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Blizzard je napokon objavio prolog Cataclysm eventa. Prema zvaničnim informacijama sa njihovog sajta, to će se desiti kada bude postavljen Patch 3.9 na live serverima. Sledu više detalja oko ovog velikog dogadjaja.

High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan
Quote from: Blizzard (Source)
Gelbin Mekkatorque is known as much for his technical brilliance as he is for his just leadership of the gnomes. In addition to being elected high tinker, the most prominent rank in gnomish society, Gelbin proved himself to be an inventor without equal by leading the construction of the Deeprun Tram, which links Stormwind and Ironforge. Yet all of the high tinker's achievements have been overshadowed by one catastrophic event that occurred under his rule: the fall of Gnomeregan.

Around the time of the Third War, an ancient menace known as the troggs surfaced in Gnomeregan from the depths of Azeroth. This barbaric race, thought to have been unintentionally released during the Uldaman excavation, crushed the gnomes' defenses and became entrenched in the lower sections of the city. Gelbin, for all his genius, was at a loss for a way to eradicate the savage invaders until his chief advisor, Mekgineer Sicco Thermaplugg, proposed that they inundate Gnomeregan with toxic radiation.

Confident in Thermaplugg's radical plan, Mekkatorque gave the order to irradiate the city. This bold move worked at first: toxic radiation spread throughout Gnomeregan and momentarily stopped the troggs' incursion. Soon, however, it was evident that the radiation was killing gnomes as well as troggs. In the end, nearly eighty percent of the gnomish race died, and many of those who survived were mutated into deranged leper gnomes. To add to the tragedy, the troggs then resumed their assault on the city.

Mekkatorque and the healthy survivors evacuated Gnomeregan and were taken in by the dwarves of neighboring Ironforge, but Thermaplugg disappeared. The high tinker later learned troubling news that his former advisor had seized control of the toxic gnomish city and instated himself as its twisted overlord. Much to Mekkatorque's shock, he also discovered that Thermaplugg had secretly desired the office of high tinker and might have been previously aware of or even complicit in the trogg invasion.

The immense loss of life at Gnomeregan weighed heavy on Mekkatorque's shoulders, and in his fury he ordered the death of Thermaplugg. A band of heroes took up the mission and returned with a tale of victory, but after analyzing the claim, Mekkatorque realized that the mechanized overlord defeated in the depths of the city was likely nothing more than a cleverly engineered facsimile of Thermaplugg.

Aware that defeating his nemesis would require a more robust approach, Mekkatorque labored over strategies to retake his city. His tireless brainstorming recently paid off with Operation: Gnomeregan, a brilliant multi-phased assault plan to liberate the gnomish capital and bring the real Thermaplugg to justice. With the operation set to begin, resourceful gnomes such as "Doc" Cogspin, Captain Tread Sparknozzle, and Drill Sergeant Steamcrank have been overseeing preparations and fine-tuning new technology that will be vital to the offensive.

Meanwhile, Mekkatorque has begun rounding up all able-bodied gnomes to join in the attack, and his call to arms has also been heard by other members of the Alliance. The gnomes' techno-savvy has been vital in past conflicts, and many Alliance heroes are likely to join the offensive to recapture the extraordinary inventions within the fallen city. For Mekkatorque, however, his plan goes beyond just reacquiring lost technology. The retaking of Gnomeregan will determine his legacy in history, either as the high tinker who lost the gnomes' beloved capital, or the one who reestablished it as the center of innovation on Azeroth.

Operation: Gnomeregan is now.

Vol'jin: The Glory of the Darkspears
Quote from: Blizzard (Source)
Most of Azeroth's savage trolls are infamous for their extreme hatred of other races, but the Darkspear tribe and its leader, Vol'jin, are an exception. Over the years, the Darkspears have proven to be invaluable members of the Horde. Vol'jin in particular is known to offer strategic advice to Warchief Thrall on a regular basis, and the cunning troll played a role in retaking the Undercity after it was overthrown by the rebel forces of Varimathras and Putress.

Yet for all of the tribe's accomplishments, the Darkspears are still plagued by a tragic history of exile. Long ago they were driven from Stranglethorn Vale's mainland by the more powerful trolls of the Gurubashi empire and then settled on a remote island. The Darkspears later sought refuge with the Horde when their isle was destroyed by a mysterious sea witch, and Thrall granted the trolls new lands on the Echo Isles off the coast of Durotar. Aside from a brief exodus when Daelin Proudmoore's fleet arrived to hunt down orcs, the Darkspears enjoyed relative stability until one of their own, Zalazane, drove his brethren from their latest home.

