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Blizzard
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Napisao Stevan Mitrovic
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četvrtak, 02 jul 2009 08:27 |
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Pre par dana Blizzard je patentirao trademark za "Cataclysm" na United States Patent and Trademark zvaničnom websajtu.
Cataclysm je registrovan za sledeće:
- Entertainment
services, namely, providing on-line computer games; providing computer
games that may be accessed via a global computer network; and providing
on-line information in the field of computer gaming entertainment
- Comic
books, computer game strategy guides, trading cards, coloring books,
adhesive stickers, rub-on transfers, notebooks, stationery-type
portfolios, posters, greeting cards, calendars, instructional leaflets
in the field of computer games, computer game instruction manuals,
catalogs in the field of computer games, advertisement boards of paper
or cardboard, photographs, art prints
- Computer game software
and related instruction manuals and guides sold together as a unit;
downloadable computer game software; interactive multimedia computer
game program; mousepads
Slede informacije sa sajta Trademark Applications and Registrations Retrieval (TARR) Website
LAST APPLICANT(S)/OWNER(S) OF RECORD
Blizzard Entertainment, Inc.
16215 Alton Parkway
Irvine, CA 92618
United States
GOODS AND/OR SERVICES
Class Status: Active
Computer
game software and related instruction manuals and guides sold together
as a unit; downloadable computer game software; interactive multimedia
computer game program; mousepads
2009-06-30 - New Application Office Supplied Data Entered In Tram
2009-06-30 - New Application Entered In Tram
I šta ovo znači? Wrath of the Lich King Trademark je patentiran par nedelja pre početka Blizzcona. Nećemo još da sumnjamo da se radi o novom nastavku World of Warcrafta. Ali WoWWiki je već dao značajne informacije koje ovo ime vode ka činjenici da se radi o novom nastavku World of Warcrafta. Radi se o artiklu Great Sundering koji nam govori sledeće:
The Great Sundering, also known as simply the Sundering or the
Cataclysm was a world event which reshaped Azeroth approximately 10,000
years ago at the end of the War of the Ancients. This event was
triggered due to the Well of Eternity being destroyed.
Prior to
the Sundering, there was only one continent on Azeroth, referred to as
Kalimdor. In the catastrophic explosion, eighty percent of the land
mass was destroyed leaving behind the major continents and scattered
islands that are known today: Northrend, Kezan, the Eastern Kingdoms,
and the remnant still referred to as Kalimdor.
The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.
Pre par dana jedan igrač je tvrdio na mmo-champion.com (post) da se na par sekundi na listi servera US pojavio "Maelstrom 3 Test". Onda bi Expension sigurno imao naziv The Maelstrom/Cataclysm. Možemo samo očekivati sledeće:
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Vesti -
World of Warcraft
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Napisao Stevan Mitrovic
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četvrtak, 02 jul 2009 08:17 |
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I dalje Blizzard radi na novom Battlegroundu punom parom. Zahrym nas obaveštava o najnovijim izmenama koje su odradjene na PTR serverima:
 In
addition to the changes originally listed in this thread, the following
change was recently added and is now live on the test realms:
- Players gain a new buff after being launched out of the catapult that reduces all falling damage taken.
We intend to make the following changes to Isle of Conquest in the next test realm build:
- Increase siege damage from Glaive Thrower.
- Increase all damage from Siege Engine and its turrets.
- When the parachute effect ends from jumping off the Gunship, players will gain a new buff that reduces all falling damage taken.
- Increase the timer before a Catapult without a driver explodes from 30 seconds to 120 seconds.
It
would be greatly appreciated if anyone who has experienced the
following bug could provide us with as much information as possible on
the circumstances surrounding its cause:
- Sometimes the Keep Cannons are being despawned and they never return. This should not happen.
Given
that the changes originally detailed in this thread are now live, we'd
love to get feedback on your experiences in this new Battleground. Is
the average length of each battle better now? Did the changes to the
Huge Seaforium piles help address the overly advantageous strategy of
capturing the Hangar and parachuting into the enemy's base? Do the Keep
Cannons still feel effective now that they do less damage given that
you can now repair them? Any information you can provide on your game
play experiences will help us a great deal to make this Battleground as
fun as possible. Thanks! |
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Javni Test Serveri
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Napisao Stevan Mitrovic
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četvrtak, 02 jul 2009 08:07 |
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Nakriel član MMO-Champion.com je postavio veoma fin video zapis, sa zvukovima koji predstavljaju poslednji PTR Patch. U slučaju da ne volite spoilers, preskočite ovu vest, uglavnom većina eventa se dešava u Crusader's Coliseum, a tu su i zvučni zapisi Arthasa i Anub'arak na kraju video zapisa.
