
  • RS_Halion_Death01.wav- Relish this victory mortals, for it will be your last. This world will burn with the Master's return!
  • RS_Halion_Phase2.wav - You will find only suffering within the realm of Twilight. Enter if you dare.
  • RS_Halion_Phase3.wav - I am the light AND the darkness! Cower mortals before the Herald of Deathwing!
  • RS_Halion_Slay01.wav- Another hero falls.
  • RS_Halion_Slay02.wav - Ha Ha Ha!
  • RS_Halion_Spawn01.wav - Meddlesome insects, you're too late! The Ruby Sanctum is lost.
  • RS_Halion_Special01.wav - The heavens burn!
  • RS_Halion_Special02.wav - Beware the shadow!

 
Quote from: Bornakk (Source Recent In-Game Fixes - March 2010 - 3/4)
Recent In-Game Fixes - March 2010 - 3/4Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit:

3/4
  • In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
  • In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
  • In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
  • In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
  • In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
  • In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.
Quote from: Nethaera (Source Tom Chilton, Game Director- 5 Year Interview)
Tom Chilton, Game Director- 5 Year InterviewIn this interview, World of Warcraft Game Director Tom Chilton talks about the hectic final months leading up to the game’s launch, crafting an MMORPG for a wide range of play styles, and the ongoing effort to improve the game through expansions and content updates.

http://www.worldofwarcraft.com/wowanniversary/interview/tomchilton.xml
Thanks to the combined effort of Warcraft players from around the world, we have reached twenty thousand submissions, and the final piece of the World of Warcraft BattleCry Mosaic has been revealed. Head over to the World of Warcraft anniversary site now and check out the complete mosaic, which can only be described by one word: epic.

You can now look at the complete mosaic using the site's mosaic viewer, download the original artwork wallpaper, and of course view the legendary-sized mosaic wallpaper. And while you’re there, make sure to also check out all the previously unlocked content.

Thank you to everyone who sent in their pictures to help us create a little piece of Warcraft history, and thank you to all our players around the world for your continued support. Lok'tar!

Check out the BattleCry page now, as well as our our updated special Battlecry Gallery (11 new):

http://www.worldofwarcraft.com/wowanniversary/battlecry/
http://www.worldofwarcraft.com/misc/battlecry-gallery.html

Wallpaper je verovatno jedan od najboljih objavljen od strane Blizzarda. Postoji u tri različite verzije: 4:3, widescreen, i čak dual-screen verzija wallpepera!

Kompletiran World of Warcraft BattleCry Mosaic
Quote from Blizzard staff
Blizzard Voice Chat (Source Re: Questions Blues always dodge)
The Blizzard Voice chat is actually pretty cool, and has improved greatly since it was released. We do see it as a success. We're completely fine with players using third party voice chat programs. It was simply important to us that an option was available for those who didn't want to rely on a 3rd party voice chat program -- no matter their reasons.

Additionally, there are a great deal more players who use it than you probably realize.

Dual-Wield DPS itemization in Cataclysm (Source Re: DW Frost DKs and Cataclysm Stat Changes)
 We will be making one-handed weapons with Strength on them.

Hit in Cataclysm (Source Re: Hit rating in Cata wont be fun)
As I've said, it doesn't really work that way though. Say you need 300 hit (using arbitrary numbers here) and your tier set provides 250 hit and you get the rest from gems and jewelry. Everything's cool. Now a new patch comes out and your tier set has 230 hit. No problem. You get rid of some of the gems and jewelry. Now a new patch comes out and your tier set has 240 hit. Now you curse Blizzard every time an item drops with hit on it.

In short, later gear has more of the same stat on it. When the stats are easily capped, the larger pools become hard to work around. I compared it today to playing Tetris with really large pieces. It's hard to make the puzzle work. 

Warlock
Unstable Affliction "nerf" in the latest PTR Build (Source Re: UA NERF! (Ty again ghost))
Tooltip clarification. Move along. [...]  I will say that Unstable Affliction backlash being unaffected by resilience really feels like a bug. I don't see how it's a necessary warlock perk. 

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