The witch doctor Zalazane had been one of the tribe's leading mystical instructors when he was inexplicably driven to insanity by the powers under his control. Utilizing dark magic, he enslaved many of his fellow tribespeople and amassed an army of mindless Darkspear trolls. Fearing that all of his tribe would come under Zalazane's sway, Vol'jin ordered the remaining free Darkspears to abandon the Echo Isles.

Vol'jin's Darkspears settled in nearby Sen'jin Village, which they have since used as a staging point to attack Zalazane. Over the years, members of the Horde looking to test their worth have braved the Echo Isles to confront Zalazane, and many of them even returned victorious with his severed head. These victories, however, proved to be nothing more than an illusion created by the twisted witch doctor's dark magic. Days after these trophies were taken to Sen'jin Village, they reverted to their true forms: painted rocks and coconuts adorned with wooden tusks, or even the heads of Zalazane's enslaved trolls.

Despite these setbacks and his preoccupation with advising Thrall on Horde-related matters, Vol'jin has spent considerable time formulating a strategy to recapture the Echo Isles. Now he believes that the time to strike at Zalazane has come. As the Darkspear leader and his close allies Vanira and Champion Uru'zin await approval of their plan from the ancestral spirits, they have begun rounding up new troll recruits and staging reconnaissance missions to learn about Zalazane's minions.

Yet Vol'jin's trolls are short on forces, and the enslaved Darkspears on the Echo Isles outnumber them. The Darkspears are well-known for being among Azeroth's bravest combatants, however, and fortunately many non-trolls have expressed interest in assisting Vol'jin, perhaps hoping that restoring the Echo Isles will eventually bolster the Horde's strength.

Vol'jin is also aware of the strategic importance that a Darkspear homeland offers his allies, but he is motivated by more personal reasons. Zalazane's betrayal was an affront against Vol'jin's dream of a better life for his tribe, a destiny that his late father, Sen'jin, envisioned years ago. Only by retaking the Echo Isles will Vol'jin be able to honor his father and at long last secure a permanent homeland for the long-exiled Darkspear tribe.
Vest na zvaničnom sajtu, top guild-a Ensidia obaveštava nas, da je ceo guild migrirao sa veoma problematičnog servera Tarren Mill. Njihova destinacija je Lightning's Blade, gde se treuntno nalazi još jedan top guild - Paragon. Zvaničan stav Ensidia guild leadermek :

Ensidia makes the switch to Lightning's Blade

So yes the rumours are indeed true we have decided to move to Lightning's Blade. The same server that Paragon is on.

The reasoning for this is simple. We have lost so many tries in 25 man and 10 man raiding that it has gone beyond a joke. Tarren Mill became completely unplayable several weeks ago. It appears to have been a combination of someone griefing the server with a fishing macro that crashed it and also bad hardware.

The server is now not only unplayable between 20:00 and 24:00 as it was a week ago so we have no way to avoid the lag. You can't even stay in a raid without constant disconnects at any time of the day.

We have decided that the server should not play a part in the race any longer. So therefore if it is us being griefed or if we are to move server and yet again have problems then we want to be on the same server as our main competition so that they are equally affected.

After progress we will most likely be returning to Tarren Mill in the hope that it has been significantly upgraded or moving all our chars to a new and more stable server. In the short term though going to Lightning's Blade with our mains is the best for our chances of winning the race.

To clear up a few silly rumours:

  • Nobody is joining Paragon. I think most people seem to not know Paragon is all Finnish and we have just the one Finnish member.
  • We make no excuses we just want what is best for the future attempts on Lich King and this is the only way to make it fair.We are not merging with Paragon.
  • Mackzter and Tjani are not having a baby together and transfering together to Lightning's Blade and join Paragon

Paragon officir Baltha je odgovorio da totalno razume zašto je Ensidia prešla na novi server. On se nada da ovo neće uticati na njihov guild:
"I heard Tarren Mill was pretty much unplayable during busy hours, and I hope that won't happen here. Griefing is total bullsh*t," 
Baltha ne misli da će server transfer uticati na trku Lich King Heroic 25 man kill-a. Lightning's Blade ima sitnih problema oko laga u nekim odredjenim trenucima, ali je paragon našao kako da zaobidje taj problem.
"We lost some tries to lag, but that's WoW. We can use our tries when the server is not lagging, and we love to raid early mornings! I don't like to be too arrogant, so let's just say the best one will win. Though I would like to add that Tun said in his interview that "Stars, Paragon, Premonition, etc are all overrated." It is kind of funny that they do this now, and recognise us as main competition."
Kako su se podignuti servere posle nedeljnog održavanja, background downloader je postao aktivan i krenuo je da skida nove podatke za patch koji nam sigurno dolazi sledeće nedelje na live serverima.