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Vesti -
Guilds
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Napisao Stevan Mitrovic
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utorak, 30 jun 2009 17:44 |
Skoro je Exodus ubio Yogg Sarona bez ijedne pomoći od keepera. Svima je bilo sumnjivo kako su oni to izveli. Sumnjali su da su koristili neki exploit, i bili su upravu. Exodus guild bannovan je na 72 sata zbog buggovanja encountera.
Offense: Abuse of Game Mechanics
Details: Circumvention of normal combat mechanics to defeat the Yogg-Saron encounter inside the Ulduar raid instance.
In
our many attempts at trying to figure out a way to defeat Yogg zero
watcher, we found a way to use bugged game mechanics to make phase 3
easier in zero watcher then one watcher.
The bug is when someone
is left inside the brain room of Yogg-Saron, they can still get aggro
on the adds that spawn in phase 3. That means if you have someone
getting healing aggro in the brain room, they will get aggro on the
adds, which cause them to evade in place and allows for all of your
raids dps to be focused on Yogg.
We discovered this mechanic on
a wipe, and decided to see if we could actually get it to work. The
first attempt after that wipe, we realized it worked, and went with it
and killed it on that attempt.
Bug je hotfixovan na svim serverima:
 Immortal
Guardians are now able to target players in the "illusion room" of
Yogg-Saron with their summoning ability. This hotfix has been fully
deployed to all regions.
We're also in the process of deploying
a hotfix for an issue with Immortal Guardians that could cause them to
pause their movement before reaching melee range. This fix will also
prevent the Immortal Guardian from running away if their target is
stunned. |
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World of Warcraft
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Napisao Stevan Mitrovic
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utorak, 30 jun 2009 07:00 |
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Vrlo impresivne informacije od strane Blizzarda pojavile su se na forumu. Neko će ovo da proprati sa osmehom na licu, dok će drugi igrači da se naljute. Veoma su velike rasprave na zvaničnim forumima povodom ovog novog servisa koji Blizzard planira uskoro da pruži igračima. Radi se o menjanju fakcije vašeg Lika. Smorio vas je Human Paladin? Hoćete da promenite fakciju i postanete Blood Elf. Sada ćete moći to da uradite za par dolara / evra. Vrlo uskori dobićemo više informacija:
We
wanted to give everyone a very early heads-up that, in response to
player requests, we’re developing a new service for World of Warcraft
that will allow players to change their faction from Alliance to Horde
or Horde to Alliance. There’s still much work to do and many details to
iron out, but the basic idea is that players will be able to use the
service to transform an existing character into a roughly equivalent
character of the opposing faction on the same realm. Players who ended
up creating and leveling up characters on the opposite factions from
their friends have been asking for this type of functionality for some
time, and we’re pleased to be getting closer to being able to deliver
it.
As with all of the features and services we offer, we intend
to incorporate the faction-change service in a way that won’t disrupt
the gameplay experience on the realms, and there will be some rules
involved with when and how the service can be used. The number of
variables involved increases the complexity of implementing this
service, but we plan to take the time needed to ensure that it lives up
to expectations before officially rolling it out. We’ll go into much
more detail on all of this here at http://www.WorldofWarcraft.com
as development progresses. In the meantime, we wanted to let you know
that because this type of functionality requires extensive internal
testing well in advance of release, you may be seeing bits and pieces
of the service in the test builds we use for the public test realms
moving forward. |
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Vesti -
World of Warcraft
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Napisao Stevan Mitrovic
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utorak, 30 jun 2009 06:57 |
Zvanične PTR 3.2 Patch informacije su ažurirane na zvaničnom sajtu:
Items: General
Item Buy Back Feature Revised
- The
Item Buy Back time will now expire if the player enchants or sockets an
item. Players will see a confirmation dialog box now when they attempt
to enchant or add gems to an item giving them a last chance to
reconsider.
New Dungeon Loot Feature
- Players
will now be able to trade soulbound items with other raid or group
members that were eligible for the loot. This system will work like the
Item Buy Back system and allow 2 hours for players to trade an item
after it has been looted. Players who choose to enchant or add gems to
the item will get one last confirmation before losing the ability to
trade the item.
