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Prijavite se za Arena Turnir 2008!

Vreme je da pokažete svoje znanje, prijavite se za Arena turnir 2008 i borite se za slavu i bogastvo! Osvojite…

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Fury of the Sunwell Patch 2.4

Spremite se za Bes Sunwell, novog sadržaja patcha 2.4! Istražite tajanstvene predele nove 5 man istance Magisters' Terrace! Suočite se…

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Pariz - Porte de Versailles Exposition Center

Četvrti Blizzard Worldwide Invitational dolazi u Evropru 28 do 29 Juna 2008!

Wrath of the Lich King zone video i screenshot

Vesti - Wrath of the Lich King
Autor Stevan Mitrovic   
Saturday, 10 May 2008
Borean Tundra
Video
Both the eastern zone of Howling Fjord and western entry points of Borean Tundra will be accessible to Horde and Alliance. Each of them also sports creatures of similar level ranges along with starter dungeons players can access almost from the first moment they set foot on the continent.
That zone contains the goofy-looking Tuskar. These are basically friendly sentient walruses whose villages will be welcome safe zones in Northrend. These simple fisher folk will also represent a new reputation faction for players to ally with.

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Dragonblight
Video
Dragonblight is a snowbound region of icy forests and cracked mountains, punctuated by the grandiose shrines of the five Dragonflights and Wyrmrest Temple, where the Chamber of Aspects will offer a series of different single-encounter short raids with dragon bosses. You'll also come up against Arthas for the first time here - the final encounter with him won't be until the final patch of the Lich King cycle, some time after release - and be reunited (violently) with the insane Scarlet Crusade.
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Grizzly Hills
Grizzly Hills provides a pure hit of early-level nostalgia, a flashback to classic WOW. Special guests include the endearing, troublesome Furbolg and Kobolds, human characters that hark all the way back to low-level Westfall, the exploitative Venture Company, the Worgen werewolves led by a resurrected Arugal, and a shattered, evil sister city to the Alliance capital, Ironforge.
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Howling Fjord
Video
Howling Fjord is a wooded plateau above towering cliffs, peopled by angry ten-foot Vikings (the Vrykul). It's connected by boat to Borean Tundra, a vast, otherworldly wilderness with rolling dunes and a haunted shoreline plunged into an eerie, grey, flickering half-light. Here, we help out the Tuskar walrus-men and join D.E.H.T.A. - Druids for the Ethical and Humane Treatment of Animals - in their campaign against the rapacious dwarf hunter Hemet Nesingwary, eventually riding a mammoth into battle and deploying its devastating charge, trample and bellow attacks.
This is also where you'll find The Nexus, a new instance with level 70, level 80 and raid wings. This airborne spiral of ice, crackling with lightning, is home to the evil Blue Dragonflight, and one of its wings will use the vehicle combat system to allow whole parties of players to fly drakes through it, bombarding the enemy.

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Sholazar Basin
Video
Sholazar Basin is a lush tropical oasis in the midst of Arctic wastes, reminiscent of the original game's Un'Goro Crater. Here you'll take part in a faction-reputation war between the Wolvar (sentient wolves) and Oracles ("the next evolution of the Murlocs" - a worrying thought). A much lighter take on reputation gaming is promised here, with players actively encouraged to defect to the other side at will.
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Zul'Drak i Drak'Theron Keep
Video
Zul'Drak is a single, giant ziggurat, the broken civilisation of the ice trolls, who've gone mad after sacrificing their animal gods in an attempt to fight off the Scourge. There's another stunning dungeon here, Drak'Theron Keep, where improbable dinosaurs roam and Scourge necromancers overwhelm players with waves of resurrected Trolls. The Argent Dawn faction returns in Zul'Drak.
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Ostalo
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Wrath of the Lich King nove informacije

Vesti - Wrath of the Lich King
Autor Stevan Mitrovic   
Friday, 09 May 2008
Ove nedelje, dosta poznatih sajtova bilo je pozvano na prezentaciju Wrath of the Lich King u Blizzard prostorije koje su se održale u Irvine, California. Tamo je prikazan Northrend u trenutnoj fazi razvoja, Death Knight u akciji, i dato je par sati igre pozvanim korisnicima da pogledaju kako to izgleda, a takodje dosta njih je i uradio intervju sa Blizzard developer-ima - J. Allen Brack, Jeff Kaplan and Tom Chilton.

Blizzard je otkrio dosta novih stvari u vezi WotLK, a listu koju smo sačinili prikupljena je sa dosta izvora, i naravno očekujte nove informacije uskoro.
 