World of Warcraft Patch 3.3.3 Background Downloader
Modk, Death Knight guild-a Juggernaut (US-Mal'ganis) je prvi igrač u svetu koji je završio liniju quest-ova kako bi napravio legendarni Shadowmourne. Čestitke veoma srećnom Death Knight-u,a i guildu za veliku podršku svom članu.
Blizzard Serbian Community se potrudio i napravio novi revolucionarni forum skin "Default Clean Gray". Skin je prijatan za oko, i sadrži odličnu grafiku. Proverite i sami na našem forumu i ostavite Vaš utisak šta mislite o novom dizajnu foruma. Pridružite se našim diskusijama na forumu!
 
Novi Forum Skin i Diablo III
 
U toku je i rad novi projekat Diablo :: Serbian Community. Naš grafički dizajner Frame je već uspeo da napravi concept logoa, koji možete pogledati dole, a u toku je sastavljanje ekipe koja će da radi na novom fansite-u.
 
PTR Informacije su ponovo ažurirane. Nema novih modela ili tekstura, a kolko smo primetili patch je Release Candidate, što znači da će možda biti na live serverima sledeće nedelje.
Quote from: Zarhym (Source)
Patch 3.3.3 PTR Informacije ažurirane - Build 11685Icecrown Citadel
  • Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
  • Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.

Death Knight
Frost
  • Icy Talons: Fixed a numerical value error for rank 2 of this talentIcecrown Citadel
Glyphs
  • Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.

Priest
Tier 10
  • Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.
Glyphs
  • Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.

Rogue
Glyphs
  • Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
  • Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
  • Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
Quote from Blizzard staff
Mobile Authenticator Warning Message
After installing the most recent Battle.net Mobile Authenticator iPhone/iPod touch update (v1.1.0), all players will be prompted with a one-time warning that states:
  • Running a “jailbroken” iPhone OS device may compromise the security of the Battle.net Mobile Authenticator.

This warning message is being issued by Blizzard Entertainment as a reminder that running the Battle.net Mobile Authenticator on a “jailbroken” iPhone or iPod touch could potentially compromise the security of the Mobile Authenticator application. If your iPhone or iPod touch has not been “jailbroken” or modified to bypass software restrictions, please click “OK” and you will no longer receive the warning.

Please note that this message will appear on all iPhone & iPod touch devices and is not meant to indicate that your Apple device has been modified.

Dodge and Parry
I think the way you end up with conclusions like this is by following a chain of logic such as:

  • 1) I am a tank. It is my job to survive (among other things).
  • 2) It makes it easier to survive if I avoid spike damage and otherwise make it easier on my healers.
  • 3) I can avoid spike damage by emphasizing health and armor over avoidance.
  • 4) Therefore I should look for health and armor wherever possible.
  • 5) Since I don't really want avoidance, Blizzard should stop putting it on my gear or even in the game.

That last step is where you go astray. You make a leap from thinking like a player ("How can I survive better?") to designing like a player ("I can survive better if Blizzard changes the game to make it easier for me to survive better").

You'd be bored if there was no avoidance mechanic in combat. Bosses would hit you like a metronome for say 30K every swing. You'd be bored if there was no avoidance on gear because you'd only be choosing among say hit and expertise and maybe armor pen.

Random numbers are an important component for keeping the game exciting. I get that they can be a thorn in your side. That's largely why they are exciting. Without them, you'd be a better tank, but you'd also be a bored tank.

What we can do, and what we plan on doing, are making dodge, parry and block more attractive than they are today. I doubt they will ever be as attractive as armor and Stamina, but that's okay because we're never going to make a full set of gear that is just armor and Stamina. (And even if you assembled such a set, your healers would run out of mana trying to keep you up.)

Relics and "useless" procs (Source Re: Yo can we stop with the useless vanity pr)
We actually don't like procs that are up 100% of the time and in 3.3.3 we changed several of the group buffs to just be passives.

Sometimes the mechanic is necessary so that a damage rotation requires some ramp-up instead of just being at 100% from the first swing. So we can't get rid of every single case.

The idols (and all similar pieces) are in a weird spot. Once upon a time they used to change your rotation ad little bit in order to maximize the bonus, but these days they are really balanced around being up 100% of the time and if we end up putting the proc on a spell or ability that isn't used often, well then the idol just sucks for that tier.

We're not sure yet what we're going to do with these items. The current implementation doesn't feel that successful. They could just be stat sticks not tied to a particular ability, though that's not super exciting either. 

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