Death Knight
Blood
- Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
- Unholy
Blight: This talent has been redesigned. It no longer deals damage to
nearby targets. Instead, when you deal damage with Death Coil, the
target will take periodic damage for 10 seconds equal to 20% of the
damage done by Death Coil. This damage accumulates in the same way as
Ignite and Deep Wounds.
Hunter
- Deterrence:
This ability now allows the hunter to parry spells and attacks from
behind as well as in front. Now has a new visual spell effect.
Mage
Fire
- Empowered
Fire: In addition to its existing effects, this talent now also grants
a 33/67/100% chance to regain 2% of base mana each time the Ignite
talent deals damage.
Paladin
- Judgements:
Some of these attacks were considered ranged and some melee. They are
all now considered melee attacks that can't be dodged, parried or
blocked.
- Righteous Fury: No longer has a duration, remaining
until cancelled or death. Also cancelled when a Paladin activates a
different talent specialization.
- Seal of Vengeance and Seal of
Corruption: These seals have been redesigned to deal substantially more
damage. Now, once a paladin has 5 copies of the debuff from these seals
on his or her target, on each swing the paladin will deal 33% weapon
damage as Holy, with critical strikes dealing double damage. In
addition, the damage-over-time effect is now considered a melee attack
instead of a spell attack.
Protection
- Ardent
Defender: Redesigned. Any damage that takes the paladin below 35%
health or below is reduced. This reduction applies only to the portion
that pushes the paladin below 35% health (example: a paladin at 50%
health takes a 40% hit; the first 15% hits as normal while the next 25%
is reduced). In addition, once every 2 minutes an attack that would
have killed the paladin will fail to kill, and instead set the
paladin's health to 10/20/30% of maximum.
Retribution
- Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
Warrior
Fury
- Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
Protection
- Devastate: Weapon damage increased to 60% and bonus per Sunder Armor on the target increased by 20%.
- Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
Graphics
- The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
Professions
Engineering
- Added
a new Mind Amplification Dish attachment for helmets, allowing
engineers to control other humanoid targets. Some restrictions apply:
does not work in Arenas, dish sometimes reverses targets, unable to
stack with other stat-improving head enchantments and makes your helmet
look... stylish?
- The Cobalt Frag Bomb now incapacitates enemies
within a 3-yard radius. A short cast time was added, but they are
usable while moving. This change applies to any Cobalt Frag Bombs
already created. The existing recipe now makes 3 at a time.
- Engineers
can now learn to create a portable Wormhole Generator for Northrend.
The Wormhole allows them to travel to different locations in Northrend,
although the locations are sometimes in dangerous places.
- A new
repair bot has been added, and his name is Jeeves. He is the ultimate
gentleman robot butler, able to perform all the mundane tasks of
repairing, selling and buying junk for your entire raid. Additionally,
he can open bank boxes for skilled engineers (350+). Jeeves is not
destroyed when used, but due to pressing engagements, can only be
summoned once an hour. The schematic for this handsome robot was said
to be hidden within the parts of another robot - hoping to be found by
an engineer one day.
- Reduced the materials needed to create all
engineering Dragonlings, and reduced their cooldowns, although they
still cannot be used in Arenas.
- A Steam-Powered Auctioneer has
been added to the Dalaran Like Clockwork engineering shop, allowing
access to one's faction Auction House. The Steam-Powered Auctioneer was
programmed with a superiority chip, and will only interact with Grand
Master engineers.
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Vesti -
World of Warcraft
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Napisao Stevan Mitrovic
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ponedeljak, 29 jun 2009 13:34 |
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Posle prikaza par Tier 9 Seta, MMO-Champion.com je objavio privremeni izgled (trenutno zabagovanog) Season 7 Amora Seta.
- Death Knight - Helm trenutno nema teksture.
- Druid - Shoulderi su trenutno stvarno zabagovani i trenutno moze da se vidi samo desne naramenice.
- Hunter - Helm i Shoulderi nedostaju.
- Mage - Shoulderi su malo zabogovani.
- Paladin - Radi savrseno.
- Priest - Radi savrseno.
- Rogue - Trenutno su samo shoulderi dostupni.
- Shaman - Shoulderi su previse zabagovani. Helm takodje izgleda zabagovano.
- Warlock - Radi savrseno.
- Warrior - Trenutno nije dostupan. Vidimo se u sledecem PTR Buildu
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