General
  • All 25 man raids in Wrath will also be available to complete with 10 players. This is so that more players will get to see end game content (Even the Arthas encounter will be available as a 10 man raid).
  • There will be completely different loot tables for the two different raid types. They will also be on separate cool downs, so players could fight in both the 10 man and 25 man raid on the same day if they wish.
  • The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
  • All 5-man instances in Northrend will feature Heroic modes, and the loot tables for the 2 modes will be totally separate. Heroic dungeons will have their own "Tier" of armor completely unique to that level dungeon.
Death Knight:

  • Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
  • Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
  • Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
  • Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
    • The ghoul has the ability to do the following:
    • Leap to the target
    • Rend for decent damage-over-time
    • Stun target, and of course more
  • Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
  • Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
  • Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
  • Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
  • Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
  • Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
  • Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
  • Death knights will be available to all players with level 55 characters
  • Players can create one death knight per realm, per account
  • Death knights can be any of the races
  • Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
  • Death knights utilize a rune system as their resource mechanic
    • Three different rune types are available: Unholy, Frost, and Blood
    • These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
    • Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
    • The death knight will have the ability to customize which array of six runes is currently available
  • As rune abilities are used, the death knight also generates another resource called Runic Power
    • The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
    • Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
  • The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
  • The death knight can serve either as a tank or as a melee-based damage-dealing class
  • Death knights are designed to be highly viable tanking, magic-using characters
  • Death knights will have the ability to summon undead guardians to fight by their side
  • Death knights will have the ability to summon a Deathcharger mount.
Intervju i Artikli:
Screenshots:
 

Uhapšeni gold farmeri u Kini

Vesti - MMO Vesti iz sveta
Autor Stevan Mitrovic   
Friday, 09 May 2008
U svetlu izmedju Blizzard-a i Glider igre oko spora, sad sve više i više postaje direktnije i verovali ili ne to se desilo u Kini. Gold farmeri su uhapšeni i optuženi za "unfair revenue distribution". Više informacija na PlayNoEvil:
Turn up the Irony Meter to 11. After all, with all of the complaints in the US about gold farming, it takes the Chinese to stand up and do something about it.

Yep, police in China has arrested 2 men for running a World of Warcraft gold farming operation and charged them with "unfair revenue distribution" (CHINESE READER ALERT - what in the world is "unfair revenue distribution"?).

The two men ran the operation for 7 months and earned 1.4 Million RMB (just over US$200,000). They had 20 computers and 20 employees (no shifts, I guess) and were based in Chengdu's Shuangliu county. The men were targeting The9's China-based World of Warcraft operation... I'm not sure if this makes their revenue more impressive or not.

(Chengdu Evening News via Pacific Epoch)
 

Armory profili, Arena tournament Latency i Avatari na forumu

Vesti - World of Warcraft
Autor Stevan Mitrovic   
Thursday, 08 May 2008
Par interesantnih tema pojavilе sе na zvaničnim WoW forumima:
 
Tema o Arena profilima koji se ne resetuju na Arena Tournament serverima:
We're continuing to look into this, thank you for reporting it. 
Arena Tournament server lag:
We are continuing to investigate these issues that players have reported. If you are experiencing latency issues specific to the Arena Tournament realms, please head over to our Technical Support forum, follow the instructions in the following thread, and provide us with the data so we can help determine the cause of the issue. 
Rogue avatari na forumu imaju pogrešnu sliku opreme:
Woops! I meant T5, but yeah rogues are in T4, maybe the web artists thought T5 was too dark/bland to set the icons apart. In any case your armory is a click away so I wouldn't worry about a forum icon too much. Before Lich King comes out I'm betting there will be new icons for level 80 and everyone will be in Tier 7. We have no plans to update the icons before that time.
 

Nvidia Beta Driver

Vesti - Drivers
Autor Stevan Mitrovic   
Thursday, 08 May 2008
ImageAko želite da oprobate nove Nvidia 175.16 beta drivere možete ih preuzeti sa sledećih link-ova:
Što se tiče WoW igrača ima samo jedna stavka koja se bavi pitanjem problema oko performansi u release notes drivera:
GeForce 6800/6600 GT: Slow performance with World of Warcraft in SLI mode. This is not an NVIDIA bug, but instead the result of a recent patch for World of Warcraft to reduce mouse lag on slower computers by synchronizing the GPU(s). This change is unnecessary for NVIDIA users, and particularly for users with SLI configurations.

For optimal performance when playing World of Warcraft in SLI mode:
• Disable vertical sync within the World of Warcraft in‐game video options.
• Enable ʺhardware mouseʺ acceleration and disable ʺsmooth mouseʺ within the World of Warcraft in‐game video options.
 

M'uru US prvo ubistvo

Vesti - Guilds
Autor Stevan Mitrovic   
Wednesday, 07 May 2008
Exodus sa US-Kel'thuzad prvi su u US regionu ubili M'uru, petog boss-a u Sunwell Plateau.
 

M'uru istraživanja loot table

Vesti - World of Warcraft
Autor Stevan Mitrovic   
Tuesday, 06 May 2008
Kako je ubijem M'uru, krenulo je istraživanje po podacima koji predmeti padaju od predposlednjeg boss-a. Najznačajniji loot je mač Muramasa. Tu su takodje i dosta predmeta, prestenje, trinketi i set rukavica (Gloves). Karakteristično je što mač nosi veliko ime, imajući u vidu da je to istorijsko i tradicionalno japansko ime Sengo Muramasa koji je bio poznati kovač mačeva u 16. veku. Naravno ime ovog mača nije samo korišćeno u WoW-u jer se pojavljuje i u drugim modernim igricama. Više o Musumasa maču možete pročitati na wikipedia, a ispod možete videti kako taj mač izgleda u WoW-u i koje su mu statistike.

Isti Loot table sadrži i sledeće predmete: 
 
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